Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks 'how is the sprint going', 'sprint update', 'show sprint progress'.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026