Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
The English summary is being prepared. Showing the original description.
20 skills (repositories by witnesstodark) · sorted by popularity
Choose a workflow for 3D concepts, meshes, materials, animation, game VFX, UI, levels, audio and native visual review.
The English summary is being prepared. Showing the original description.
Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. Use for fal model discovery, reference uploads, generation, recovery and local delivery.
The English summary is being prepared. Showing the original description.
Build and review game sound banks, map chosen takes to real events, and prepare or verify runtime playback with timing, repetition and mix limits. Use for unit voices, foley, impacts, UI cues and ambience.
The English summary is being prepared. Showing the original description.
Explore image concepts and make faithful edits of accepted references for 3D or creative production, with explicit model choices and visual review.
The English summary is being prepared. Showing the original description.
Create or maintain Workspace cards, report tabs and Markdown deliverables with consistent styling, working media previews and clear project organization.
The English summary is being prepared. Showing the original description.
Rig and animate supplied characters in Blender, revise motion from references, and deliver editable sources plus a verified game export.
The English summary is being prepared. Showing the original description.
Integrate approved character clips into a game's movement and combat systems, including turn compensation, gait phase, event timing and interruptions. Use after animation authoring or to repair runtime transitions.
The English summary is being prepared. Showing the original description.
Design and implement game HUDs, menus, icons and portrait systems from visual proposals through reusable engine assets and input checks. Use when a game interface needs a coherent visual and behavior contract.
The English summary is being prepared. Showing the original description.
Use the official Higgsfield CLI or its Blender integration to discover models, generate requested assets and resume recorded jobs.
The English summary is being prepared. Showing the original description.
Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.
The English summary is being prepared. Showing the original description.
Create or apply material maps and bake a textured high-poly mesh onto a game mesh, with channel, UV and export checks.
The English summary is being prepared. Showing the original description.
Prepare and select character motion references, or transfer approved motion to a human reference for a later mocap workflow.
The English summary is being prepared. Showing the original description.
Turn a broad project request into a small actionable plan with concrete deliverables, dependencies and acceptance checks.
The English summary is being prepared. Showing the original description.
Inspect a local or publicly accessible video through sampled scene frames, timestamps and a visual report, especially for motion and 3D reference analysis.
The English summary is being prepared. Showing the original description.
Help configure optional local Whisper dictation into terminals and other apps, with language, hotkey and CPU or GPU checks.
The English summary is being prepared. Showing the original description.
Prepare a precise handoff for an agent or developer implementing a feature, continuing a task or reviewing a finished change.
The English summary is being prepared. Showing the original description.
Develop game effects from visual references and motion studies through an engine handoff, with event timing, lifecycle, readability and native review. Use for combat, status, environment or object effects.
The English summary is being prepared. Showing the original description.
Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. Use for layouts, encounter placement and terrain plans.
The English summary is being prepared. Showing the original description.
Verify a visual game change using controlled native captures, targeted behavioral checks and a reviewable evidence record. Use for animation, VFX, HUD or scene changes whose appearance must be judged in the actual game.
The English summary is being prepared. Showing the original description.
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.
The English summary is being prepared. Showing the original description.