Skip to content
cccskills

Results for “physics”

307 skills · sorted by relevance

2D game development principles. Sprites, tilemaps, physics, camera.

The English summary is being prepared. Showing the original description.

umairinayat/Specter-AI19Updated Sep 29, 2026

Use when adversarially reviewing a document that makes formal or technical claims — math derivations, physics papers, statistical analyses, benchmark reports, whitepapers. Inventories every equation and quantitative claim, verifies each AS NAMED in the text (never a paraphrase or a neighboring statement), and classifies VERIFIED / REFUTED / UNVERIFIABLE / VACUOUS. Triggers on "check this paper", "verify these claims", "is this derivation right", "review this proof", "audit this benchmark", "does the math hold up". For source-code review see code-review-and-quality; for skill/agent library audits see skill-library-review; for content quality scoring see content-ops.

The English summary is being prepared. Showing the original description.

LazyIsEfficient/agentic-os17Updated Oct 20, 2026

Search arXiv preprint repository for papers in physics, mathematics, computer science, quantitative biology, and related fields

The English summary is being prepared. Showing the original description.

lilinji/GeneTind-Life-Skills15Updated Aug 21, 2026

Core Python library for astronomy and astrophysics workflows that need Astropy APIs, including units/quantities, coordinates, FITS I/O, tables, time systems, WCS, and cosmology. Use when implementing or debugging astronomical data analysis code with Astropy.

The English summary is being prepared. Showing the original description.

lilinji/GeneTind-Life-Skills15Updated Aug 21, 2026

3D game development principles. Rendering, shaders, physics, cameras.

The English summary is being prepared. Showing the original description.

sinhoneyy/master-skills14Updated Sep 5, 2026

2D game development principles. Sprites, tilemaps, physics, camera.

The English summary is being prepared. Showing the original description.

sinhoneyy/master-skills14Updated Sep 5, 2026

Expert-level battery technology covering electrochemistry, lithium-ion battery physics, battery management systems, degradation mechanisms, and next-generation battery chemistries.

The English summary is being prepared. Showing the original description.

luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level dark matter physics covering observational evidence, candidate particles, detection methods, structure formation, and alternative gravity theories.

The English summary is being prepared. Showing the original description.

luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level black hole physics covering formation, spacetime structure, accretion disks, jets, Hawking radiation, gravitational waves from mergers, and observational evidence.

The English summary is being prepared. Showing the original description.

luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level condensed matter physics knowledge. Use when working with crystal structure, band theory, semiconductors, superconductivity, magnetism, phase transitions, Fermi liquids, topological materials, or strongly correlated systems. Also use when the user mentions 'band gap', 'Fermi energy', 'semiconductor', 'superconductor', 'phonon', 'crystal lattice', 'Brillouin zone', 'Bloch theorem', 'Hall effect', 'magnetism', 'phase transition', or 'topological insulator'.

The English summary is being prepared. Showing the original description.

luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level linear algebra knowledge. Use when working with vectors, matrices, determinants, eigenvalues, linear transformations, vector spaces, inner products, decompositions, or applications in machine learning and physics. Also use when the user mentions 'matrix', 'determinant', 'eigenvalue', 'eigenvector', 'linear transformation', 'vector space', 'basis', 'orthogonality', 'SVD', 'PCA', 'least squares', 'null space', or 'rank'.

The English summary is being prepared. Showing the original description.

luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Pre-spend contradiction gate for AI-video runs: checks every prompt in the batch, blocks on style / character / physics mismatch. Triggers 'validate the prompts', 'check the storyboard'.

The English summary is being prepared. Showing the original description.

event4u-app/agent-config12Updated Oct 20, 2026

When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.

The English summary is being prepared. Showing the original description.

event4u-app/agent-config12Updated Oct 20, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

The English summary is being prepared. Showing the original description.

youranreus/note12Updated Aug 6, 2026

motion

Free

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

The English summary is being prepared. Showing the original description.

fellipeutaka/website12Updated Mar 11, 2026

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

The English summary is being prepared. Showing the original description.

Aetik-yue/GodoMaster11Updated Sep 20, 2026

Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.

The English summary is being prepared. Showing the original description.

mouadja02/skills10Updated Oct 20, 2026

Generate flat, minimal light/dark-aware SVG diagrams as standalone HTML files, using a unified educational visual language with 9 semantic color ramps, sentence-case typography, and automatic dark mode. Best suited for educational and non-software visuals — physics setups, chemistry mechanisms, math curves, physical objects (aircraft, turbines, smartphones, mechanical watches), anatomy, floor plans, cross-sections, narrative journeys (lifecycle of X, process of Y), hub-spoke system integrations (smart city, IoT), and exploded layer views. If a more specialized skill exists for the subject (dedicated software/cloud architecture, hand-drawn sketches, animated explainers, etc.), prefer that — otherwise this skill can also serve as a general-purpose SVG diagram fallback with a clean educational look. Ships with 15 example diagrams.

The English summary is being prepared. Showing the original description.

mouadja02/skills10Updated Oct 20, 2026

Generates ideas with named methods from creative practice (SCAMPER, lateral provocations, constraints, pataphysics, and more), routed to the user's situation. Use for open-ended generative or selective requests: "I want to make or start something", "I'm stuck", "inspire me", "make this weirder", "help me pick", or inventing a research question.

The English summary is being prepared. Showing the original description.

mouadja02/skills10Updated Oct 20, 2026

Reconstruct an evidenced indoor space from local Realsee scan exports, point clouds, CAD, and panoramas as a separately editable native Blender scene. Use for scan-to-Blender space modeling, source-based geometry/material/light refinement, and requested walkthrough or physics exports. Argus panorama-to-depth inference is a separate capability.

The English summary is being prepared. Showing the original description.

realsee-developer/skills10Updated Oct 19, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

The English summary is being prepared. Showing the original description.

waynesutton/agent-ready-component9Updated Aug 28, 2026

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

The English summary is being prepared. Showing the original description.

convex/components-submissions-directory9Updated Oct 16, 2026

2D game development principles. Sprites, tilemaps, physics, camera.

The English summary is being prepared. Showing the original description.

JantonioFC/skillsbank9Updated Aug 4, 2026

3D game development principles. Rendering, shaders, physics, cameras.

The English summary is being prepared. Showing the original description.

JantonioFC/skillsbank9Updated Aug 4, 2026