Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Quality review of test files and manual evidence documents. Goes beyond existence checks — evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Detect non-deterministic (flaky) tests by reading CI run logs or test result history. Aggregates pass rates per test, identifies intermittent failures, recommends quarantine or fix, and maintains a flaky test registry. Best run during Polish phase or after multiple CI runs.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
The English summary is being prepared. Showing the original description.
striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026