Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Lightweight design spec for small changes — tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generates a sprint or milestone retrospective by analyzing completed work, velocity, blockers, and patterns. Produces actionable insights for the next iteration.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Generate design or architecture documents from existing implementation. Works backwards from code/prototypes to create missing planning docs.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
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striderZA/OpenCodeGameStudios☆ 99Updated Oct 7, 2026