Audit or design server-side indexes, directories, reputations, or aggregates that are DERIVED from traffic a platform witnesses (chain heads, run verdicts, heartbeats, publish activity) so that consent gates the derivation, not merely the read: no shadow index over non-consenting principals, post-consent-only evidence windows, retention bounds and delete-propagation into derived rows, activity-oracle threat modeling, and audit-logged ranking discretion. Use when building a capability directory / whois from witnessed activity, a reputation ledger from settled outcomes, vitals aggregation across tenants, or any "the yellow pages can't lie because they index signatures" feature. Keywords: shadow index, derived index, consent gates derivation, activity oracle, phone book not a log, delist propagation, ranking weight audit, k-anonymous aggregate, subpoena surface. NOT for the consent-screen UX and scope-ladder mechanics themselves (use local-first-tenancy-boundary), reputation scoring math and Sybil economics (use agent-identity-continuity-reputation), or discovery-layer architecture L1/L2/L3 (use agent-discovery-directories-guilds).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Designs and audits data retention and file compaction for an embedded SQLite datastore in a long-lived service — a unified retention registry (one declared policy per table), TTL / absolute-age / row-count-cap policies, a fail-loud coverage guard, WAL/checkpoint tuning, and auto_vacuum/incremental-vacuum so pruning actually shrinks the file. Use when a SQLite DB grows unbounded, a table has an index but no DELETE, a pruned DB never shrinks on disk, metrics are stored as raw events forever, or a new table needs bounding. Keywords retention policy, TTL, reaper, prune, VACUUM, auto_vacuum, incremental_vacuum, WAL checkpoint, freelist, DB bloat, row cap, per-tenant quota. NOT for Postgres/MySQL/server-DB partitioning or TTL, log-line rate-limiting/sampling, backup/replication, schema migrations, or query-performance indexing.
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Build daemon/background processes that start on boot, run continuously, and manage their own lifecycle. Covers macOS launchd (plist files, agents vs daemons), Linux systemd (unit files), Windows services, process supervision, logging, health checks, graceful shutdown, auto-restart, and AI-powered daemons that manage LLM API connections and rate limits. Activate on: "daemon", "background process", "launchd", "systemd", "service file", "plist", "launch agent", "launch daemon", "auto-start", "always running", "process supervisor", "pm2", "background service", "boot service", "AI daemon", "long-running process". NOT for: container orchestration (use devops-automator), cron jobs that run and exit (use task-scheduler), web server deployment (use backend-architect).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Building resilient distributed systems with circuit breakers, retries with full-jitter exponential backoff, retry budgets (per-request 3-attempt + per-client 10% ratio per Google SRE), deadline propagation, and the cascading-failure math (4 layers × 3 retries = 64x amplification). Grounded in Resilience4j, Microsoft Cloud Patterns, AWS Architecture Blog (Marc Brooker), and Google SRE Book. NOT for server-side rate limiting, bulkhead isolation, backpressure protocols, or database-specific retry.
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Marketing and promotion specialist for Claude ecosystem technology - MCP servers, skills, plugins, and agents. Expert in community engagement, registry submissions, content marketing, and developer relations. Activate on 'promote MCP', 'share skill', 'market plugin', 'launch agent', 'developer marketing', 'MCP registry'. NOT for creating MCPs/skills (use agent-creator), general marketing (use content-marketer), or SEO optimization (use seo-visibility-expert).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Use when building content-heavy sites with Astro, deciding between SSG/SSR/hybrid, choosing client directives (idle/visible/load/media), structuring content collections with type-safe schemas, integrating React/Vue/Solid/Svelte components in the same project, or migrating from Next.js for marketing/docs. Triggers: client:idle vs client:load tradeoffs, content collections schema with zod, image optimization via @astrojs/image, view transitions, server islands, MDX layouts. NOT for SPA-style apps that need full interactivity (use Next/Remix), Astro internals/plugin authoring, or non-content sites where islands provide no benefit.
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
AWS CDK infrastructure builder using TypeScript with L2/L3 constructs and Well-Architected patterns. Activate on: AWS CDK, CDK construct, CDK stack, CDK pipeline, AWS infrastructure as code TypeScript, L2 construct, CDK patterns. NOT for: Terraform IaC (use terraform-module-builder), Kubernetes manifests (use kubernetes-manifest-generator), serverless framework (use devops-automator).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Install Port Daddy's bounded interactive coordination hooks ("tentacles", from the Giant Squid Harness) into the INTERACTIVE sessions of agentic coding CLIs (Claude Code, Codex, Gemini, Antigravity/agy) by auto-detecting which CLIs are installed and writing PER-PROJECT hook config behind a runtime gate, so coordination fires only inside a Port Daddy project while the daemon is running — never machine- wide-always-on. Use when the user says "install port daddy hooks", "agent CLI hooks", "interactive session hooks", "make coordination hooks fire in interactive sessions", "codex/gemini/agy hooks", or "auto-detect agent CLIs". NOT for generic software/package installation; NOT for installing the Port Daddy daemon or `pd` CLI itself (delegate to the `port-daddy` skill / `pd setup`); NOT for MCP server setup (delegate to `pd mcp install`); NOT for authoring new skills (delegate to `skill-architect` / `skill-creator`); NOT for editing the tentacle scripts themselves (owned by the Giant Squid Harness program; this installer layer is pd-adr-090).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Ahrefs API analyst (extension). Reads referring domains, backlinks, organic keywords, and content explorer data via the tested @ahrefs/mcp@0.0.11 server. Pairs with seo-backlinks for multi-source confidence weighting.
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balsm-health/website☆ 3Updated Oct 18, 2026
Live SEO data via DataForSEO MCP server: SERP analysis, keyword research (volume, difficulty, intent, trends), backlink profiles, on-page analysis, competitor and content analysis, business listings, AI visibility (LLM mention tracking), and domain analytics. Requires DataForSEO extension installed. Use when user says "dataforseo", "live SERP", "keyword volume", "backlink data", "AI visibility check", or "real search data".
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balsm-health/website☆ 3Updated Oct 18, 2026
Brokered short-lived provider credentials client in matrx-frontend (`lib/api/broker/`). Use when browser code needs a provider realtime session, a direct provider call, an ephemeral token, or a provider API key in the browser or `NEXT_PUBLIC_*`. NOT for adding a new audience server-side (use aidream's token-broker).
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armanisadeghi/ai-matrx☆ 3Updated Oct 21, 2026
A live demo or admin page shipped with every feature whose results the user would otherwise not see. Use when building or extending a server-side capability, service, registry, or pipeline, or adding a backend endpoint or feature with no UI, whose output only shows in logs, the DB, or an agent run, or when the user says there's no way to see it or asks 'how do I test this'.
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armanisadeghi/ai-matrx☆ 3Updated Oct 21, 2026
Agent fallback for CCSPlayerPawnBase_OnSetDormant (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_OnSetDormant, CCSPlayerPawnBase::OnSetDormant
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerStateDeathAnim_vtable (auto-generated, category: func). Locate CCSPlayerStateDeathAnim_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerStateDeathAnim_vtable, CCSPlayerStateDeathAnim_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawnBase_vtable (auto-generated, category: func). Locate CCSPlayerPawnBase_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_vtable, CCSPlayerPawnBase_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawnBase_CheckForIdleInternal (auto-generated, category: func). Locate CCSPlayerPawnBase::CheckForIdleInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_CheckForIdleInternal, CCSPlayerPawnBase::CheckForIdleInternal
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawn_ProcessSuicideAsKillReward-decompiles (auto-generated, category: func). Locate CCSPlayerPawn::ProcessSuicideAsKillReward in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ProcessSuicideAsKillReward-decompiles, CCSPlayerPawn::ProcessSuicideAsKillReward
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawn_ProcessSuicideAsKillReward (auto-generated, category: func). Locate CCSPlayerPawn::ProcessSuicideAsKillReward in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ProcessSuicideAsKillReward, CCSPlayerPawn::ProcessSuicideAsKillReward
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerController_vtable (auto-generated, category: func). Locate CCSPlayerController_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_vtable, CCSPlayerController_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawnBase_CheckForIdle (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::CheckForIdle in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_CheckForIdle, CCSPlayerPawnBase::CheckForIdle
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawn_vtable (auto-generated, category: func). Locate CCSPlayerPawn_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_vtable, CCSPlayerPawn_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawn_ClientCommand (auto-generated, category: vfunc). Locate CCSPlayerPawn::ClientCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ClientCommand, CCSPlayerPawn::ClientCommand
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSPlayerPawn_SprayPaint (auto-generated, category: func). Locate CCSPlayerPawn::SprayPaint in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_SprayPaint, CCSPlayerPawn::SprayPaint
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CCSWeaponBase_ItemPostFrame_ProcessReloadAction (auto-generated, category: func). Locate CCSWeaponBase::ItemPostFrame::ProcessReloadAction in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSWeaponBase_ItemPostFrame_ProcessReloadAction, CCSWeaponBase::ItemPostFrame::ProcessReloadAction
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026