content-audit
FreeAudit GDD-specified content counts against implemented content. Identifies what's planned vs built.
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Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.
The English summary is being prepared. Showing the original description.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
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After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
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Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
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Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
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Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.
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Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
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Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
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Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
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Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
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Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.
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Drive one AI agent from another through kolu's terminals: spawn a Claude Code / Codex / opencode session in a PTY, prompt it, watch the screen, read the reply, prompt again. PRIMARY PATH: the kolu MCP tools (`lifecycle_create`/`lifecycle_sendInput`, `wait_outputSettled`/ `wait_agentState`, `screen_text`, the `terminals` resource). FALLBACK: the `kolu` CLI — same verbs, same discipline. Triggers on "drive another agent", "agent drives agent", "make Claude drive Codex", or wiring a loop where one coding agent supervises another.
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Run a high-thoroughness end-to-end implementation loop using clean worker worktrees, per-slice planning, implementation, explicit review/fix iteration, orchestrator integration, and final commit/PR drafting. Use when the user explicitly wants a Ralph/Wiggum-style loop, autonomous multi-agent execution, a delegated feature/bugfix carried from confirmed scope through review-ready completion, or RFC-driven implementation that should be reviewed, bumped to In Progress, decomposed into phases, and executed through nested sub-loops. Supports Codex subagents by default and external CLI workers such as OpenCode when explicitly requested and available.
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Multi-agent orchestration using dmux (tmux pane manager for AI agents). Patterns for parallel agent workflows across Claude Code, Codex, OpenCode, and other harnesses. Use when running multiple agent sessions in parallel or coordinating multi-agent development workflows.
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Run Claude Code, Codex CLI, Gemini CLI, or OpenCode through bounded H100 post-training tasks and compare how well each agent improves a base LLM.
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Use when delegating a coding task to mimo (the mimo CLI / Xiaomi opencode fork) — offloading implementation to mimo, resuming a mimo session, or running work on a chosen provider/model. Triggers on "/mimo-code", "run mimo", "delegate to mimo", "resume the mimo session", "offload this to mimo".
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Copy this repo's skills into another agent harness's skills directory by name — resolves the harness alias to its path via scripts/sync-targets.json and runs sync-skills.sh. Use only when the user asks to copy/sync/push the skills to another harness (oh-my-pi, opencode, kimi, codex, etc.) — never trigger automatically.
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Create Claude Code slash commands and OpenCode command files that delegate to subagents. Use when creating new commands or refactoring existing ones to follow the delegation pattern.
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Route plain-language requests for Pi, Claude Code, Codex, OpenCode, Gemini CLI, or ACP harness work into either OpenClaw ACP runtime sessions or direct acpx-driven sessions ("telephone game" flow). For coding-agent thread requests, read this skill first, then use only `sessions_spawn` for thread creation.
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Use when about to commit, finish a task, open a PR, summarize work for the user, or when the user asks for a review or summary — NOT just on autonomous commits, which are rare in OpenCode usage
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Put one question to several models at once — you, OpenAI Codex, and a cheap third via OpenCode — and show all the answers side by side. No judging, no consensus: three opinions, the user picks. Use for "ask everyone", "what do the other models think", "second opinion", "multi ask", or any open question where one model's answer is not enough.
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Code review by several models at once — Claude sub-agents, OpenAI Codex, and a cheap third reviewer via OpenCode — reconciled into one report. Reviews whatever is named: a diff, a branch, specific files, one function, a legacy module, a whole repo. Use for any review request, a second or third opinion, a cross-check before a PR, or "code-review", "multi", "consensus review".
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Divergent ideation across model families — the same brainstorm, but each cognitive frame is handed to a different model (Claude sub-agent, OpenAI Codex, a cheap third via OpenCode) so the ideas diverge by frame and by model priors at once. Use for open design questions, architecture and API shape, naming, schema choices, fuzzy bugs with no known root cause, or on "multi adhd", "brainstorm with everyone", "wide ideas from all models". Skip for lookups, syntax, and anything phrased as "quick", "standard" or "canonical".
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Run any installed skill on several models at once — you, OpenAI Codex, OpenCode and whoever else the profile names — and show what each one made of it side by side. Every model gets the same prepared copy of the skill and works read-only. Use for "/multi:skill <name>", "run this skill on every model", "run <skill> through multi", or any skill whose answer you want from more than one model.
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