Skip to content
cccskills

Results for “console”

445 skills · sorted by relevance

Use this skill when the user needs Obsidian runtime debugging or developer introspection through official desktop Obsidian CLI developer commands, including devtools, console/errors capture, DOM/CSS inspection, screenshots, CDP calls, and controlled eval. Do not use for regular note CRUD, task/property editing, Sync/Publish administration, or community tooling outside the official CLI.

The English summary is being prepared. Showing the original description.

greg-asher/codex-obsidian29Updated Apr 22, 2026

PC and console game development principles. Engine selection, platform features, optimization strategies.

The English summary is being prepared. Showing the original description.

VoDaiLocz/kilo-kit-mcp28Updated Sep 13, 2026

Verify web apps with browser DevTools—DOM, console, network, performance, and accessibility at runtime. Use with Chrome DevTools MCP or headless browser tools.

The English summary is being prepared. Showing the original description.

charlieviettq/awesome-agent-skill26Updated Jul 20, 2026

mgba

Free

Use when scripting mGBA emulator automation in Lua - console API, ROM and save state operations, frame callbacks, input handling, memory reading for cheats and RAM watches, sockets, or TAS and speedrunner tooling

The English summary is being prepared. Showing the original description.

CodeAtCode/oss-ai-skills24Updated Oct 9, 2026

Exploit validation and exploitation using Metasploit Framework. Runs in a dedicated Docker container (separate from Kali). Validates CVEs discovered by nuclei, nikto, or other scanners with actual exploit modules. Covers exploit selection, payload configuration, exploitation, and post-exploitation pivoting. Uses msfconsole, msfvenom, and the Metasploit module database. Chains from /pentester, /analyze-cve, or /post-exploit when exploitable CVEs are confirmed.

The English summary is being prepared. Showing the original description.

ShulkwiSEC/bb-huge23Updated Jul 11, 2026

This skill provides guidance for using Chrome DevTools MCP for browser debugging and automation. Use when debugging web pages, analyzing performance, inspecting network requests, viewing console messages, or interacting with Chrome DevTools features programmatically.

The English summary is being prepared. Showing the original description.

s-hiraoku/vscode-sidebar-terminal22Updated Oct 21, 2026

seo

Free

Comprehensive SEO analysis for any website or business type. Orchestrates 52 sub-skills (52 active): full site audits, technical SEO (CWV/INP), schema, E-E-A-T content quality, images, sitemaps, GEO for AI Overviews, llms.txt generation, AI crawler audit, plus live GSC and Ahrefs MCP data. GSC: overview, drops, opportunities, brand-vs-nonbrand, cannibalization, compare, content-decay, index-issues, new-keywords. Ahrefs: overview, backlinks, keywords, competitors, content-gap, broken-links, new-links, anchor-analysis, dr-history, top-pages. Cross-MCP: serp, content-brief, brand-radar, site-audit-pro, report. Local: log-analysis, ai-content-check, internal-links, local, migration-check, obsidian-kb. AI Readability: llms-txt, robots-ai. Performance: lighthouse-audit, core-web-vitals, page-experience. Quality & AI Search: rich-results, ai-optimization, eeat-audit, helpful-content. Triggers on: "SEO", "audit", "schema", "Core Web Vitals", "sitemap", "E-E-A-T", "AI Overviews", "GEO", "technical SEO", "content quality", "structured data", "GSC", "Ahrefs", "backlinks", "keywords", "search console", "domain rating", "local SEO", "migration", "lighthouse", "pagespeed", "LCP", "INP", "CLS", "page experience", "interstitials", "mobile friendly", "rich results", "rich snippets", "schema eligibility", "AI optimization", "AI search readiness", "EEAT", "trust signals", "helpful content", "people-first", "content quality gate".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Analyze branded vs non-branded traffic split using Google Search Console data. Shows what percentage of organic clicks come from brand name searches vs generic queries. Requires user to confirm brand terms before analysis. Use when user says "brand vs nonbrand", "branded traffic", "brand queries", "non-brand traffic", or "branded vs generic".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Detect ranking drops and lost traffic using Google Search Console data. Compares the last 28 days against the prior 28-day period to surface pages and keywords with the biggest declines. Use when user says "GSC drops", "ranking drops", "lost traffic", "pages losing rankings", or "keyword drops".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Find quick SEO wins by identifying high-impression, low-CTR keywords using Google Search Console data. Surfaces keywords already ranking where better titles or content expansion could quickly boost traffic. Use when user says "GSC opportunities", "quick wins", "low CTR keywords", "high impressions low clicks", or "easy SEO wins".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Identify indexing problems and coverage issues using Google Search Console URL inspection data. Checks up to 20 pages for indexing status, coverage state, robots.txt state, and last crawl date. Use when user says "index issues", "indexing problems", "not indexed", "indexing coverage", or "why is my page not indexed".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Discover newly ranking keywords using Google Search Console data. Finds queries that had zero clicks or impressions in the prior 28 days but started appearing in the current period, revealing emerging content opportunities. Use when user says "new keywords", "new rankings", "keywords started ranking", "recently ranking", or "new queries".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Detect content decay by identifying pages that are losing both clicks and impressions over a 90-day comparison window in Google Search Console. Surfaces pages with true long-term decline (not seasonal variation) and assigns decay severity ratings. Use when user says "content decay", "declining pages", "losing rankings", "pages losing traffic over time", or "90 day decline".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Compare Google Search Console performance between two time periods to identify trends and changes. Supports month-over-month (MoM), year-over-year (YoY), or custom date ranges. Use when user says "GSC compare", "period comparison", "month over month", "year over year", "compare performance", "MoM", or "YoY".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Detect keyword cannibalization by identifying queries where multiple pages are competing for the same ranking. Uses Google Search Console data to find queries appearing across 2 or more pages. Use when user says "keyword cannibalization", "same keyword multiple pages", "cannibalizing keywords", or "duplicate rankings".

The English summary is being prepared. Showing the original description.

lionkiii/claude-seo-skills22Updated Jun 11, 2026

Drive running Unity Editor from shell to verify compiles, playmode, scenes, screenshots. Use when editing C# scripts, scenes, or assets in a Unity project and needing to: (1) check compilation succeeds, (2) read console errors, (3) enter/exit Play mode, (4) capture screenshots or frame recordings, (5) select objects or aim the Scene camera, (6) query editor window layout. Injects a file-polling command bridge (UnityRemote.cs) — prefer this over batchmode (fights the Library lock) or GUI automation.

The English summary is being prepared. Showing the original description.

jim60105/copilot-prompt22Updated Oct 16, 2026

Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.

The English summary is being prepared. Showing the original description.

jim60105/copilot-prompt22Updated Oct 16, 2026

Unity 6 platform targeting and build guide. Use when building for specific platforms, configuring build profiles, using platform scripting defines (#if UNITY_IOS, #if UNITY_ANDROID), optimizing for mobile, WebGL, or consoles, working with Addressables/asset bundles, or choosing between IL2CPP and Mono. Based on Unity 6.3 LTS documentation.

The English summary is being prepared. Showing the original description.

IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Autonomous human-like browser control and professional QA/QC testing. Powered by agent-browser (Rust native CDP, zero Playwright) with ISTQB test matrix generation, automated testcase execution, console/network error tracing, and defect reporting.

The English summary is being prepared. Showing the original description.

datit309/supergraph21Updated Oct 18, 2026

Diagnoses and prevents vbar_control_agent segfaults, out-of-memory (OOM) errors, and TPU device initialization failures on TPU v6e nodes in GKE caused by race conditions during TPU device resets or high-frequency metrics polling. Use when troubleshooting vbar_control_agent crashes, memory cgroup OOMs in serial console logs, tpu-device-plugin metrics checksum corruption errors, or custom TPU metrics collection conflicts on GKE TPU v6e nodes. Don't use for general non-TPU container OOM troubleshooting or standard GKE node lifecycle operations.

The English summary is being prepared. Showing the original description.

vaila-multimodaltoolbox/vaila21Updated Oct 20, 2026

Teaches the fundamentals of Google Cloud Build (GCB). Covers core concepts, API enablement, console navigation to the Build History page, and the end-to-end workflow for creating and manually running a basic build trigger. Do not use for managing private pools or complex pipeline architectures.

The English summary is being prepared. Showing the original description.

vaila-multimodaltoolbox/vaila21Updated Oct 20, 2026

Firmware development for the 40-pin "Black Pill"-format board with an STM32F401RCT6 (STM32F401RC, LQFP64, 256 KB flash, 64 KB RAM, 84 MHz) that ships with the WeAct Studio HID Bootloader (USB 0483:572A, flash 0x08000000-0x08003FFF, app at 0x08004000) — its PC13 LED, KEY button on PA0, 25 MHz HSE, USB-C on USB_OTG_FS, and the PlatformIO + STM32Cube HAL setup around them, including a USB CDC virtual COM port for printf debugging. Use when working on this board, an unbranded F401RCT6 Black Pill clone, or any STM32F401/F411 board that enumerates as "WeAct Studio HID Bootloader": project setup, platformio.ini, linking at 0x08004000, flashing through the HID bootloader or ROM DFU, the app starting behind a bootloader (VTOR, SysTick, clock hand-off), clock/PLL configuration for 84 MHz plus 48 MHz USB, printf/serial console over USB (no /dev/cu or COM port), a blink that never starts or hangs in HAL_Delay, entering or recovering the bootloader, or debugging why something on the board does not work.

The English summary is being prepared. Showing the original description.

alexex1993/mcu-skills20Updated Oct 16, 2026

Firmware development for the Waveshare ESP32-S3-RLCD-4.2 (SKU 33298 / 33507, and the -EN variant) — an ESP32-S3-WROOM-1-N16R8 AIoT board built around a 4.2" fully reflective 300x400 monochrome LCD on a Sitronix ST7305/ST7306, with no backlight, plus an ES8311 speaker codec, an ES7210 dual-microphone ADC, an SHTC3 temperature/humidity sensor, a PCF85063A RTC, a microSD/TF slot on SDMMC, an 18650 holder with battery sensing, BOOT/KEY/PWR buttons and a 2x8 2.54 mm expansion header. Use when working on this board: project setup, platformio.ini, the qio_opi PSRAM memory type, the pin map and which header pins are traps, U8g2 and the ST7305 constructor, a blank or shifted panel, ST7305 low-power mode HPM/LPM, the shared I2C bus and its four slaves, I2S audio directions and the speaker amplifier enable, mounting the TF card, battery voltage, USB CDC console with no UART bridge, flashing over Type-C, deep sleep, or debugging why something on the board does not work.

The English summary is being prepared. Showing the original description.

alexex1993/mcu-skills20Updated Oct 16, 2026

Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.

The English summary is being prepared. Showing the original description.

alexex1993/mcu-skills20Updated Oct 16, 2026