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Results for “console”

442 skills · sorted by relevance

Firmware development for the Waveshare ESP32-C6-Touch-LCD-1.47 board (ESP32-C6FH8, QFN32, 8 MB flash, SKU 31203 / 31201-M) — its 1.47" 172x320 JD9853 IPS panel, AXS5106L capacitive touch controller on I2C 0x63, QMI8658A IMU on I2C 0x6B, microSD/TF slot on the shared SPI2 bus, ETA6098 battery charger with VBAT sensing, USB-Serial-JTAG console, Wi-Fi 6/BLE/802.15.4 radio, and the ESP-IDF + PlatformIO setup around them. Use when working on this board: project setup, platformio.ini and sdkconfig, pin mapping and strapping pins, JD9853 bring-up, touch coordinates and calibration, LVGL memory budgeting, backlight PWM, TF card on the shared bus, battery voltage, flashing over Type-C, or debugging why something on the board does not work. This is NOT the non-touch ESP32-C6-LCD-1.47 (ST7789, 4 MB) — the two share a name and almost no pins.

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alexex1993/mcu-skills20Updated Oct 16, 2026

Compare two Google Search Console page exports (current vs previous period) to flag pages whose clicks or impressions fell by a chosen threshold, with a triage hint (refresh, query shift, consolidate, prune). The 20% default is a screening heuristic, not proof of decay. Use for "/blog decay", "content decay", "QoQ decline", "refresh declining posts". Needs two GSC exports; not for diagnosing a single traffic drop live (blog-google) or rewriting posts (blog-rewrite).

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gabrielmoreira/agent-skills-mirror19Updated Oct 19, 2026

Build a dated monthly or quarterly editorial calendar: which posts to publish or review when, content mix, templates, distribution timing, and a material-change review queue. Use when the user says "editorial calendar", "content calendar", "publishing schedule", "what should I write this month". Not for positioning or pillars (blog-strategy), SERP-validated cluster maps (blog-cluster), or detecting declining pages from Search Console exports (blog-decay). Publication frequency is not a ranking signal.

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gabrielmoreira/agent-skills-mirror19Updated Oct 19, 2026

PC and console game development principles. Engine selection, platform features, optimization strategies.

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umairinayat/Specter-AI19Updated Sep 29, 2026

Use this skill to monitor and verify a deployed URL after releases — checks HTTP endpoints, SSE streams, static assets, console errors, and performance regressions after deploys, merges, or dependency upgrades. Smoke / canary / post-deploy verification.

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tensology/decisionsai17Updated Oct 15, 2026

Use when designing and operating the in-app purchase catalog of a game — SKU design, price-tier ladder, bundles, starter packs, battle pass tiering, A/B price tests, store config (App Store / Google Play / Steam DLC / web / web3), and per-region price localization. Triggers on "IAP catalog", "store SKUs", "pricing tiers", "starter pack", "bundle design", "battle pass tiering", "price test", "price localization", "App Store Connect", "Google Play Console", "Steam DLC", or when handed a monetization strategy with the catalog still open. Produces a catalog spec, per-region price tables, bundle compositions, and a price-test plan. For in-game economy curves see game-balancer.

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LazyIsEfficient/agentic-os17Updated Oct 21, 2026

AI-powered SEO operations: keyword intelligence, competitor gap analysis, Google Search Console optimization, and trend detection. Use when asked to research keywords, analyze competitor content gaps, audit GSC performance, or detect trending topics. For growth experiments see growth-engine; for content optimization see autoresearch.

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LazyIsEfficient/agentic-os17Updated Oct 21, 2026

Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.

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LazyIsEfficient/agentic-os17Updated Oct 21, 2026

Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.

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manu14357/zskills16Updated Jul 24, 2026

Metal/wgpu/WGSL shader surfaces for native Rust gpui apps (Zed-family, pd-console), stockpiled with beautiful copy-pasteable shader-toy examples. Use for custom GPU fragment passes behind/around gpui panes: ocean/water shaders, pixelated waves and boats, a living harbor, dithered chrome borders, sonar sweeps, aurora/starfields, CRT/scanline post. Trigger on: wgsl, wgpu, metal shader, gpui shader, shadertoy, fragment shader, SDF, noise/fbm, ordered dithering, pixelation, render-to-texture, "pixelated waves and boats", living harbor water. NOT for: web/GLSL/three.js shaders (use a web tool), non-shader gpui motion (use rust-gpui-motion), general GUI layout/color (use beautiful-gui-design), CLI/TUI (use beautiful-cli-design).

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curiositech/windags-skills16Updated Oct 19, 2026

Capstone/orchestration skill — build an M-Agent + N-Human cooperative IDE in Rust gpui (the Harbor): many agents and humans co-editing the same files as co-equal CRDT replicas, governed by claims/guard/salvage, across LAN/shared/remote harbors. The INDEX that dispatches into the sibling rust skills. Use when building the collaborative editor, the agent-fleet console, multiplayer editing with agents-as-peers, or any slice of the Harbor. Trigger on: cooperative IDE, collaborative editor, multiplayer editor, agents and humans co-editing, gpui IDE, Loro CRDT editor, harbor editor, claims/salvage, "build the cooperative IDE". NOT for: a single non-collaborative gpui screen (compose the siblings directly), web editors, or non-editor apps.

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curiositech/windags-skills16Updated Oct 19, 2026

App Store and Google Play submission automator with Fastlane, screenshot automation, metadata management, and TestFlight/internal testing. Activate on: app store submission, Fastlane, TestFlight, Google Play Console, screenshot automation, metadata management, app review, code signing, provisioning profiles. NOT for: CI/CD pipeline setup (use github-actions-pipeline-builder), app architecture (use react-native-architect), analytics (use mobile-analytics-crash-reporting-expert).

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curiositech/windags-skills16Updated Oct 19, 2026

Extend and modify the admin dashboard, developer portal, and operations console. Use when adding new admin tabs, metrics, monitoring features, or internal tools. Activates for dashboard development, analytics, user management, and internal tooling.

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curiositech/windags-skills16Updated Oct 19, 2026

Enable/disable OpenTelemetry console monitoring for Claude Code usage tracking

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baekenough/second-brain15Updated Oct 8, 2026

Tests in real browsers. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data via Chrome DevTools MCP.

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kevinnft/ai-agent-skills14Updated Aug 1, 2026

Start the Wasp dev server and set up full debugging visibility. This includes running the server (with access to logs), and connecting browser console access so the agent can see client-side errors. Essential for any development or debugging work.

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wasp-lang/wasp-agent-plugins14Updated Oct 16, 2026

QA 纯验收(只测不修):Mode A 完整验收(test-spec → 10 维度断言引擎 → 报告 + User Gate);Mode B 供 forge-bugfix P6 调用做单 bug 回归并回填 BF 报告。 铁律:每个测试必须有 pass/fail 和深层断言;console.error 零容忍;不猜端口,只用传入的 app_url。 触发方式:Mode A 用户说"测试"、"QA"、"forge-qa"或 forge-dev 调度;Mode B 由 forge-bugfix P6 调用(传 review_doc)。

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yike-gunshi/forge-skills13Updated Oct 14, 2026

Writes Symfony PHP — DI container, bundles, Doctrine, Messenger, Security voters, console commands. For Laravel / Eloquent / Artisan use `laravel`. For framework-free PHP use `php-coder`.

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event4u-app/agent-config12Updated Oct 20, 2026

Use when creating or modifying Artisan commands. Covers clear signatures, safe execution flow, helpful output, and project conventions for console tooling.

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event4u-app/agent-config12Updated Oct 20, 2026

Use quando o Codex está construindo ou iterando em um jogo web (HTML/JS) e precisa de um loop confiável de desenvolvimento + teste: implementar pequenas mudanças, executar um script de teste baseado em Playwright com rajadas curtas de input e pausas intencionais, inspecionar screenshots/texto e revisar erros de console com render_game_to_text.

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artubss/SKILLS-CLAUDE-CODE11Updated May 17, 2026

WeChat Mini Program development skill for building, debugging, previewing, testing, publishing, and optimizing mini program projects. This skill should be used when users ask to create, develop, modify, debug, preview, test, deploy, publish, launch, review, or optimize WeChat Mini Programs, mini program pages, components, `tabBar`, routing, navigation, icon assets, project structure, project configuration, `project.config.json`, `appid` setup, device preview, real-device validation, WeChat Developer Tools Nightly workflows, `wechatide` CLI, WeChat IDE Skills/MCP, console/network debugging, `miniprogram-ci` preview/upload flows, or mini program release processes. It should also be used when users explicitly mention CloudBase, `wx.cloud`, Tencent CloudBase, 腾讯云开发, 微信云开发, or 云开发 in a mini program project.

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EthanYoQ/Skill-hub11Updated Oct 19, 2026

Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.

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mouadja02/skills10Updated Oct 20, 2026

Plan, scaffold, implement, and integrate a complete new emulated computer or console in the EMULATORS repository. Use when Codex creates a new machine, platform, hardware model, or emulator executable; decides which existing CPUs, chips, memory, I/O, video, sound, ROM, and framework classes to reuse or extend; or coordinates several emulator subsystems into a bootable tested system.

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Commnets/EMULATORS10Updated Oct 18, 2026

Build, audit, and modify EMULATORS runtime `.fmt` formatter files and keep them synchronized with C++ `getInfoStructure()` producers and their `.hpp` field documentation. Use when adding, renaming, or removing `InfoStructure` attributes or nested structures; diagnosing missing console fields; reviewing formatter includes, formatter names, placeholders, arrays, nested invocations, or table parameters; or changing namespace-specific `.fmt` files under `projects`.

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Commnets/EMULATORS10Updated Oct 18, 2026