End-to-end pipeline that builds a new, playable Phaser 4 browser game from a natural-language idea (design, build, verify, iterate; Startup derives routing metadata). Trigger when the user asks to make, create, build, or generate a game, describes a game concept, or describes interactive mechanics, levels, or player actions, even without the word 'game'. Do NOT trigger for editing, debugging, or adding features to an existing game codebase, or for general questions about games.
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Tencent/Game-Creation-Agents☆ 44Updated Oct 17, 2026
Scaffold editorial documentation sites with the Vellum design system — OKLCH palette, Bodoni Moda / Source Serif 4 / Inconsolata typography, warm or dark space theme, 35 semantic components (state cards, parity matrices, entity dossiers, stat stacks, utterance blocks, editorial notes, entity flows, fact blocks, sub-navigation, source lists, debugger panels, ring visualizations, phase timelines, glossaries, subject-intro, stat-bar, hero-image with lightbox, gallery/masonry grid, audio player with Web Audio API). Static HTML, zero build step. Use when building competitive intelligence pages, personal archives, internal documentation, roadmaps, or multi-page static sites that need a designed, non-generic aesthetic.
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tdimino/claude-code-minoan☆ 41Updated Oct 20, 2026
The TaskBarHero game updated (new version) and the tbh-meter reader needs re-calibration — symptoms are gold showing 0, stage mode "?", or the live party/XP/stats dropping out (party empty / no live levels / runs degraded) after a patch, or you're prepping a meter release for a new game build. Runs the diagnose→dump→diff→reseed→bump→verify playbook (the fix is usually a reseed, but a build can also change an Obscured encoding with zero offset movement — caught only by the live gate, fixed by a read-strategy change). Use when the game version changed, after a TBH patch, when a player reports gold/stage/party/XP broken following an update, or when asked to re-seed / re-calibrate the reader for a new build.
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mad-labs-org/tbh-meter☆ 38Updated Oct 20, 2026
Design and build reactive, type-safe, production-grade backends on Convex. Covers schema, queries/mutations/actions, indexes, auth, file storage, scheduling, real-time multiplayer, mobile backends, and LLM/agent workflows on Convex's one-platform stack.
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cline/skills☆ 36Updated Jul 21, 2026
Create polished audio content and save to Spotify. Produces episodes with TTS narration, a rich timeline (chapters plus in-player images, external links, and Spotify entity cards), and a cover image. Also use for raw media saves, show/episode management, and timeline navigation.
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cline/skills☆ 36Updated Jul 21, 2026
Game design principles. GDD structure, balancing, player psychology, progression.
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VoDaiLocz/kilo-kit-mcp☆ 28Updated Sep 13, 2026
"Apply the Co-opetition Value Net framework (Brandenburger and Nalebuff, 1996) to map cooperative and competitive dynamics in business relationships. Use this skill when the user needs to identify complementors, analyze the PARTS framework, or design strategies that simultaneously cooperate and compete with the same players.".
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charlieviettq/awesome-agent-skill☆ 26Updated Jul 20, 2026
"Apply Moore's business ecosystem framework to analyze how firms co-evolve through four stages (birth, expansion, authority, renewal) and occupy different ecosystem roles. Use this skill when the user needs to map ecosystem dynamics in a platform or industry, evaluate keystone vs dominator strategies, assess ecosystem health, or when they ask 'what stage is this ecosystem in', 'how should we position in this ecosystem', or 'why is this ecosystem declining despite having a dominant player'.".
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charlieviettq/awesome-agent-skill☆ 26Updated Jul 20, 2026
Use when building GBA games with the BPCore Lua engine - entity, sprite and tilemap functions, SRAM save and load, link cable multiplayer protocol, camera and scrolling, or optimization patterns
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CodeAtCode/oss-ai-skills☆ 24Updated Oct 9, 2026
Use when adding multimedia to PyQt/PySide6 apps - audio and video playback with QMediaPlayer, camera capture with QCamera and QMediaCaptureSession, audio/video recording with QMediaRecorder, GStreamer backend setup, or codec and platform compatibility issues
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CodeAtCode/oss-ai-skills☆ 24Updated Oct 9, 2026
Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity save/load system architecture. Serialization format selection, save data DTOs, versioning and migration, cloud sync, PlayerPrefs scoping, auto-save strategies, mobile persistence. DECISION format: WHEN/DECISION/SCAFFOLD/GOTCHA. Based on Unity 6.3 LTS.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Integrates the Google Interactive Media Ads (IMA) Dynamic Ad Insertion (DAI) SDK into websites, web apps, mobile apps, or TV apps. Use when: - A video player needs to load and play HLS or DASH streams in web apps, Android apps, iOS apps, tvOS apps, Cast (CAF) receivers, or Roku channels. - The app needs to make use of a Google DAI livestream event asset key, or content source CMS ID, video ID for video on demand. Don't use this skill to load and play a VAST or VMAP URL.
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vaila-multimodaltoolbox/vaila☆ 21Updated Oct 20, 2026
Audit game analytics and telemetry implementation -- event tracking completeness, FTUE and monetization funnel coverage, retention metric infrastructure, A/B testing framework, heatmap data collection, churn prediction signals, and LTV modeling support..
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tinh2/skills-hub-registry☆ 20Updated Sep 5, 2026
Analyze game design documents and implementations for core gameplay loop clarity and depth, XP leveling curves and unlock pacing, difficulty curve spikes and plateaus, skill tree viability, player motivation via Self-Determination Theory.
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tinh2/skills-hub-registry☆ 20Updated Sep 5, 2026
Analyze in-game economy systems including soft and hard currency source-sink balance, inflation projection modeling, loot table drop rate fairness and pity system evaluation, gacha probability disclosure, player marketplace health and price manipulation risks.
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tinh2/skills-hub-registry☆ 20Updated Sep 5, 2026
Manage Buzzsprout podcast hosting: episodes and players via its JSON API. Trigger phrases: buzzsprout, podcast episodes, publish episode, podcast hosting.
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gabrielmoreira/agent-skills-mirror☆ 19Updated Oct 20, 2026
Plan, implement, audit, and review C#/.NET SwiftlyS2 plugins. Use when working with Commands, Core Events, Game Events, GameHooks Pre/Post, raw native hooks, Modules, Workers, Services, high-frequency runtime loops, NetMessages, Schema access, entity handling, thread safety, performance, or IPlayer lifecycle behavior.
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gabrielmoreira/agent-skills-mirror☆ 19Updated Oct 20, 2026
Game design principles. GDD structure, balancing, player psychology, progression.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026