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Results for “consumer”

425 skills · sorted by relevance

Use this skill when the user asks about Household Goods (HHG) movers — 49 CFR 375 + 376 consumer protection rules, FMCSA HHG-specific authority, mover certification, binding vs non-binding estimates, dispute resolution, weight ticket requirements, valuation coverage, and how HHG operations differ from general freight. Cite 49 CFR 375.

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x3allamerican/skills3Updated May 17, 2026

Validates typed DAG dependency declarations, returns Kahn linear extensions or generations and residual cycle witnesses, and identifies changed consumers for revalidation. NOT for constructing graphs, scheduling resource capacity, granting effects, or executing nodes.

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curiositech/port-daddy3Updated Oct 19, 2026

Decision-ready scouting record for a user-connected provider access campaign. Use when an assigned Provider Access Launch task needs its easiest official route, minimum scopes, cost, account needs, approval path, implementation consumer, and easy-execute verdict established before submission. NOT for client Local Listings distribution.

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armanisadeghi/ai-matrx3Updated Oct 21, 2026

Recipe for building one focused UI section out for every consumer. Use when asked to 'make this section canonical', 'productize this widget', give it 'the full treatment', or set it up 'like the SEO metadata system', or when building a new analyzer, preview, or calculator section.

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armanisadeghi/ai-matrx3Updated Oct 21, 2026

Cross-app save-to-notes components and patterns. Use when adding save-to-notes to a feature, wiring overlay note capture, editing features/notes/actions/ or its consumers, or using QuickCaptureButton, SaveToScratchButton, SaveSelectionButton, QuickNotesSheet, CategoryNotesModal, or useOpenQuickNoteSaveOverlay.

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armanisadeghi/ai-matrx3Updated Oct 21, 2026

Locate CCSPointScript_OnCustomHudClicked in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSPointScript_OnCustomHudClicked" (symbol CCSPointScript_OnCustomHudClicked). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSPointScript_OnCustomHudClicked, CCSPointScript_OnCustomHudClicked

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSCustomHudLayout_SetHasClassForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClassForPlayer" (symbol CCSCustomHudLayout_SetHasClassForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClassForPlayer, CCSCustomHudLayout_SetHasClassForPlayer

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSCustomHudLayout_SetInputCaptureEnabled in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetInputCaptureEnabled" (symbol CCSCustomHudLayout_SetInputCaptureEnabled). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetInputCaptureEnabled, CCSCustomHudLayout_SetInputCaptureEnabled

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Locate CBaseEntity_EmitSoundFilter_SoundName in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity_EmitSoundFilter_SoundName" (symbol CBaseEntity_EmitSoundFilter_SoundName). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CBaseEntity_EmitSoundFilter_SoundName, CBaseEntity_EmitSoundFilter_SoundName

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' or 'consumer behavior.' This skill provides 70+ mental models organized for marketing application.

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thedaviddias/agent-forge3Updated May 18, 2026

kafka

Free

Expert knowledge of Kafka event streaming patterns in melosys-api. Use when: (1) Understanding Kafka producers and consumers, (2) Debugging Kafka message processing issues, (3) Understanding topic configuration and message schemas, (4) Investigating SkippableKafkaErrorHandler and error handling, (5) Understanding Aiven Kafka setup and security configuration.

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navikt/melosys-api2Updated Oct 21, 2026

External integrations overview for melosys-api including REST/SOAP services, Kafka topics, databases, and support services. Use when adding new integrations, debugging external calls, understanding data flow, or troubleshooting connectivity. Triggers: "integration", "external service", "consumer", "kafka topic", "REST client".

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navikt/melosys-api2Updated Oct 21, 2026

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

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waynesutton/waynesutton-ai2Updated Sep 8, 2026

Use when you need to apply Java concurrency best practices — including thread safety fundamentals, ExecutorService thread pool management, concurrent design patterns like Producer-Consumer, asynchronous programming with CompletableFuture, immutability and safe publication, deadlock avoidance, virtual threads and structured concurrency, scoped values, backpressure, cancellation discipline, and observability for concurrent systems. Part of the skills-for-java project

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MikeCheng1208/BattleTree2Updated Jul 22, 2026

Use when you need to review, improve, or refactor Java code for generics quality — including avoiding raw types, applying the PECS (Producer Extends Consumer Super) principle for wildcards, using bounded type parameters, designing effective generic methods, leveraging the diamond operator, understanding type erasure implications, handling generic inheritance correctly, preventing heap pollution with @SafeVarargs, and integrating generics with modern Java features like Records, sealed types, and pattern matching. Part of the skills-for-java project

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MikeCheng1208/BattleTree2Updated Jul 22, 2026

Codified expertise for electricity and gas procurement, tariff optimization, demand charge management, renewable PPA evaluation, and multi-facility energy cost management. Informed by energy procurement managers with 15+ years experience at large commercial and industrial consumers. Includes market structure analysis, hedging strategies, load profiling, and sustainability reporting frameworks. Use when procuring energy, optimizing tariffs, managing demand charges, evaluating PPAs, or developing energy strategies.

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sayasaya8039/ZWG_Terminal2Updated Jun 8, 2026

Azure Event Hubs SDK for Python streaming. Use for high-throughput event ingestion, producers, consumers, and checkpointing.

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MMEHDI0606/ai-agent-foundation-template2Updated May 21, 2026

Analyze market conditions, geographic opportunities, pricing, consumer behavior, and product validation across Google Maps, Facebook, Instagram, Booking.com, and TripAdvisor.

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MMEHDI0606/ai-agent-foundation-template2Updated May 21, 2026

Use this skill when working with the nuxt-ui-tools form runtime as a package consumer. It covers schema-driven forms, the provider-backed form API, inline rendering, overlay rendering, form pages with a section navigation, rich options (icon, avatar, chip, description, suffix, grouped menus, and renderOption/renderValue render functions on select, auto-complete, radio, and checkbox group), choice cards, and typed submit results.

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ChronicStone/nuxt-ui-tools2Updated Oct 17, 2026

Use this skill when building or debugging table usage with nuxt-ui-tools as a package consumer. Covers defineTableSchema, useTable, DataList, granular composition, columns, filters, sorting, offset or cursor loading, layouts, summary rows on phones, first-use empty states, actions, selection, accessible row names, context, and URL state with concrete examples.

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ChronicStone/nuxt-ui-tools2Updated Oct 17, 2026

Use this skill when importing Excel, CSV, or pasted rows with nuxt-ui-tools as a package consumer. Covers defineSpreadsheetSchema (typed context, chained text/number/date/boolean/select columns, columns depending on the columns above (options, defaults, rules per row), groups and dynamic groups built from the context, exact matching, option sources shared with forms, unknown-value policies, rules and levels, validate, row identity with duplicates and stored records, output), useSpreadsheetImport (headless models, onSubmit with batches and rejections), the UiSpreadsheetImport* parts, useSpreadsheetSteps with custom steps, and the ready-made UiSpreadsheetImport wizard.

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ChronicStone/nuxt-ui-tools2Updated Oct 17, 2026