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cccskills

Results for “player”

445 skills · sorted by relevance

Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", or "design the systems". Produces a design doc plus per-system specs that game-balancer numbers, iap-manager stocks, and godot-engineer builds. Stops at design — no number tuning, pricing, or engine code. For balance numbers see game-balancer; for the engine implementation see godot-engineer.

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LazyIsEfficient/agentic-os17Updated Oct 20, 2026

Play Pokemon via headless emulator + RAM reads.

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kevinnft/ai-agent-skills14Updated Aug 1, 2026

Models what a competitor will do next and what happens if you respond - best response, equilibrium, and the difference between a rival who optimises perfectly and one who does not. Use before a price change or price war, when a competitor launches something, when deciding whether to match a rival's move, when analysing a market with few players, or when someone asks "what will they do if we do this".

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romainsimon/skills-for-decision-making13Updated Jul 27, 2026

Load this skill whenever the project contains audio or video content, media players, podcasts, video embeds, or any <audio>/<video> elements. Under no circumstances publish audio or video without captions, transcripts, and audio descriptions where required. Absolutely always apply WCAG 1.2 criteria for time-based media.

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LazyCats-dev/ao3-podfic-posting-helper11Updated Oct 5, 2026

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

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EthanYoQ/Skill-hub11Updated Oct 19, 2026

Design and build reactive, type-safe, production-grade backends on Convex. Covers schema, queries/mutations/actions, indexes, auth, file storage, scheduling, real-time multiplayer, mobile backends, and LLM/agent workflows on Convex's one-platform stack.

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waynesutton/agent-ready-component9Updated Aug 28, 2026

Design and build reactive, type-safe, production-grade backends on Convex. Covers schema, queries/mutations/actions, indexes, auth, file storage, scheduling, real-time multiplayer, mobile backends, and LLM/agent workflows on Convex's one-platform stack.

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convex/components-submissions-directory9Updated Oct 16, 2026

Load when creating, editing, or debugging Lottie/Bodymovin JSON for the local Skia Skottie player: logo/type/SVG animation, loaders, icons, UI microinteractions, lower thirds, charts, diagrams, scene motion, effects, slots, or controls; not for static raster/SVG, CSS-only motion, or video editing.

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islamu-ngo/Event8Updated Oct 19, 2026

Guidance for using asc cli in this repo (flags, output formats, pagination, auth, and discovery). Use when asked to run or design asc commands or interact with App Store Connect via the CLI.

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seedds/EPUB_Player8Updated Oct 15, 2026

Play Pokemon via headless emulator + RAM reads.

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openamer/openamer7Updated Oct 19, 2026

Use when working with Aws Gamelift — aWS GameLift fleet management including game server deployments, fleet scaling, matchmaking configuration, game session monitoring, and player session tracking. Covers fleet health, capacity utilization, matchmaking metrics, and cost analysis.

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cloudthinker-ai/CloudSkills6Updated Apr 5, 2026

Integrate Apple Music playback, catalog search, and Now Playing metadata using MusicKit and MediaPlayer. Use when adding music search, Apple Music subscription flows, queue management, playback controls, remote command handling, or Now Playing info to iOS apps.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Build and verify Audio controls area for Documentation and knowledge with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.

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Realjustawall/Perfect-AI5Updated Oct 10, 2026

Build and verify Audio controls area for Mobile-first interface with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.

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Realjustawall/Perfect-AI5Updated Oct 10, 2026

Build and verify Audio controls area for Data-heavy application with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.

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Realjustawall/Perfect-AI5Updated Oct 10, 2026

Build and verify Audio controls area for Marketing landing with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.

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Realjustawall/Perfect-AI5Updated Oct 10, 2026

Build and verify Audio controls area for Commerce and checkout with Bootstrap v5.3 using a working semantic implementation, responsive RTL/LTR behavior, theme tokens, test plan and design verification.

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Realjustawall/Perfect-AI5Updated Oct 10, 2026

Add useful diagnostics, choose log levels, preserve context, and handle player-facing failures safely.

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ArcaneSS14/arcane-new5Updated Oct 19, 2026

Game design principles. GDD structure, balancing, player psychology, progression.

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AxelMrak/ai5Updated Feb 20, 2026

Play Pokemon via headless emulator + RAM reads.

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MustafaKemal0146/fetih5Updated Oct 11, 2026

Video and audio processing capabilities for Flutter applications

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chimeranext/flutter-boilerplate-monorepo-template4Updated Oct 13, 2026

Creates and edits CARLA Leaderboard route files — placing waypoints and scenario trigger points interactively from the spectator camera (route_creator, scenario_creator), visualising an existing route in the simulator (route_displayer), summarising it as a table (route_summarizer), capturing the current weather in route format (weather_creator), sorting scenarios by route position (scenario_orderer) and converting 1.0-format routes to 2.x (route_bridge). Use when the user asks to "make a new route", "add a scenario to a route", "visualise/debug a route", "see what's in this route file", or "convert old leaderboard routes".

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carla-simulator/carla-agentic-tools4Updated Sep 12, 2026

Windows アプリ開発 (WinUI 3 / Windows App SDK) のコントロール API リファレンス。 Microsoft.UI.Xaml.Controls。Button, CheckBox, RadioButtons, ToggleSwitch, Slider, TextBox, RichEditBox, AutoSuggestBox, NumberBox, ListView, GridView, ItemsView, ItemsRepeater, TreeView, ComboBox, NavigationView, TabView, Frame, SplitView, BreadcrumbBar, ContentDialog, Flyout, CommandBar, TeachingTip, InfoBar, MediaPlayerElement, WebView2, CalendarView, DatePicker, ColorPicker, TitleBar。

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026

Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, D2D1 Effects, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, D3D11On12, DXGI SwapChain, HLSL, D3D12 PipelineState, D3D12 DRED), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects, OpenCV)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource, HLS, DASH, CastingDevicePicker, AudioPlaybackConnection)。

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Fandhe-AI/agent-reference-skills4Updated Oct 20, 2026