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cccskills

Results for “roce”

4.9K skills · sorted by relevance

Agent fallback for CBaseTrigger_vtable-decompiles (auto-generated, category: func). Locate CBaseTrigger_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_vtable-decompiles, CBaseTrigger_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBotManager_AddBot (auto-generated, category: func). Locate CCSBotManager::AddBot in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBotManager_AddBot, CCSBotManager::AddBot

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseTrigger_PassesTriggerFilters (auto-generated, category: vfunc). Locate CBaseTrigger::PassesTriggerFilters in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseTrigger_PassesTriggerFilters, CBaseTrigger::PassesTriggerFilters

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBasePlayerPawn_GetEyeAngles (auto-generated, category: vfunc). Locate CBasePlayerPawn::GetEyeAngles in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_GetEyeAngles, CBasePlayerPawn::GetEyeAngles

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBasePlayerPawn_GetEyePosition (auto-generated, category: vfunc). Locate CBasePlayerPawn::GetEyePosition in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerPawn_GetEyePosition, CBasePlayerPawn::GetEyePosition

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSBot_UpdatePathMovement (auto-generated, category: func). Locate CCSBot::UpdatePathMovement in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_UpdatePathMovement, CCSBot::UpdatePathMovement

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBasePlayerController_SimulateUserCommandsInternal (auto-generated, category: func). Locate CBasePlayerController_SimulateUserCommandsInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_SimulateUserCommandsInternal, CBasePlayerController_SimulateUserCommandsInternal

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_Teleport (auto-generated, category: vfunc). Locate CBaseEntity::Teleport in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Teleport, CBaseEntity::Teleport

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseModelEntity_DamageDecal (auto-generated, category: vfunc). Locate CBaseModelEntity::DamageDecal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_DamageDecal, CBaseModelEntity::DamageDecal

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_vtable (auto-generated, category: func). Locate CBaseEntity_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_vtable, CBaseEntity_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_VPhysicsStartTouch-decompiles (auto-generated, category: func). Locate CBaseEntity::VPhysicsStartTouch in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_VPhysicsStartTouch-decompiles, CBaseEntity::VPhysicsStartTouch

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_UpdateOnRemove (auto-generated, category: vfunc). Locate CBaseEntity::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_UpdateOnRemove, CBaseEntity::UpdateOnRemove

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_Spawn (auto-generated, category: vfunc). Locate CBaseEntity::Spawn in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_Spawn, CBaseEntity::Spawn

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_SetOwner (auto-generated, category: vfunc). Locate CBaseEntity::SetOwner in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_SetOwner, CBaseEntity::SetOwner

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_SetMoveType (auto-generated, category: func). Locate CBaseEntity::SetMoveType in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_SetMoveType, CBaseEntity::SetMoveType

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_SetGroundEntity (auto-generated, category: func). Locate SetGroundEntity in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_SetGroundEntity, SetGroundEntity

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_ReloadPrivateScripts (auto-generated, category: vfunc). Locate CBaseEntity::ReloadPrivateScripts in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_ReloadPrivateScripts, CBaseEntity::ReloadPrivateScripts

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_RegisteredScriptFuncs (auto-generated, category: func). Locate CBaseEntity_RegisteredScriptFuncs in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_RegisteredScriptFuncs, CBaseEntity_RegisteredScriptFuncs

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_OnTakeDamage (auto-generated, category: vfunc). Locate CBasePlayerPawn::OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_OnTakeDamage, CBasePlayerPawn::OnTakeDamage

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_OnRestore (auto-generated, category: vfunc). Locate CBaseEntity::OnRestore in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_OnRestore, CBaseEntity::OnRestore

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_NetworkStateChanged-noinline (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-noinline, CBaseEntity::NetworkStateChanged

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseModelEntity_GetScriptDescInternal (auto-generated, category: func). Locate CBaseModelEntity::GetScriptDescInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseModelEntity_GetScriptDescInternal, CBaseModelEntity::GetScriptDescInternal

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBaseEntity_NetworkStateChanged-inlined (auto-generated, category: vfunc). Locate CBaseEntity::NetworkStateChanged in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_NetworkStateChanged-inlined, CBaseEntity::NetworkStateChanged

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CBasePlayerController_IsFakeClient (auto-generated, category: func). Locate CBasePlayerController::IsFakeClient in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBasePlayerController_IsFakeClient, CBasePlayerController::IsFakeClient

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026