Generate waveform visualizations from audio files. Use when a user asks to create waveform images, build audio player visualizations, generate waveform data for web players, create podcast episode previews, build audio thumbnails, render waveform PNGs for social media, extract peak data as JSON, or integrate waveform generation into audio processing pipelines. Covers audiowaveform CLI, JSON/binary data output, and web player integration.
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TerminalSkills/skills☆ 174Updated Oct 21, 2026
Generate audio narration of blog posts using Google Gemini TTS. Supports summary narration, full article read-aloud, and two-speaker podcast/dialogue mode with 30 voice options. Outputs MP3 with HTML5 audio embed code. Works standalone via /blog audio or internally from blog-write. Falls back gracefully when API key is not configured. Use when user says "blog audio", "narrate blog", "audio version", "text to speech", "tts", "podcast mode", "read aloud", "audio narration", "voice", "narration", "generate audio".
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Infrasity-Labs/dev-gtm-claude-skills☆ 142Updated Jun 29, 2026
Reviews audio DSP and audio processing code for realtime safety violations. Use whenever the user asks to review, audit, or check audio processing code — including plugin process callbacks, audio engine render functions, DSP implementations, or any code that runs on the audio thread. Trigger on phrases like "review my processBlock", "check this DSP code", "is this safe for the audio thread?", "review my JUCE plugin", or when you see an audio callback and spot potential realtime violations. Flag issues proactively even when the user hasn't explicitly asked for a review.
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kunitoki/sonic-skills☆ 22Updated May 21, 2026
Step-by-step guide for building Web Audio processing pipelines — AudioWorklet processors, custom nodes, parameter automation, and WebMIDI integration. Use when the user asks how to build or wire up Web Audio code from scratch. Trigger on phrases like "build an AudioWorklet", "create a custom Web Audio effect", "how do I use WebMIDI", "how do I write an AudioWorkletProcessor", or "how do I connect AudioNodes".
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kunitoki/sonic-skills☆ 22Updated May 21, 2026
Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Use when the user asks to review a Wwise plugin, check an FMOD DSP effect, audit game audio middleware integration, or asks "is my game audio code safe?". Trigger on phrases like "review my Wwise plugin", "check FMOD DSP effect", "is my game audio code safe", "review my audio middleware integration", or when you see AkPluginInfo, FMOD_DSP_DESCRIPTION, IMetaSoundSource, or Execute/process callbacks in game audio code.
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kunitoki/sonic-skills☆ 22Updated May 21, 2026
SoX(Sound eXchange)を使用した音声処理の専門スキル。音声ファイルの変換、編集、エフェクト適用を効率的に支援。フォーマット変換(WAV/MP3/FLAC/OGG/AIFF等)、音声編集(トリム、結合、分割、フェード)、エフェクト(ノイズ除去、ノーマライズ、EQ、リバーブ、コンプレッサー)、分析(soxi、stat、spectrogram)など幅広い操作をカバー。Use when converting audio formats, applying audio effects, trimming/splitting audio files, normalizing volume, removing noise, generating spectrograms, or processing audio for podcasts/music production.
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takusaotome/claude-skills-library☆ 10Updated Oct 5, 2026
Prepare voiceovers, background music, sound effects, transcripts, captions, and background cutouts for HyperFrames compositions. The skill guides audio provider selection, word timing, and caption styling, with local alternatives for several audio tasks.
- Creating voiceovers for HyperFrames videos
- Preparing background music and sound effects
- Adding word-timed subtitles and karaoke captions
calesthio/OpenMontage☆ 70.5KUpdated Oct 17, 2026
Process video and audio with FFmpeg for editing and publishing. Convert formats, resize and compress files, extract audio, trim clips, and change playback speed. Includes recipes for preparing Remotion assets and exporting videos for social platforms and websites.
- Convert GIF files to MP4
- Resize and compress videos for publishing
- Extract audio and convert audio formats
calesthio/OpenMontage☆ 70.5KUpdated Oct 17, 2026
Turn text into standalone speech audio with HeyGen's Starfish model for narration, voiceovers, or podcasts. Choose voices by language or gender, adjust speed and pitch, and add pauses when the selected voice supports them.
- Generate narration from a script
- Create speech audio for podcasts
- Find voices by language or gender
calesthio/OpenMontage☆ 70.5KUpdated Oct 17, 2026
Official · ClaudeFreeSummary Develop C++ bots that join existing Zoom meetings from Linux servers without a graphical interface. Follow guidance for recording raw audio and video, feeding transcription or AI workflows, and handling authentication, recording permissions, and Docker audio setup.
- Build a bot that automatically joins and records Zoom meetings
- Feed meeting audio into a transcription service
- Connect transcripts to AI summaries and action item extraction
anthropics/knowledge-work-plugins☆ 31KUpdated Oct 21, 2026
Turn podcast clips, music, or spoken audio into MP4 videos with animated waveforms or frequency displays. Add a cover image and title to prepare audio content for sharing on video platforms.
- Turn a podcast excerpt into a video
- Add animated frequency displays to music
- Pair spoken audio with a waveform and cover image
ZJU-REAL/Easel☆ 3.9KUpdated Oct 21, 2026
Transforms reading-oriented prose into listening-optimized text for flat, neutral vocal delivery — TTS, podcasts, audiobooks, CLE audio. Carries a legal layer: case citations, section symbols, subsection lettering, Latin terms and footnotes are unspeakable as written, so a brief, opinion, statute, contract or memo needs them expanded, restructured or stripped before it can be listened to — and quoted authority is never rewritten. Use when converting written content for audio, preparing oral argument by ear, producing CLE or client-facing audio, or making a document listenable on a commute. Triggers on "make this listenable," "convert for audio," "optimize for reading aloud," "prepare for TTS," "make an audio version," "podcast script," "read this aloud." Supports English, French, Spanish, Italian, German and Portuguese; outputs plain text, ElevenLabs audio tags, or SSML for Amazon Polly, Google or Azure.
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lawve-ai/awesome-legal-skills☆ 886Updated Oct 20, 2026
Converts audio objects stored in Volcengine TOS into PCM-oriented WAV output through TOS data-process async jobs. Use this skill when the user needs to convert audio to PCM or WAV, resample audio to 16k, convert to mono, change sample format, normalize audio for ASR pipelines, or prepare TOS audio files for speech recognition — even if they don't explicitly mention 'PCM' or 'audio conversion'.
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bytedance/agentkit-samples☆ 474Updated Oct 20, 2026
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Support audio accessory features like automatic switching using AudioAccessoryKit. Use when implementing automatic audio routing for connected accessories, managing audio accessory sessions, registering device capabilities and placement, providing connected audio source identifiers, or configuring audio accessories connected to iOS devices.
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JordanCoin/ios-skills-collection☆ 6Updated Sep 10, 2026
Design decisions for when and what sounds to use in web apps, mobile apps, and desktop native apps — plus how to create them with AI. Covers UI sound vocabulary (confirms, alerts, transitions, errors), platform conventions (iOS, macOS, Material), creating sounds with AI tools (ElevenLabs, AudioCraft, Stable Audio), Web Audio API for procedural sounds, haptic-audio pairing, and the psychology of satisfying vs. annoying UI sounds. Activate on 'app sounds', 'UI sounds', 'notification sound', 'sound design app', 'earcons', 'sonic branding', 'interaction sounds', 'feedback sounds', 'app audio', 'satisfying sounds'. NOT for professional audio engineering (use sound-engineer), Windows 3.1 retro sounds specifically (use win31-audio-design), music composition (use sound-engineer).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Review videos for information conveyed only through images, such as actions, expressions, and on-screen text. Identify missing audio descriptions and outline options for a separate description track, an extended version, or descriptions within the main narration.
- Checking product demos for information missing from the audio
- Planning audio descriptions for actions and on-screen text
- Reviewing video description markup and player interactions
thedaviddias/Front-End-Checklist☆ 74.5KUpdated Oct 6, 2026
Generate 4–30 second videos with synchronized audio using ByteDance Seedance 2.5. Organize image, video, and audio references, write shot-by-shot prompts, and define continuity rules to keep characters and locations consistent across cuts.
- Generating short videos with synchronized audio
- Planning multi-shot scenes with consistent characters and locations
- Building video prompts from image, video, and audio references
calesthio/OpenMontage☆ 70.5KUpdated Oct 17, 2026
Convert supplied text or dialogue scripts into audio files with chosen voices. Assign different voices to speakers, adjust speaking speed, and render long scripts with automatic splitting and joining into one audio file.
- Turn a prepared passage into spoken audio
- Render a dialogue with different voices for each speaker
- Combine a long narrated script into one audio file
asgeirtj/system_prompts_leaks☆ 70KUpdated Oct 20, 2026
Mix audio already placed in HyperFrames compositions. Adjust fades, volume changes, and effects; reduce music frequencies that compete with speech; and apply shared processing to multiple tracks through a group with common volume controls.
- Make narration easier to hear over background music
- Add fades and crossfades to placed audio
- Balance uneven voice levels and adjust tone
heygen-com/hyperframes☆ 68.9KUpdated Oct 21, 2026
Examine recorded calls and voicemails for signs of AI-generated speech. Extract acoustic features, classify samples with machine learning, and prepare reports with confidence scores and sound visualizations to support voice impersonation investigations.
- Investigating calls impersonating executives
- Checking suspicious voicemails
- Comparing suspect recordings with genuine voice samples
mukul975/Anthropic-Cybersecurity-Skills☆ 34.8KUpdated Aug 31, 2026
Transcribe audio files through 9Router using models from providers such as OpenAI, Groq, and Deepgram. Receive plain text, structured results with timestamps, or SRT and VTT subtitles, depending on the selected model’s support.
- Transcribing recorded meetings or interviews
- Creating SRT or VTT subtitles from audio
- Getting transcriptions with timestamps
decolua/9router☆ 31.1KUpdated Oct 15, 2026
Official · CodexFreeSummary Turn text into audio files for narration, product demos, phone prompts, or accessibility reads using the OpenAI Audio API. Choose built-in voices and delivery directions, then generate a single clip or a batch of files.
- Create narration from an explainer script
- Generate a voiceover for a product demo
- Produce a batch of phone menu prompts
openai/skills☆ 28.2KUpdated Sep 9, 2026
Coordinate game audio work from creative direction through sound specifications, accessibility requirements, technical planning, and code integration. Combine the participating agents’ outputs into an audio design document for a chosen feature or area.
- Planning combat sound effects and gameplay triggers
- Designing ambience for a forest area
- Planning adaptive music for a boss encounter
Donchitos/Claude-Code-Game-Studios☆ 27KUpdated Oct 19, 2026