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Results for “design”

11.9K skills · sorted by relevance

fal-kling-o3

FreeSummaryAI rating 70

Generate images and videos with Kling O3 through fal.ai. This OpenDesign catalogue entry helps agents find the skill during planning; running the full workflow requires installing the upstream bundle with its assets, scripts, and references.

  • Requesting image generation with Kling O3
  • Requesting video generation through fal.ai
  • Including Kling O3 generation in an OpenDesign production plan
nexu-io/open-design102.9KUpdated Oct 21, 2026

agent-browser

FreeSummaryAI rating 100

Inspect and test web pages through a browser automation command-line tool. Navigate, click, enter text, capture screenshots, and extract page details, with a focus on checking local OpenDesign previews and reviewing web app quality.

  • Checking local OpenDesign previews
  • Testing clicks and text entry in web apps
  • Capturing page or element screenshots
nexu-io/open-design102.9KUpdated Oct 21, 2026

Create and improve web, mobile, and desktop interfaces in Penpot through connected tools. Reuse existing design patterns, build layouts and components, and inspect designs for readability, accessibility, spacing, and usability.

  • Designing dashboards and app screens
  • Improving forms and navigation
  • Building a consistent component library
github/awesome-copilot40.2KUpdated Oct 21, 2026

hallmark

FreeSummary

Design new pages and components, audit existing interfaces, or redesign their visual structure. It emphasizes varied layouts, consistent colors and typography, mobile checks, and extracting reusable design characteristics from screenshots or readable web pages.

  • Designing a new landing page
  • Auditing an existing interface
  • Redesigning a page within its existing structure
Nutlope/hallmark30.5KUpdated Aug 7, 2026

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

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swaylq/master-skill163Updated Sep 6, 2026

Use whenever the user wants to find, shortlist, vet, or enrich US design and creative agencies — graphic design, UX/UI, product design, brand identity, packaging, illustration, motion design, and creative direction. Triggers on "find me a UX/UI design agency for our SaaS product", "shortlist three brand-identity studios in NY", "packaging design firm for a CPG launch", or "pull contact info for these 10 design studio domains", even when described indirectly (brand refresh, design our app, build our visual system). Drives the ServiceGraph API (api.servicegraph.co) — a 100k+ US firm catalog filterable by industry, services, location, size, ratings. Defer to find-marketing-agency for marketing-led engagements where design is one of several services. Defer to find-web-developer when the deliverable is a built website. Skip in-house designer hires, "design me a logo" DIY asks, design-software comparisons, consumer/personal-design (weddings, hobby projects), non-US firms, individual freelancers.

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nostrband/ServiceGraph61Updated Jun 2, 2026

html-ppt-tech-sharing

FreeSummaryAI rating 90

Create an HTML engineering presentation using the tech-sharing template, with OpenDesign internals as the example subject. Organize the slide plan, supporting evidence, visual direction, and speaker notes, with presentation controls and animation support.

  • Explaining OpenDesign internals to engineers
  • Preparing slides for a developer community talk
  • Building an evidence-based AI implementation presentation
nexu-io/open-design102.9KUpdated Oct 21, 2026

stitch-design-taste

FreeSummaryAI rating 100

Generate a DESIGN.md file for Google Stitch that defines colors, typography, layouts, component states, and motion. Clear descriptions and exact values give the screen-generation agent a shared reference, including explicit rules against generic design patterns.

  • Defining shared design rules for Google Stitch screens
  • Documenting colors, typography, and component behavior
  • Specifying mobile layouts and animation rules
nexu-io/open-design102.9KUpdated Oct 21, 2026

plan-design-review

FreeSummaryAI rating 80

Review interface designs with a senior designer's perspective. It scores each design dimension from zero to ten, explains what a top score requires, and flags generic AI-generated design patterns before UI changes are merged.

  • Reviewing UI work before merging changes
  • Comparing design scores across review dimensions
  • Identifying generic AI-generated design patterns
nexu-io/open-design102.9KUpdated Oct 21, 2026

design-is

FreeSummaryAI rating 80

Review a design against Dieter Rams' ten principles using evidence from code, screenshots, copy, and measurements. Receive a scorecard, a verdict on whether to create, refine, or redesign, and a prompt for planning the next steps.

  • Audit a UI against Dieter Rams' ten principles
  • Decide whether to refine or redesign a screen
  • Check interface wording and usability with evidence
thedotmack/claude-mem102KUpdated Oct 21, 2026

figma-design-to-code

Official · CodexFreeSummary

Turn Figma designs into screen code that fits an existing project. The workflow reuses existing components and shared style values, follows design notes, and uses exported images and icons to preserve the design’s appearance.

  • Implement a screen from a Figma design
  • Reuse existing components when building a design
  • Reproduce images and icons from exported assets
openai/plugins7.5KUpdated Oct 8, 2026

Extract a design system from a screenshot (PNG/JPG/WEBP) or a live URL and produce a schema-compliant `design.v1.json` file plus a ready-to-use agent prompt for applying the design to any website/app. When run inside the sleek-ui repository, offers to add the extracted design to the public catalog as a PR — updating `public/designs/`, `src/data/designs/`, `src/data/designs.ts`, and generating a preview. Use when users ask to "extract a design from this screenshot", "clone this site's design", "reverse-engineer the design tokens", "reskin my app to look like {site}", "generate a sleek-ui design from this URL", or provide an image/URL and want a reusable design system.

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luongnv89/sleek-ui135Updated Oct 16, 2026

Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).

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curiositech/windags-skills16Updated Oct 19, 2026

URL・画像・テキスト要件からAIコーディングエージェント向けのDESIGN.mdを生成するスキル。「example.comをDESIGN.md化して」「このサムネをDESIGN.md化して」「クールでポップなLP用のDESIGN.mdを作って」といったリクエストで使用する。Claude Code / Cursor / Stitch に渡せば一貫したUIを生成できる、getdesign.md / awesome-design-md 準拠の9セクション構成のデザイン仕様書を出力する。CSS解析・画像目視抽出・要件生成の3パターンに対応。

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hukusuke1007/agent-skills8Updated Sep 12, 2026

直近N日(デフォルト1日)にマージされた `cc-ui-design` ラベル付きPR(UIデザインPR)から確定したビジュアルアイデンティティ(カラー・タイポグラフィ・スペーシング・コンポーネント)をリポジトリルートの `DESIGN.md`(google-labs-code/design.md フォーマット)へ集約・更新し、`design.md` CLI の lint を通してから commit-push + create-pr でPRを作成する(`cc-triage-scope` ラベル + 自分自身をAssignee)。`DESIGN.md` は pencil-design-updater がデザイン時の前提として読み込む。

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getty104/claude-task-worker4Updated Oct 20, 2026

Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).

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curiositech/port-daddy3Updated Oct 19, 2026

design-consultation

FreeSummaryAI rating 70

Define a new product's visual style through product discovery and research. Get recommendations for fonts, colors, layout, spacing, and motion, preview font and color combinations, and document the shared design rules in DESIGN.md.

  • Defining the visual style for a new product
  • Documenting shared brand and interface guidelines
  • Previewing font and color combinations
garrytan/gstack137.1KUpdated Oct 20, 2026

html-ppt-presenter-mode

FreeSummaryAI rating 100

Build HTML slides for an OpenDesign live demo, showing how a short prompt becomes a runnable design. Organize the presentation, visual direction, speaker notes, and animations using the supplied deck template.

  • Preparing an OpenDesign live demo for developers
  • Explaining an AI workflow to prospective customers
  • Building HTML slides with speaker notes
nexu-io/open-design102.9KUpdated Oct 21, 2026

antd-component-lookup

FreeSummaryAI rating 100

Look up Ant Design React components in official documentation to find available settings, default values, and usage examples. Check subcomponents and methods, and consult type definitions in the antd package when TypeScript details are needed.

  • Checking component settings and default values
  • Finding usage examples and demo code
  • Looking up available subcomponents and methods
ant-design/ant-design99.8KUpdated Oct 20, 2026

antd-issue-reply

FreeSummaryAI rating 90

Review Ant Design GitHub issues and prepare responses, labels, and closure recommendations. It distinguishes bugs from feature requests, checks bot answers, and presents a complete plan for approval before making changes.

  • Draft responses to unanswered issues
  • Classify bugs and feature requests
  • Review dosubot answers
ant-design/ant-design99.8KUpdated Oct 20, 2026

design

FreeSummary

Builds and maintains a DESIGN.md brief from existing screens, documentation, and components. It records product goals, visual rules, accessibility, and implementation constraints so future interface decisions have a shared reference.

  • Documenting shared rules for interface design
  • Preparing a design brief before implementation
  • Reconciling existing screens, assets, and design constraints
Yeachan-Heo/oh-my-codex33.6KUpdated Oct 20, 2026

design-md

Official · GoogleFreeSummary

Analyze existing Stitch screens and document their colors, typography, components, and layout in DESIGN.md. The resulting design reference combines plain visual descriptions with precise color values to guide requests for new screens.

  • Document design rules from an existing screen
  • Prepare a design reference for new screen prompts
  • Record color codes and their functional roles
google-labs-code/stitch-skills8.5KUpdated Aug 18, 2026

stitch::manage-design-system

Official · GoogleFreeSummary

Create and update shared design rules in Stitch, including colors, fonts, and corner shapes, then apply them to existing screens. Keep a DESIGN.md file and project metadata alongside the design system.

  • Apply shared design rules across existing screens
  • Turn a theme description into concrete design values
  • Create or update a design system in Stitch
google-labs-code/stitch-skills8.5KUpdated Aug 18, 2026

Designing anatomically plausible, visually distinctive creatures that communicate threat, personality, and role through form - from terrifying bosses to collectible companionsUse when "creature design, design a creature, design a monster, monster design, boss design, enemy creature, companion creature, pet design, wildlife design, alien creature, fantasy creature, horror monster, cute creature, pokemon style, creature anatomy, creature silhouette, creature movement, hybrid animal, ecosystem creatures, creature family, mount design, dragon design, beast design, creature, monster, boss, enemy, companion, wildlife, horror, cute, pokemon, anatomy, silhouette, locomotion, ecosystem, hybrid, fantasy, sci-fi, kaiju, cryptid" mentioned.

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omer-metin/skills-for-antigravity169Updated Jan 22, 2026