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cccskills

Results for “drag”

259 skills · sorted by relevance

Build or audit browser map editors for Three.js and isometric games. Reuse production world definitions, edit placements in isolated drafts, inspect enemy behavior overlays, and validate exports before reviewed integration into the game.

  • Build a map editor from existing game definitions
  • Adjust placements with dragging, snapping, and undo
  • Inspect enemy detection ranges and patrol routes
MengTo/Skills6.9KUpdated Oct 18, 2026

Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.

  • Build item pickup and stacking rules
  • Fix item loss during equipment swaps
  • Add keyboard and touch inventory controls
MengTo/Skills6.9KUpdated Oct 18, 2026

web-animation-design

Official · VercelFreeSummary

Design and refine web animations for buttons, dialogs, menus, and gestures. The skill guides timing, changes in speed, spring motion, performance, and reduced-motion preferences so transitions fit the interaction and remain responsive.

  • Refine dialog and menu transitions
  • Adjust button press and hover feedback
  • Investigate stuttering animations
vercel-labs/open-agents5.9KUpdated Aug 29, 2026

emil-design-eng

Official · VercelFreeSummary

Helps build and review interface details such as button feedback, menus, animations, and drag gestures. Provides concrete implementation guidance based on usage frequency, responsiveness, rendering performance, and accessibility, including when to reduce or omit motion.

  • Reviewing UI code with concrete changes and reasons
  • Choosing animation timing and easing
  • Refining drag gestures and component feedback
vercel-labs/open-agents5.9KUpdated Aug 29, 2026

Build a Python workflow for empirical research, from data cleaning and statistical checks to estimation, robustness checks, and paper-ready tables and figures. Economics is the default, with additional modes for epidemiology, public health, and machine learning for causal inference.

  • Building an end-to-end empirical analysis workflow in Python
  • Replicating an applied economics paper
  • Producing regression tables and event-study plots
brycewang-stanford/Auto-Empirical-Research-Skills4.7KUpdated Oct 20, 2026

StatsPAI_skill

FreeSummary

Run empirical and causal analyses in Python with StatsPAI, from stating assumptions to estimating effects and checking how results change under alternative choices. Produce diagnostic figures, regression tables, and replication bundles for economics, public health, or machine learning studies.

  • Estimating policy or intervention effects
  • Comparing public health effect estimates
  • Examining how effects differ across groups
brycewang-stanford/Auto-Empirical-Research-Skills4.7KUpdated Oct 20, 2026

Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.

The English summary is being prepared. Showing the original description.

nexu-io/motion-anything907Updated Jul 7, 2026

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills876Updated Oct 17, 2026

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills876Updated Oct 17, 2026

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills876Updated Oct 17, 2026

Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Implements drag-and-drop and sortable interfaces with React/TypeScript including kanban boards, sortable lists, file uploads, and reorderable grids. Use when building interactive UIs requiring direct manipulation, spatial organization, or touch-friendly reordering.

The English summary is being prepared. Showing the original description.

ancoleman/ai-design-components525Updated Dec 11, 2025

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser. Covers @neo4j-nvl/base (NVL class, nodes/relationships, Canvas vs WebGL renderer), @neo4j-nvl/interaction-handlers (ZoomInteraction, PanInteraction, DragNodeInteraction, ClickInteraction, HoverInteraction, BoxSelectInteraction, LassoInteraction, KeyboardInteraction), and @neo4j-nvl/react (InteractiveNvlWrapper, BasicNvlWrapper, StaticPictureWrapper). Use when rendering a Neo4j graph in a browser, feeding driver results through nvlResultTransformer, choosing Canvas vs WebGL, wiring node/relationship click/hover/drag handlers, or embedding NVL in React, Vite, or vanilla JS apps. Does NOT handle Cypher query authoring — use neo4j-cypher-skill. Does NOT handle driver lifecycle, sessions, or executeQuery setup — use neo4j-driver-javascript-skill. Does NOT handle GraphVisualization/Needle default embed — use @neo4j-ndl/react.

The English summary is being prepared. Showing the original description.

neo4j-contrib/neo4j-skills116Updated Oct 20, 2026

motion

Free

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

The English summary is being prepared. Showing the original description.

fellipeutaka/kanpeki33Updated Aug 28, 2026

Drag and drop with @dnd-kit - draggable, droppable, sortable, collision detection, sensors, accessibility

The English summary is being prepared. Showing the original description.

agents-inc/skills25Updated Oct 17, 2026

Use when a task needs the judgment of a Dragline and Excavating/Loading Machine Operator in surface mining — converting a rated bucket capacity into bank cubic yards moved per shift, deciding whether a swing angle or spoil-placement plan needs to be flagged to pit engineering, matching loading pass count and payload to a haul truck's rated capacity, checking ground bearing conditions before walking or tracking a machine onto fill or spoil, or reading a berm/highwall condition against MSHA thresholds.

The English summary is being prepared. Showing the original description.

wonsukchoi/domain-experts22Updated Oct 19, 2026

Automate Appdrag tasks via Rube MCP (Composio). Always search tools first for current schemas.

The English summary is being prepared. Showing the original description.

manu14357/zskills16Updated Jul 24, 2026

Automate Appdrag tasks via Rube MCP (Composio). Always search tools first for current schemas.

The English summary is being prepared. Showing the original description.

sinhoneyy/master-skills14Updated Sep 5, 2026

Expert-level aerodynamics covering subsonic and supersonic flow, lift and drag, airfoil theory, boundary layers, compressible flow, and CFD methods.

The English summary is being prepared. Showing the original description.

luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

motion

Free

Build React animations with Motion (Framer Motion) - gestures (drag, hover, tap), scroll effects, spring physics, layout animations, SVG. Bundle: 2.3 KB (mini) to 34 KB (full). Use when: drag-and-drop, scroll animations, modals, carousels, parallax. Troubleshoot: AnimatePresence exit, list performance, Tailwind conflicts, Next.js "use client".

The English summary is being prepared. Showing the original description.

fellipeutaka/website12Updated Mar 11, 2026

Load this skill whenever the project contains interactive UI elements that users touch, tap, click, drag, swipe, or gesture with — buttons, links, drag-and-drop interfaces, sliders, carousels, or custom touch interactions. Under no circumstances create touch targets smaller than 44×44 CSS pixels. Absolutely always provide pointer cancellation, single-pointer alternatives to gestures, and load alongside keyboard/SKILL.md since pointer and keyboard requirements are complementary.

The English summary is being prepared. Showing the original description.

LazyCats-dev/ao3-podfic-posting-helper11Updated Oct 5, 2026

Official GSAP skill for GSAP plugins — registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration.

The English summary is being prepared. Showing the original description.

mouadja02/skills10Updated Oct 20, 2026