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cccskills

Results for “headless”

370 skills · sorted by relevance

Generate architecture diagrams with draw.io in headless/server environments (WSL2, VPS, Docker)

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kevinnft/ai-agent-skills14Updated Aug 1, 2026

Guides the practical path from 'we have no design system' or 'we have a mess' to a real, functional design system. Component inventory, design token extraction, headless UI adoption (Radix, React Aria, Headless UI), migration order of operations, and the assessment-to-rollout pipeline. Activate on 'design system from scratch', 'bootstrap design system', 'no design system', 'design system migration', 'headless UI adoption', 'component audit', 'design token extraction', 'design system strategy'. NOT for building specific components once a system exists (use design-system-creator), not for generating token files/configs (use design-system-generator).

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curiositech/port-daddy3Updated Oct 19, 2026

setup-browser-cookies

FreeSummaryAI rating 70

Import cookies from a regular Chromium browser into a headless testing session, which runs without a visible window. Choose the browser profile and domains to prepare for testing pages that require sign-in.

  • Preparing to test pages that require sign-in
  • Importing cookies for selected domains
  • Choosing a browser profile for cookie import
garrytan/gstack137KUpdated Oct 19, 2026

Review a completed epic, a group of related development tasks, against its plans, code changes, and commits. Produce a retrospective with evidence-backed findings, follow-up actions, and a decision on whether to accept the work.

  • Reviewing a completed epic
  • Checking delivered work against ticket plans
  • Recording evidence-backed improvement actions
bmad-code-org/BMAD-METHOD54.3KUpdated Oct 19, 2026

Delegate scoped repository analysis or implementation to DeepSeek Harness without opening its interactive interface. Collect its final text, check the exit status, and inspect repository changes when the task requires read-only work.

  • Diagnose a failing test without editing files
  • Delegate a scoped repository investigation
  • Request implementation in a specified project
CherryHQ/cherry-studio52.8KUpdated Oct 20, 2026

vercel-sandbox

FreeSummary

Add browser automation to Vercel apps by running agent-browser and headless Chrome in temporary, isolated virtual machines. Capture screenshots, inspect page structure, and complete multi-step forms while preserving browser state between commands.

  • Add website screenshot capture to a Vercel app
  • Fill and submit forms across multiple browser commands
  • Run recurring browser tasks with Vercel Cron Jobs
vercel-labs/agent-browser44.3KUpdated Oct 20, 2026

e2e-testing

FreeSummary

Test Qwen Code CLI behavior from model requests through tool execution. Reproduce bugs, check terminal interactions and MCP tool connections, and inspect API logs using real models or mock servers for controlled scenarios.

  • Reproduce reported CLI bugs and verify fixes
  • Test MCP tool connections through the CLI
  • Check terminal rendering and keyboard interactions
QwenLM/qwen-code28.6KUpdated Oct 19, 2026

verify-local-mcp

FreeSummary

Verify a local OpenSEO MCP server, which exposes tools to AI agents, through real DataForSEO calls and a headless Claude trial. Check protocol correctness alongside tool discovery, input rules, response size, errors, and asynchronous task recovery.

  • Checking an MCP tool after adding or changing it
  • Testing whether an agent can choose tools from their descriptions
  • Verifying queued tasks and recovery using taskId
every-app/open-seo24.2KUpdated Oct 14, 2026

Internal — invoked headlessly by `peon create`; humans should run `peon create` instead. Author and render a brand-new PeonPing draft pack — invoked headlessly as: "Use the peon-ping-create-pack skill to draft a pack: name=<n> flavor=<f> vibe=<v> draft_root=<dir>. Follow the skill exactly." Authors all 7 CESP categories honoring the vibe, writes openpeon.json (draft-stamped) and prompts.json, renders every sound via scripts/pack-render.py, and always ends by telling the human to run `peon eval <name>`.

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PeonPing/peon-ping5.1KUpdated Oct 7, 2026

Internal — invoked headlessly by the peon eval server; humans should run `peon eval <pack>` instead. Execute one PeonPing reroll job — invoked headlessly by the peon eval server as: "Use the peon-ping-remix skill to execute the reroll job at <path>". Reads the job JSON (scope, category, index, caption), rewrites the affected sound prompt(s) to honor the caption, re-renders via scripts/pack-render.py, and logs the change to eval-log.json.

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PeonPing/peon-ping5.1KUpdated Oct 7, 2026

在装有匹配版本剪映的 Apple Silicon Mac 上,无界面生成可编辑草稿、修改已有多轨草稿的独立副本,或按明确要求导出原生 MP4。需要另行检出 Jianying Headless 核心项目;纯转写不使用本 Skill。

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mcncarl/jianying-headless3.1KUpdated Oct 19, 2026

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

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Leanmcp/gateway-skills2.1KUpdated Oct 8, 2026

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

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gamedev-skills/awesome-gamedev-agent-skills1.7KUpdated Oct 9, 2026

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.

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thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

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thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.

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thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Generate headless Claude Code cron jobs with safety.

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notque/vexjoy-agent442Updated Oct 17, 2026

Run Claude Code programmatically without interactive UI. Triggers on: headless, CLI automation, --print, output-format, stream-json, CI/CD, scripting.

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aiskillstore/marketplace439Updated Oct 19, 2026

Browser automation powers web testing, scraping, and AI agent interactions. The difference between a flaky script and a reliable system comes down to understanding selectors, waiting strategies, and anti-detection patterns. This skill covers Playwright (recommended) and Puppeteer, with patterns for testing, scraping, and agentic browser control. Key insight: Playwright won the framework war. Unless you need Puppeteer's stealth ecosystem or are Chrome-only, Playwright is the better choice in 2025. Critical distinction: Testing automation (predictable apps you control) vs scraping/agent automation (unpredictable sites that fight back). Different problems, different solutions. Use when "playwright, puppeteer, browser automation, headless, web scraping, e2e test, end-to-end, selenium, chromium, browser test, page.click, locator, playwright, puppeteer, browser, automation, testing, scraping, headless, e2e, selenium, web-testing" mentioned.

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omer-metin/skills-for-antigravity168Updated Jan 22, 2026