Organize feature development across multiple agents by dividing work, assigning one owner per file, and agreeing on interfaces before implementation. Provides strategies for shared files, branches, and integration so agents can build separate parts of the same system.
- Dividing a large feature among multiple agents
- Assigning file ownership to avoid conflicting edits
- Agreeing on APIs before parallel implementation
wshobson/agents☆ 41.2KUpdated Oct 20, 2026
Create and fix Adobe Illustrator automation scripts using ExtendScript, Adobe’s JavaScript-based scripting language. Automate changes to artwork, text, layers, and artboards, process multiple files, and prepare exports such as PDF, SVG, and PNG.
- Automate repeated changes to artwork and text
- Export multiple Illustrator files
- Generate artwork variations from data
github/awesome-copilot☆ 40.2KUpdated Oct 20, 2026
Unwrap layers of obfuscated PowerShell malware to recover hidden commands, additional malicious code, and server addresses. Combines script structure analysis with execution tracing and decoding tools to support incident investigation and detection work.
- Investigating an obfuscated PowerShell script
- Recovering hidden commands and additional malicious code
- Extracting suspicious URLs, IP addresses, and file paths
mukul975/Anthropic-Cybersecurity-Skills☆ 34.8KUpdated Aug 31, 2026
Analyze malicious JavaScript from phishing pages, payment data theft scripts, and malware downloaders. Unwrap encoded strings and nested execution layers to reveal hidden behavior, identify stolen data fields, and document suspicious destinations for incident response.
- Analyzing obfuscated scripts on phishing pages
- Investigating payment data theft on checkout pages
- Examining JavaScript that downloads further malware
mukul975/Anthropic-Cybersecurity-Skills☆ 34.8KUpdated Aug 31, 2026
Map threat groups’ documented attack techniques in MITRE ATT&CK Navigator. Creates visual layers and heatmaps, compares groups, and highlights techniques missing from existing detection coverage to support security reporting and decisions about detection priorities.
- Visualizing a threat group's attack techniques
- Comparing techniques shared by multiple threat groups
- Finding gaps in existing detection coverage
mukul975/Anthropic-Cybersecurity-Skills☆ 34.8KUpdated Aug 31, 2026
Investigate compromised Docker containers by preserving evidence and examining image layers, logs, file changes, and host settings. Summarize suspicious activity, security configuration issues, and vulnerability findings to support incident response.
- Investigating a compromised application container
- Examining a suspicious image from a registry
- Checking evidence of a container escape attempt
mukul975/Anthropic-Cybersecurity-Skills☆ 34.8KUpdated Aug 31, 2026
Build web apps that run inside the Zoom client using SDK setup guidance, authorization examples, shared participant state, and custom video layouts. The reference also helps diagnose blank panels, missing capabilities, and other runtime problems.
- Build a web app that runs inside Zoom
- Implement authorization inside the Zoom client
- Create custom video layouts or camera overlays
anthropics/knowledge-work-plugins☆ 30.6KUpdated Oct 20, 2026
Reproduce Mastra Code bugs with a real model and compare timestamped logs across network, streaming, execution, and terminal interface layers. Use the evidence to locate timing problems, incorrect token rates, flicker, or stuck status displays.
- Investigating incorrect token rate displays
- Reproducing intermittent bugs with a real model
- Tracing flicker or stuck status displays
mastra-ai/mastra☆ 28.9KUpdated Oct 20, 2026
Translate approved game designs into a technical blueprint before coding begins. Map system layers, module responsibilities, data flow, and API boundaries, then check architecture decisions against the pinned engine and identify missing knowledge or decisions.
- Creating a technical blueprint before implementation
- Clarifying system layers and module responsibilities
- Mapping data flow and API boundaries
Donchitos/Claude-Code-Game-Studios☆ 26.9KUpdated Oct 19, 2026
Create and update 2D DXF drawings from written requirements or CAD geometry using Python and build123d. Prepare cutting profiles and marking layers, check for open contours and duplicate geometry, and review drawings in CAD Viewer.
- Create dimensioned gasket or panel drawings
- Generate flat profiles from STEP geometry
- Separate cutting and engraving geometry into layers
earthtojake/text-to-cad☆ 21.9KUpdated Oct 20, 2026
Design and review web interfaces using Apple’s principles for fluid interaction. Shape drags, swipes, and spring motion that can change direction mid-animation, alongside translucent layers, readable typography, and accessible alternatives to movement.
- Design drawers that follow the user's finger
- Carry swipe momentum into animations
- Refine translucent layers and typography
spree/spree☆ 15.8KUpdated Oct 20, 2026
List, switch, or reload maps on a running CARLA server, or generate a world from road files. Preserve simulation settings when needed and verify the resulting map name, timing settings, and rendering mode.
- List available maps and switch towns
- Keep synchronous simulation settings when switching maps
- Generate a road world from an OpenDRIVE file
carla-simulator/carla☆ 14.5KUpdated Oct 20, 2026
Explain how a website, visual effect, or animation works from a live URL or screenshot. Identify the layers and techniques behind the appearance, distinguish measurements from inferences, and describe the principles that can transfer to other interfaces.
- Understand the layers behind a gradient effect
- Learn how a web animation produces its motion
- Investigate a site's frontend structure and visual systems
jakubkrehel/skills☆ 8.1KUpdated Oct 13, 2026
Implement and tune Three.js game cameras so players, threats, and objectives stay readable. Covers smooth following, isometric views, zoom and orbit limits, obstruction handling, target lock-on, camera shake, touch controls, and checks for regressions.
- Tuning follow cameras and isometric framing
- Keeping players visible around walls and tall props
- Adding lock-on behavior and temporary camera shake
MengTo/Skills☆ 6.9KUpdated Oct 18, 2026
Guide cache implementation and code reviews by choosing expiration times, update rules, keys, and storage layers. Address stale data and bursts of requests when cached entries expire, with examples for Redis, HTTP headers, and TanStack Query.
- Choosing cache expiration and invalidation rules
- Reviewing cache keys for missing parameters
- Investigating stale data and request bursts
zebbern/claude-code-guide☆ 4.7KUpdated Oct 20, 2026
Apply Martin Fowler-inspired enterprise architecture rules when choosing layers, service layers, transaction scripts, domain models, repositories, mappers, or DTOs.
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ciembor/agent-rules-books☆ 3.1KUpdated Sep 10, 2026
Designs complete research plans that integrate clinical variables with multi-omics data from a user-provided biomedical direction. Always use this skill whenever a user wants to design, scope, or structure a study that combines clinical variables with transcriptomics, proteomics, metabolomics, epigenomics, or related omics layers for mechanism interpretation, biomarker development, risk stratification, treatment-response analysis, or translational use. It should define the clinical use case, alignment across data layers, feature-reduction and fusion logic, modeling route, mechanism-interpretation layer, validation ladder, and four workload configurations (Lite / Standard / Advanced / Publication+). Never fabricate datasets, accession numbers, sample counts, metadata completeness, platform coverage, literature references, PMIDs, DOIs, or validation status. Always include the mandatory Dataset Disclaimer immediately before any workflow section that mentions datasets or public resources.
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aipoch/medical-research-skills☆ 2KUpdated Sep 17, 2026
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8KUpdated Oct 9, 2026
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8KUpdated Oct 9, 2026
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.8KUpdated Oct 9, 2026
Diagnose why Claude Code is (or isn't) prompting for permission. By default reads only repo-local layers (CLI project, CLI project-local, VSCode workspace). Host-global layers (CLI user `~/.claude/`, VSCode user settings) are read ONLY when the user explicitly confirms — those files may contain unrelated paths or secrets. Use when user says "why is it asking me to approve?", "permission check", "why am I getting prompts?", "bypass isn't working", "check my permissions". Read-only diagnostic.
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pedrohcgs/claude-code-my-workflow☆ 1.7KUpdated Sep 28, 2026
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".
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EpicGames/unreal-engine-skills-for-claude-code-plugin☆ 1.4KUpdated Sep 17, 2026
Import Gerber, ODB++, Allegro .brd, .mcm files for PCB boards and IC packages. Inspect nets, layers, shapes, and stackups. TRIGGER: user asks to import, read, or open a PCB layout file. Gerber files use gerberRead or PCBReader; ODB++, Allegro .brd, .mcm, and native formats use pcbFileRead. Also when inspecting nets, layers, components, or stackups from an imported board. Invoke BEFORE writing import code — the query API (cadnet, cadnetList, componentList) is specialized. SKIP: EM analysis or S-parameter extraction (use matlab-analyze-em), PDN/IR-drop analysis (use matlab-analyze-pcb-pdn), building custom geometry (use matlab-assemble-pcb-layout), material/stackup definition only (use matlab-manage-pcb-material).
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matlab/matlab-agentic-toolkit☆ 1.2KUpdated Oct 14, 2026
Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026