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cccskills

Results for “macros”

72 skills · sorted by relevance

Use when the user asks to "build battle cards", "prep the sales team for launch", or "write the internal launch FAQ"; produces the internal enablement kit for a sales-led launch — battle cards vs each named alternative (where we win / where they win / trap questions, every fact traceable), a sales talk track derived from the PR-FAQ spine, an objection-handling table (objection → response → evidence), internal FAQ + CS macros, and an internal launch announcement with embargo discipline. Not for the external message house — use message-house-builder; not for competitor tracking itself — use competitor-tracker or competitor-analysis; not for outbound sequences — use cold-outbound-sequencer. 销售赋能/battle card/销售叙事/异议处理/内部FAQ

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aaron-he-zhu/aaron-marketing-skills3KUpdated Oct 20, 2026

Guide for creating and writing Expo native modules and views using the Expo Modules API (Swift, Kotlin, TypeScript). Covers module definition DSL, native views, shared objects, config plugins, lifecycle hooks, autolinking, and type system. Use when building or modifying native modules for Expo. Not for migrating an existing Swift module from the definition DSL to the Expo Modules API 2.0 macros; use expo-migrate-module (from the expo-experiments plugin) for that.

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expo/skills2.9KUpdated Oct 18, 2026

Guides an end-to-end data-warehouse migration to Amazon Redshift — discovery, schema/SQL/stored-procedure/macro/script conversion, data migration, validation, performance comparison, and reporting. Source-routed via `references/<source>/`; Teradata (Vantage) is the supported source; additional sources are added as their own `references/<source>/` sets. Text-only knowledge (no executable code) — the AI generates all execution at runtime. Applies when a user wants to migrate Teradata to Amazon Redshift, convert Teradata DDL/SQL/stored procedures/macros/BTEQ to Redshift/RSQL, or assess Teradata-to-Redshift migration complexity. Applies only to migrations targeting Amazon Redshift; migrations to other platforms (Snowflake, BigQuery, Databricks, etc.) are out of scope regardless of source. Does not cover general Redshift administration, performance tuning, or troubleshooting of existing Redshift clusters (no migration involved), or sources not listed under references/.

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aws/agent-toolkit-for-aws2.9KUpdated Oct 20, 2026

xlsx

Free

Create, inspect, edit, recalculate, validate, render, and deliver Excel workbooks while preserving formulas, formatting, drawings, links, macros, and metadata.

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MemTensor/memmy-agent2.1KUpdated Oct 20, 2026

Generate Clap-based Rust CLI applications with derive macros, subcommands, and modern Rust patterns. Creates production-ready Rust CLI with proper cargo structure.

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a5c-ai/babysitter1.9KUpdated Sep 17, 2026

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

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gamedev-skills/awesome-gamedev-agent-skills1.8KUpdated Oct 9, 2026

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module Build.cs. Use when writing or debugging UE C++, deriving from AActor/ACharacter/ AGameModeBase, exposing properties to the editor or Blueprints, or when the user mentions Unreal C++, UCLASS, GENERATED_BODY, GameMode, ACharacter, or .Build.cs.

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gamedev-skills/awesome-gamedev-agent-skills1.8KUpdated Oct 9, 2026

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".

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EpicGames/unreal-engine-skills-for-claude-code-plugin1.4KUpdated Sep 17, 2026

Writing and executing C# scripts and macros against Power BI semantic models using Tabular Editor 2/3. Automatically invoke when the user mentions "C# script", "Tabular Editor script", "TOM scripting", "MacroActions.json", "XMLA", or asks to "automate model changes", "bulk update measures", "create calculation groups", "write a macro", "format DAX expressions", "manage model metadata".

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data-goblin/power-bi-agentic-development1.1KUpdated Oct 18, 2026

Confluence expert for spaces, knowledge bases, documentation, page layouts, macros, templates, and Jira-Confluence integration. Use for documentation strategy, space architecture, content organization, and collaborative knowledge management.

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borghei/Claude-Skills954Updated Oct 7, 2026

Weekly on a Wednesday, light browser lane. Turns the questions that keep coming back into the answer that only has to be written once. It reads the ticket ledger over the recurrence window, finds every theme that crossed its threshold, checks the member's own help center and the existing macros for an answer that already covers it, and writes a reusable macro and a help article draft for every theme that has neither. It publishes only where you released the channel an article, never edits a live help center page, sends only where you released the channel, spends only where you released it, and never touches a credential.

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markfulton/ai-employees645Updated Oct 17, 2026

Draft Google Sheets scripts or Excel macros with explicit test plans. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.

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ruvnet/Bot-Generator-Bot586Updated Sep 11, 2026

Add unsigned integer (uint) type support to PyTorch operators by updating AT_DISPATCH macros. Use when adding support for uint16, uint32, uint64 types to operators, kernels, or when user mentions enabling unsigned types, barebones unsigned types, or uint support.

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Microck/ordinary-claude-skills406Updated Sep 7, 2026

How to write modern Swift well — modeling with value types, Swift 6 data-race safety and approachable concurrency (@concurrent, main-actor-by-default, actors, task groups), protocols and generics (some vs any), API design, performance and ARC, Swift Testing, macros, and the modern language features agents don't know about yet. Use when writing, reviewing, or migrating Swift. Only runs when explicitly invoked; it does not trigger on its own.

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Asymmetric-al/core381Updated Oct 20, 2026

Python bridge to ImageJ2/Fiji for macros, plugins (Bio-Formats, TrackMate, Analyze Particles), NumPy↔ImagePlus/ImgLib2 exchange, and ImageJ Ops. Automates Fiji headlessly from Python. Use scikit-image for pure Python without Fiji plugins; napari for visualization.

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jaechang-hits/SciAgent-Skills381Updated Oct 16, 2026

Evaluate JavaScript at bundle time and inline results. Use when optimizing compile-time code generation, embedding files, inlining environment variables, or executing code during the bundling process.

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secondsky/claude-skills231Updated Oct 20, 2026

Think and work like an expert Geologist. Use when a task calls for Geologist judgment. Reasons from Steno's principles and Walther's Law through Brunton strike/dip, measured sections, hand-lens rock ID (QAPF/Folk/Dunham), thin-section petrography (PPL/XPL, Michel-Lévy, point counting), FGDC/GeMS geologic maps, NGMDB/Geolex/Macrostrat, and stereonet structural analysis while treating weathering, float, and map-as-hypothesis as first-class failure modes.

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K-Dense-AI/scientific-agents218Updated Oct 3, 2026

Manage knowledge bases and documentation with Confluence Cloud. Use when a user asks to create or manage Confluence spaces, pages, and blogs, build documentation systems, automate page creation from templates, use Confluence REST API v2, manage page trees and hierarchies, set up permissions, integrate Confluence with Jira or other tools, generate reports from Confluence data, build macros or Forge apps, or migrate content between spaces. Covers content management, API automation, templates, and Atlassian ecosystem integration.

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TerminalSkills/skills172Updated Oct 14, 2026

CLI-first serial port debugging and macro automation with serial-mcp-server for Codex and Claude Code. Use when working with UART or USB-serial devices, listing serial ports, probing STM32/Arduino/ESP32 boards, writing or reading serial data, running JSON serial macros, controlling RTS/DTR, or using serial-mcp-server through MCP tools.

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Adancurusul/serial-mcp-server94Updated Jul 7, 2026

Twig coding standards and conventions for Craft CMS 5 templates. ALWAYS load this skill when writing, editing, or reviewing any .twig file in a Craft CMS project — even for small edits. Covers: variable naming (camelCase, no abbreviations), null handling (?? operator, ??? with empty-coalesce plugin), whitespace control ({%- trimming, NOT {%- minify -%}), include isolation (always use 'only'), Craft Twig helpers ({% tag %}, tag(), attr(), |attr filter, |parseAttr, |append, svg()), collect() for props and class collections, .implode(), comment headers with ========= separators on component files, and common pitfalls (snake_case, macros as components, hardcoded colors).

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michtio/craftcms-claude-skills85Updated Oct 16, 2026

Craft CMS 5 PHP coding standards and conventions. ALWAYS load when writing, editing, reviewing, or discussing any PHP in a Craft plugin or module — even small edits. Also when running ECS, PHPStan, or scaffolding with ddev craft make. Covers: PHPDoc blocks (@author, @since, @throws chains), section headers (=========), class organization, naming conventions (services, queue jobs, records, events, enums), defineRules() and validation, beforePrepare() and addSelect(), MemoizableArray, DateTimeHelper vs Carbon, strict_types/declare(strict_types=1), short nullable notation (?string), typed properties, void returns, control flow (early returns, match over switch), CP Twig template conventions, form macros, translations (Craft::t), ECS/PHPStan config, scaffolding commands, and the verification checklist.

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michtio/craftcms-claude-skills85Updated Oct 16, 2026

Reviews serde serialization code for derive patterns, enum representations, custom implementations, and common serialization bugs. Use when reviewing Rust code that uses serde, serde_json, toml, or any serde-based serialization format. Covers attribute macros, field renaming, and format-specific pitfalls.

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existential-birds/beagle84Updated Sep 16, 2026

sqlx

Free

Regenerate `.sqlx/` cached metadata when adding or modifying `sqlx::query!`, `sqlx::query_as!`, or `sqlx::query_scalar!` macros.

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OGKevin/cadmus50Updated Oct 20, 2026

Vue 3 SFC structure, Composition API + <script setup>, file naming, project layout, props/emits/slots typing, defineModel, composables, lifecycle, watchers, UI library detection. Vue 2 fallback notes. Use this skill to: - Structure a new SFC with `<script setup>`, template, scoped styles. - Type props/emits/slots correctly via macros. - Pick `ref` vs `reactive` (prefer `ref`). - Build composables that compose cleanly. - Apply lifecycle hooks correctly. - Detect UI library (Vuetify/Quasar/PrimeVue/Naive UI/Element Plus/shadcn-vue) and mirror its patterns. Do NOT use this skill for: - State management lib choice (see vue-state-management). - Routing (see vue-routing). - Forms (see vue-forms). - Testing (see vue-testing).

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AratKruglik/claude-sdlc43Updated Oct 17, 2026