Restructure claude-flow v3 into focused modules using Domain-Driven Design, which groups code by responsibility. Define module boundaries, event communication, and plugin interfaces to support a modular architecture with independently testable business logic.
- Split an oversized orchestrator into focused modules
- Define boundaries between tasks, sessions, and monitoring
- Design plugin extensions and domain events
ruvnet/ruflo☆ 78.1KUpdated Oct 21, 2026
Implement core TypeScript modules for claude-flow v3 using domain-driven design, which organizes code around distinct responsibilities. Build task and session domains, connect storage and services, and add unit and integration tests.
- Build the core structure for claude-flow v3
- Implement task assignment and status rules
- Connect SQLite storage through dependency injection
ruvnet/ruflo☆ 78.1KUpdated Oct 21, 2026
Implement core TypeScript modules for claude-flow v3 using domain-driven design, which organizes code around distinct responsibilities. Build task and session domains, connect storage and services, and add unit and integration tests.
- Build the core structure for claude-flow v3
- Implement task assignment and status rules
- Connect SQLite storage through dependency injection
ruvnet/RuVector☆ 4.6KUpdated Oct 21, 2026
Restructure claude-flow v3 into focused modules using Domain-Driven Design, which groups code by responsibility. Define module boundaries, event communication, and plugin interfaces to support a modular architecture with independently testable business logic.
- Split an oversized orchestrator into focused modules
- Define boundaries between tasks, sessions, and monitoring
- Design plugin extensions and domain events
ruvnet/RuVector☆ 4.6KUpdated Oct 21, 2026
Use for AI-assisted Unity work that needs live repo discovery, project-derived routing, runtime-owner proof, runtime-visible output hard stops, runtime numeric proof for repeated visible-output failures, state-step guards, multi-agent scope ownership, modular C#/asmdef safety, UI/scene/visual asset gates, data-first content changes, validation, cleanup proof, or durable workflow rules. Best when agents must prove the actual folder/module/scene/prefab/runtime owner before editing, especially runtime UI, generated assets, code graphs, tutorial/state flows, guided selection/action flows, overlay/dim source-bound mistakes, coordinate conversions, focus/highlight/marker/HUD alignment, predictive lead aiming, ballistic trajectories, spatial IoU verification, or repeated "fix still not visible" failures.
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hashgraph-online/awesome-codex-plugins☆ 1.4KUpdated Oct 21, 2026
Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
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scenario-labs/skills☆ 1.1KUpdated Oct 21, 2026
Build a complete typographic system -- modular or fluid type scale, line-height and tracking per size, weight roles, and vertical rhythm -- exported as tokens, Tailwind config, and CSS. Pairs with font-pairing-suggester (which picks the fonts; this builds the system they live in).
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OneWave-AI/claude-skills☆ 358Updated Oct 20, 2026
Build efficient Blender repetition, Array-driven stairs/modules/openings, instancing, scattering, Bezier/NURBS curve-profile geometry, Geometry Nodes fields, repeat zones, simulation zones, particle-like systems, and collective motion. Use for stairs, railings, trim, pipes, cables, repeated windows/panels, vegetation, debris, crowds, rain, snow, modular structures, or any request involving dependent elements or reusable parameters.
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XliuXjianX/blender-production-skills☆ 260Updated Aug 15, 2026
Symbolic manipulation, equation solving, and algebraic structures for mathematical reasoning. Covers distributive law, factoring, completing the square, linear through polynomial equation solving, systems of equations (substitution, elimination, Gaussian elimination, matrix methods), algebraic structures (groups, rings, fields), modular arithmetic, polynomial theory, and inequalities. Use when solving equations, simplifying expressions, working with algebraic structures, or performing symbolic manipulation.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Build complex AI systems with declarative programming, optimize prompts automatically, create modular RAG systems and agents with DSPy - Stanford NLP's framework for systematic LM programming
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huang-sh/DeepScience☆ 4Updated Jul 15, 2026
Official · Hugging FaceFreeSummary Package an existing custom diffusers block into a directory ready for Hub upload. Select a class from a Python file and save its source, configuration, and associated files so others can load the block.
- Preparing a custom block for Hub distribution
- Selecting one block class from a Python file
- Creating the directory layout needed to load a shared block
huggingface/diffusers☆ 34.8KUpdated Oct 21, 2026
Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.
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GPTomics/bioSkills☆ 1.2KUpdated Aug 15, 2026
This package is a implementation of biclustering ensemble method MoSBi (Molecular signature Identification from Biclustering). MoSBi provides standardized interfaces for biclustering results and can combine their results with a multi-algorithm ensemble approach to compute robust ensemble biclusters on molecular omics data. This is done by computing similarity networks of biclusters and filtering for overlaps using a custom error model. After that, the louvain modularity it used to extract biclus
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bioMate-AI/biomate-bioconductor-kb☆ 797Updated Jun 21, 2026
The Balanced Coupling model for software design. Use when: designing modular architectures, evaluating coupling between components, reviewing code modularity, deciding whether to split or merge modules/services, assessing integration patterns, classifying coupling as balanced or unbalanced, applying DDD strategic and tactical patterns, reasoning about cohesion vs coupling trade-offs, identifying distributed monolith risks, or explaining why a system is hard to change. Provides the three-dimensional framework (integration strength, distance, volatility) and the balance rule for making coupling decisions.
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vladikk/modularity☆ 565Updated Aug 31, 2026
Develop and run Mojo code in Claude.ai containers. Handles installation, compilation, and execution. Use when writing Mojo code, benchmarking Mojo vs Python, or when user mentions Mojo, Modular, or MAX. Routes to Modular's official skills (mojo-syntax, mojo-python-interop, mojo-gpu-fundamentals) for language-specific correction layers.
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oaustegard/claude-skills☆ 154Updated Oct 21, 2026
Analytics engineering with dbt — models, tests, and modular SQL pipelines — use when building or maintaining dbt projects.
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aicodedecode/awesome-muse-skills☆ 25Updated Oct 10, 2026
Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.
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lilinji/GeneTind-Life-Skills☆ 15Updated Aug 21, 2026
Symbolic Guardrails for Domain-Specific Agents: Stronger … — 16. Apr. 2026 · We study symbolic guard GAP: OpenHands has a modular SDK design — our too
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openamer/openamer☆ 8Updated Oct 21, 2026
Consciousness and AI — OECS — 5. Feb. 2026 · Whether AI consciousness is possible depends on what pr GAP: OpenHands has a modular SDK design — our too
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openamer/openamer☆ 8Updated Oct 21, 2026
Use when you need to add or configure Maven plugins in your pom.xml — including quality tools (enforcer, surefire, failsafe, jacoco, pitest, spotbugs, pmd), security scanning (OWASP), code formatting (Spotless), version management, container image build (Jib), build information tracking, and benchmarking (JMH) — through a consultative, modular step-by-step approach that only adds what you actually need. This should trigger for requests such as Add Maven plugins in pom.xml; Improve Maven plugins in pom.xml. Part of cursor-rules-java project
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aibot88/sec_skill_store☆ 5Updated May 27, 2026
Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.
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peacezha/TRACE☆ 3Updated Oct 20, 2026
Analyzes species-environment relationships with constrained ordination (CCA, RDA, db-RDA), variance partitioning, indicator species (indicspecies IndVal.g group-equalized), PERMANOVA paired MANDATORILY with PERMDISP (Anderson & Walsh 2013; dispersion confounds centroid tests), Joint Species Distribution Models (HMSC, sjSDM, gjam) with explicit rejection of "residual covariance equals biotic interaction", phylogenetic community ecology (SES_MPD/MNTD), trait-environment via RLQ + fourth-corner with corrected modeltype=6 (Dray 2014), bipartite network metrics (NODF, modularity) with curveball null (Strona 2014), and Mantel-test replacements (dbRDA, GDM) for spatial data. Use when testing how environmental gradients structure communities, identifying habitat indicator taxa, partitioning variance among predictors, deciding whether PERMANOVA significance is location vs dispersion, picking among HMSC/sjSDM/gjam, or replacing Mantel tests for landscape data.
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peacezha/HPClaw☆ 3Updated Oct 11, 2026
Create competitor comparison and alternative pages for search traffic and sales conversations. Organize product research into reusable profiles, then develop page copy, comparison tables, migration guidance, and recommendations that explain which option fits each audience.
- Create a direct comparison with a competitor
- Write a roundup of alternative products
- Explain switching requirements to prospective customers
davila7/claude-code-templates☆ 32.8KUpdated Oct 21, 2026
Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.
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scenario-labs/skills☆ 1.1KUpdated Oct 21, 2026