Manage version control through GitButler’s but CLI. Select files or hunks, meaning sections of a diff, for commits; organize dependent branches, split or combine history, resolve conflicts, and create pull requests using task-specific command workflows.
- Commit selected files or sections of a diff
- Split, combine, or reorder commits
- Arrange branches by dependency
gitbutlerapp/gitbutler☆ 21.8KUpdated Oct 19, 2026
Investigate how a limited Linux account could gain root, the system administrator's privileges. The skill guides checks of permissions, scheduled tasks, services, and known vulnerabilities, while outlining evidence defenders can monitor during authorized security assessments.
- Assessing Linux privilege escalation paths
- Practicing privilege escalation in CTF challenges
- Reviewing sudo and scheduled task configurations
SnailSploit/Claude-Red☆ 7.6KUpdated Oct 13, 2026
Advance one queued QA task by adding tests or test tooling, recording the work, and opening a pull request. The skill also manages its in-flight QA requests and merges into auto-qa after CI passes.
- Implementing a queued unit or regression test
- Setting up test infrastructure and CI checks
- Checking and advancing an in-flight QA pull request
breaking-brake/cc-wf-studio☆ 5.4KUpdated Oct 7, 2026
Advance one development task by managing an existing pull request, fixing a build failure or bug, or implementing a queued idea. Record the work and integrate changes into auto-dev only after automated checks pass.
- Implementing one queued idea
- Continuing work on an open pull request
- Fixing failed checks or reported bugs
breaking-brake/cc-wf-studio☆ 5.4KUpdated Oct 7, 2026
Handles git work: atomic commits, rebase, squash, blame, bisect, reflog, and history questions. Use whenever a task needs a commit or a git-history investigation; skip for ordinary code edits.
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code-yeongyu/lazycodex☆ 3.8KUpdated Oct 19, 2026
[omh] Commit message or pull-request body to write for a change: draft it in the repository's own convention, with `Tested:` listing only commands observed to run and everything prepared but not run under `Not-tested:`. Use when the user says: commit-pr-authoring, commit message, commit messages, write the commit message, draft the commit message, commit body, squash message, pr body.
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rlaope/oh-my-hermes☆ 3.4KUpdated Oct 19, 2026
Land a PR by monitoring conflicts, resolving them, waiting for checks, and squash-merging when green; use when asked to land, merge, or shepherd a PR to completion.
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karanhudia/borg-ui☆ 1.7KUpdated Oct 19, 2026
Analyze branch commits and consolidate iterative modifications.
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Tencent/tgfx☆ 1.6KUpdated Oct 19, 2026
Audits, preserves and recovers local Git state before cleanup: unpushed or wrong-branch commits, dirty worktrees, duplicate clones, stashes, dangling commits, squash-merge uncertainty. Use when the user fears lost work, wants to recover a commit, asks if a branch is actually merged, asks whether a branch, worktree or clone is safe to delete, or wants one clean main (误删分支 / 还有没有丢的东西). Not for GitHub PR operations.
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daymade/claude-code-skills☆ 1.5KUpdated Oct 19, 2026
使用 GitHub CLI (`gh`) 执行非交互式 GitHub 协作与自动化任务(PR、Issue、Actions、Release、API 查询/修改)。当用户要求“用 gh 命令完成任务”、需要结构化 JSON 输出(`--json`/`--jq`)、批量处理 PR/Issue(如“批量 review 多个 PR”)、按策略合并(如“检查通过后自动 squash 合并”)时使用此 skill。
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BiFangKNT/mtga☆ 1.2KUpdated Jun 18, 2026
Guided git workflows: prepare PRs, clean up branches, resolve merge conflicts, handle monorepo tags, squash-and-merge patterns. Use when asked to prepare a PR, clean branches, resolve conflicts, or tag a release.
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jezweb/claude-skills☆ 1.1KUpdated Oct 9, 2026
Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and stretch, graph editor handles, slotted actions or NLA layers, staging a playblast, or when animation looks floaty, stiff, slides, pops, chatters, the subject is too small in frame, or a knee pops and needs an expert review.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
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thedivergentai/Game-Dev-Agentic-Skills☆ 870Updated Oct 17, 2026
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
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thedivergentai/Game-Dev-Agentic-Skills☆ 870Updated Oct 17, 2026
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0).
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
固件 / IoT 渗透链。从拿到一坨 .bin / .img 开始,闭环走完逆向 → 提取 → 模拟 → 利用。 方法论遵循 OWASP FSTM 九阶段;工具链以 binwalk v3、unblob、EMBA、Firmadyne、AFL++ 为主。 适用场景:路由器/摄像头/智能家居固件审计、固件升级包逆向、IoT CVE 复现、嵌入式 0day 挖掘。 触发关键词:固件、firmware、IoT、binwalk、unblob、UART、JTAG、squashfs、UBI、JFFS2、Firmadyne、QEMU 全系统仿真、EMBA、固件渗透、路由器固件、嵌入式漏洞利用、bootloader、NVRAM、FAT、firmware analysis toolkit。
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coco-research/coco☆ 790Updated Oct 19, 2026
Rebase, squash, or rewrite history without losing work or breaking shared branches. Use before any history rewrite.
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Archive228/loopkit☆ 755Updated Jul 15, 2026
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
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arjun988/blender-skills☆ 359Updated Jul 11, 2026
Land a PR by monitoring conflicts, resolving them, waiting for checks, and squash-merging when green; use when asked to land, merge, or shepherd a PR to completion.
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sushaantu/boxento☆ 154Updated Oct 8, 2026
Modern Git workflows, best practices, and commands. Use when the user asks about Git branch management (git switch vs checkout), file restoration (git restore), fixup commits, autosquash rebasing, git worktrees, rerere, force-with-lease, repository cleanup (git clean, stale branches, bloat analysis), history navigation (revision syntax, range notation, pickaxe search), recommended global git config, or GitButler and the but CLI.
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Jamie-BitFlight/claude_skills☆ 67Updated Oct 20, 2026
Merge a Git source branch, including its still uncommitted changes, into a target branch through a regular merge, a rebase with fast-forward, or a squash merge, resolving merge conflicts semantically, check that the source branch landed, and emit a MERGED, CONFLICT, or FAILED verdict. Use when the user calls to "merge", "integrate", or "land" a branch.
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rse/ase☆ 60Updated Oct 19, 2026
Use when a feature branch is complete and its history must be cleaned up before merging back to dev — as the final step before creating or merging a PR, or when the user says "prepare for merge", "squash the branch", "clean up branch history", or "/prepare-merge".
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Actual-Chat/actual-chat☆ 56Updated Oct 20, 2026
After an issue's PR has squash-merged on GitHub and its issue has closed: fast-forward the default branch, remove the issue-numbered nested worktree (.worktrees/<issue#>), and delete the local feature branch. Use when the user says to finish, tear down, or clean up a lane or worktree for a merged issue.
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foyzulkarim/skills☆ 43Updated Sep 4, 2026