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Results for “deterministic”

773 skills · sorted by relevance

Deterministic external-evidence web validation workflow for Sanguo ETL/RAG. USE FOR: 外部證據網站檢查、來源健康度、allowlist 驗證、來源 seed 覆蓋、3kweb-check、external evidence source health、fetch/parse/hash first、LLM reviewer second。

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eaglhuang/3klife3Updated Oct 21, 2026

Design automated evaluation pipelines for LLM and agent systems — combining deterministic checks, statistical metrics, and LLM-as-judge scoring into repeatable, CI-integrated eval suites. Load when the user asks to set up automated evals, design an eval pipeline, integrate evals into CI/CD, create an eval suite, do eval-driven development, or says "automate my evals", "CI eval integration", "evaluation pipeline", "continuous evaluation", "monitoring eval quality", "set up regression testing for my agent". Sub-skill of eval-output orchestrator.

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dvy1987/agent-loom3Updated Aug 8, 2026

Use for sensemaking, frame revision, anomaly handling, questioning strategy, and ambiguity diagnosis with the Data/Frame model before action is chosen. NOT for deterministic classification, settled execution planning, or situations where the frame is already stable.

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curiositech/port-daddy3Updated Oct 19, 2026

Debugs recorded DAG lineage through historical inspection, deterministic decision replay when prerequisites hold, and clearly labeled counterfactual or live re-execution. Activate on "debug DAG", "replay execution", "inspect node state", "compare runs", or "execution diff". NOT for live monitoring (use dag-runtime + websocket-streaming), failure analysis (use dag-ops), or general code debugging.

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curiositech/port-daddy3Updated Oct 19, 2026

Diagnose when intuitive judgment, agent confidence, or expert routing can be trusted by classifying environment validity, feedback quality, and task-boundary fit. Use for confidence calibration, agent routing, expertise audits, and escalation design. NOT for deterministic implementation tasks, pure syntax debugging, or domains with explicit verifiable answers.

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curiositech/port-daddy3Updated Oct 19, 2026

Diagnose when intuitive judgment, agent confidence, or expert routing can be trusted by classifying environment validity, feedback quality, and task-boundary fit. Use for confidence calibration, agent routing, expertise audits, and escalation design. NOT for deterministic implementation tasks, pure syntax debugging, or domains with explicit verifiable answers.

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curiositech/port-daddy3Updated Oct 19, 2026

Designs and audits closed, ordered, replay-safe message protocols between already admitted agent bodies. Use when a multi-agent exchange needs explicit epochs, audiences, per-sender sequencing, gathers, terminal fences, acknowledgements, and deterministic replay. NOT for selecting or spawning agents, granting identity or authority, choosing a runtime topology, general human facilitation, wire transport implementation, or deciding whether evidence is true.

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curiositech/port-daddy3Updated Oct 19, 2026

Designs and audits deterministic, authority-filtered partitions of trust-typed context for already admitted bodies or abstract continuation slots. Use when causal context, obligations, disclosure boundaries, vector-space identity, capacity, and omission proofs must survive partitioning. NOT for spawning or admitting agents, choosing worker count, retrieving arbitrary knowledge, writing successor prompts, or granting tools, leases, identity, or effect authority.

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curiositech/port-daddy3Updated Oct 19, 2026

Select and configure a Coval metric for a concrete product criterion, choosing transcript, audio, trace or deterministic evidence and testing the result. Use for metric creation or scoring design, not for final human calibration.

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coval-ai/coval-external-skills3Updated Sep 16, 2026

Agent fallback for CEngineServer_ChangeLevel-noinline (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-noinline, CEngineServer::ChangeLevel

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServiceMgr_GetActiveLoopClientServerMode (auto-generated, category: func). Locate CEngineServiceMgr_GetActiveLoopClientServerMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetActiveLoopClientServerMode, CEngineServiceMgr_GetActiveLoopClientServerMode

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServiceMgr_DeactivateLoop (auto-generated, category: func). Locate CEngineServiceMgr::DeactivateLoop in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_DeactivateLoop, CEngineServiceMgr::DeactivateLoop

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServiceMgr__MainLoop (auto-generated, category: func). Locate CEngineServiceMgr::_MainLoop in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr__MainLoop, CEngineServiceMgr::_MainLoop

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_UnloadSpawnGroup (auto-generated, category: vfunc). Locate CEngineServer::UnloadSpawnGroup in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_UnloadSpawnGroup, CEngineServer::UnloadSpawnGroup

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_ShowFrameTimeReport (auto-generated, category: vfunc). Locate CEngineServer::ShowFrameTimeReport in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ShowFrameTimeReport, CEngineServer::ShowFrameTimeReport

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_SetFakeClientConVarValue (auto-generated, category: vfunc). Locate CEngineServer::SetFakeClientConVarValue in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_SetFakeClientConVarValue, CEngineServer::SetFakeClientConVarValue

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_IsMapValid-noinline (auto-generated, category: vfunc). Locate CEngineServer::IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsMapValid-noinline, CEngineServer::IsMapValid

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_IsMapValid-inlined (auto-generated, category: vfunc). Locate CEngineServer::IsMapValid in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsMapValid-inlined, CEngineServer::IsMapValid

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_IsDedicatedServer (auto-generated, category: func). Locate CEngineServer_IsDedicatedServer in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsDedicatedServer, CEngineServer_IsDedicatedServer

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_GetSteamUniverse-windows (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-windows, CEngineServer::GetSteamUniverse

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_GetSteamUniverse-linux (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-linux, CEngineServer::GetSteamUniverse

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_GetServerGlobals (auto-generated, category: func). Locate CEngineServer_GetServerGlobals in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetServerGlobals, CEngineServer_GetServerGlobals

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_GetPlayerNetworkIDString-noinline (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-noinline, CEngineServer_GetPlayerNetworkIDString

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026