Work on lyrics — the web fallback (LRCLIB, Musixmatch, NetEase, Genius), the in-memory cache, verification, and embedding lyrics into audio file tags. Use this whenever a task touches `services/lyrics.py`, `services/tags.py`, the `/lyrics.json` route, or `scripts/embed_lyrics.py` / `embed_lyrics_cron.sh` — adding or fixing a provider, changing caching/verification, or the batch tagger. Covers the provider contract, the synced-vs-plain rule, the read-only cache, and why writes only ever store plain text.
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werdeil/lyrion-dashboard☆ 3Updated Oct 20, 2026
Provides fault tolerance patterns for Spring Boot 3.x using Resilience4j. Use when implementing circuit breakers, handling service failures, adding retry logic with exponential backoff, configuring rate limiters, or protecting services from cascading failures. Generates circuit breaker, retry, rate limiter, bulkhead, time limiter, and fallback implementations. Validates resilience configurations through Actuator endpoints.
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lgzarturo/springboot-course☆ 3Updated Oct 20, 2026
Pull an earnings call (or investor-event) transcript from Quartr (FMP fallback), extract qualitative signal (management commentary deltas, hedging shifts, Q&A tone), and produce a thesis-delta-first Research note. Use when user says "transcript", "pull earnings call", "transcript diff", or "ingest [TICKER] earnings".
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jameswong2011/InvestmentVault☆ 3Updated Oct 16, 2026
Refresh the Key Metrics table in a thesis with current data from Financial Modeling Prep, with a Quartr standardized-statement tie-break for Revenue Growth / Gross Margin gaps (Step 4b-Q) and a scoped web-search fallback (Step 4b) when FMP has no data or resolved the wrong company. Use when user says "numbers", "refresh metrics", "update key metrics", or "refresh [TICKER]" with no other action implied. Surgical edit only — does NOT create research notes or propagate via /sync. Also flags (never auto-edits) stale price/valuation framing in the thesis Summary — see Step 10b.
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jameswong2011/InvestmentVault☆ 3Updated Oct 16, 2026
Refresh the Key Metrics table in a thesis with current data from Financial Modeling Prep, with a scoped web-search fallback (Step 4b) when FMP has no data or resolved the wrong company. Use when user says "numbers", "refresh metrics", "update key metrics", or "refresh [TICKER]" with no other action implied. Surgical edit only — does NOT create research notes or propagate via $sync. Also flags (never auto-edits) stale price/valuation framing in the thesis Summary — see Step 10b.
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jameswong2011/InvestmentVault☆ 3Updated Oct 16, 2026
Extract dominant-component soil profile variables for EcoSIM grid or template inputs from gSSURGO, with FAO HWSD v2.0 fallback when gSSURGO data are unavailable or incomplete. Use when deriving soil depth, bulk density, field capacity, wilting point, hydraulic conductivity, texture, rock fraction, pH, CEC, or soil organic carbon; or when converting EcoSIM grid NetCDF files to editable Excel workbooks and back.
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bioepic-data/ecosim-agent☆ 3Updated Oct 16, 2026
Summarize or extract text/transcripts from URLs, podcasts, and local files (great fallback for “transcribe this YouTube/video”).
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ibragimov-oasis/vibe-coder☆ 3Updated Jun 24, 2026
Generate ASCII art using pyfiglet (571 fonts), cowsay, boxes, toilet, image-to-ascii, remote APIs (asciified, ascii.co.uk), and LLM fallback. No API keys required.
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ibragimov-oasis/vibe-coder☆ 3Updated Jun 24, 2026
Use when an existing skill must be refactored to cut context and ambiguity without losing behavior, safety or fallbacks — 'refatorar a skill', 'reduzir esta SKILL.md', 'revisar skill com métricas' — with before/after metrics, preserved invariants and three review rounds.
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pwdev-solucoes/pwdev-claude-marketplace☆ 3Updated Oct 15, 2026
End-to-end Solana development playbook (Jan 2026). Prefer Solana Foundation framework-kit (@solana/client + @solana/react-hooks) for React/Next.js UI. Prefer @solana/kit for all new client/RPC/transaction code. When legacy dependencies require web3.js, isolate it behind @solana/web3-compat (or @solana/web3.js as a true legacy fallback). Covers wallet-standard-first connection (incl. ConnectorKit), Anchor/Pinocchio programs, Codama-based client generation, LiteSVM/Mollusk/Surfpool testing, and security checklists.
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heyAyushh/stacc☆ 3Updated Sep 21, 2026
Design resilient React error handling with Error Boundaries, Sentry integration, recovery UI, retry patterns, and graceful degradation. Activate on: error boundary, crash recovery, Sentry, error fallback UI, retry logic, unhandled exceptions. NOT for: form validation errors (use form-validation-architect), API error codes (use api-architect).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
Generic loading UI repair for Pattern Patrol P8. Use when you find 'Loading...' text, unlabeled spinners, meaningless pulses, Suspense fallbacks, or loading placeholders, or when running a P8 patrol.
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armanisadeghi/ai-matrx☆ 3Updated Oct 21, 2026
Agent fallback for CEngineServer_PrecacheGeneric (auto-generated, category: vfunc). Locate CEngineServer::PrecacheGeneric in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_PrecacheGeneric, CEngineServer::PrecacheGeneric
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetClientSteamID (auto-generated, category: func). Locate CEngineServer_GetClientSteamID in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetClientSteamID, CEngineServer_GetClientSteamID
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_vtable (auto-generated, category: func). Locate CEngineServer_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_vtable, CEngineServer_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_DumpNetStats (auto-generated, category: vfunc). Locate CEngineServer::DumpNetStats in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_DumpNetStats, CEngineServer::DumpNetStats
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetFrameTimeAmnesty-inlined (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-inlined, CEngineServer::GetFrameTimeAmnesty
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetPlayerInfo-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerInfo-noinline, CEngineServer::GetPlayerInfo
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetFrameTimeAmnesty-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetFrameTimeAmnesty in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetFrameTimeAmnesty-noinline, CEngineServer::GetFrameTimeAmnesty
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetPlayerNetworkIDString-noinline (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-noinline, CEngineServer_GetPlayerNetworkIDString
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetServerGlobals (auto-generated, category: func). Locate CEngineServer_GetServerGlobals in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetServerGlobals, CEngineServer_GetServerGlobals
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineClient_ClientCmd_Unrestricted (auto-generated, category: func). Locate CEngineClient_ClientCmd_Unrestricted in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_ClientCmd_Unrestricted, CEngineClient_ClientCmd_Unrestricted
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CEngineServer_GetSteamUniverse-linux (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-linux, CEngineServer::GetSteamUniverse
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026