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Results for “gpu”

768 skills · sorted by relevance

Generate interactive Three.js canvases in six modes: narrative particle phase cycles, WebGPU spinner/loaders, infinite gallery tunnels, animated glTF specimens, vinyl showcase with webcam reflection, glass hero sections with physically-accurate refraction/dispersion/iridescence. Ships a reusable Phosphor Vigil FX post-processing module (CRT composite, scanlines, chromatic aberration). Self-contained HTML output. Triggers on particle system, ambient 3D canvas, WebGL art, spinner, loader, infinite tunnel, glTF animation, CRT post-processing, vinyl record, webcam reflection, 3D product showcase, glass hero, 3D glass, refraction, dispersion, iridescent glass, frosted glass panes, glass material.

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tdimino/claude-code-minoan41Updated Oct 16, 2026

Generalised autonomous optimisation loop — soft RLVR for any artifact a user can measure. Use this skill whenever a user wants to iteratively improve an artifact — code, prompts, documents, configs, designs, content — by running structured experiments, evaluating results against a multi-dimensional rubric, and learning from each attempt. Triggers include: "optimise this", "keep improving until it's good", "run experiments on", "autoresearch", "iterate on this overnight", "try different approaches and pick the best", or any request implying repeated evaluate-and-improve cycles. Also use when the user wants to improve a system prompt, a data pipeline, a writing style, or any artifact where quality can be decomposed into measurable tracks. For inference optimisation tasks (model latency, throughput, quantization, GPU deployment), a* delegates the low-level tuning to AITune while maintaining quality tracking and learning.

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chrisvoncsefalvay/autostar39Updated Apr 10, 2026

Use when debugging CUDA with cuda-gdb or Compute Sanitizer, reading GPU core dumps, using device printf, or triaging error codes 700, 701, 702, and 719. Not for performance: use cuda-profiling.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when a rendering path needs stable frame-time, CPU, GPU, and memory evidence against fixed targets. Not for one-shot profiling or visual quality review.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Compares two Prof datasets (GPU vs NPU / NPU vs NPU) by auto-installing and calling msprof-analyze compare, then parses the result xlsx into HTML report and Chinese xlsx. Invoke when user provides two prof dirs to compare, or has a compare result xlsx to analyze/translate.

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kali20gakki/msAgent32Updated Oct 17, 2026

Scaffold a new Tip in the ai-product-dev-tips repository following the existing directory/format conventions, and register its link in the root README.md. Use this whenever the user wants to add, create, or write a new Tip in this repo — e.g. "nlp_processing に〜の Tip を追加して", "新しい Tips を作って", "〜の解説 Tip を書いて", "this repo に〜のネタを追加". It picks the right category and next sequential number, matches the README format of nearby Tips, generates code scaffolding (Dockerfile / requirements.txt / *_cpu.sh / *_gpu.sh / *.py) only when the Tip needs runnable code, and inserts the link into the correct <details> section of the root README. Trigger this even if the user doesn't say the word "skill" — any request to add a new entry to this Tips collection should use it.

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Yagami360/ai-product-dev-tips30Updated Jul 21, 2026

Build terminal UIs with OpenTUI. Covers core, components, audio, keymaps, React, Solid, plugins, testing, standalone executables, QR encoding, SSH, and Three.js WebGPU.

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PyModel/pythinker-code29Updated Oct 18, 2026

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

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VoDaiLocz/kilo-kit-mcp28Updated Sep 13, 2026

Use when writing Swift code for Apple platforms - iOS, macOS, visionOS. Covers Swift 6 concurrency, actors, Sendable, async/await, SwiftUI, MVVM architecture, Metal GPU programming, RealityKit ECS, visionOS scenes, interpolation/animation, advanced collection types, property wrappers, Combine bridging, error handling, testing, and API design patterns.

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piemonte/apple-engineer-superpowers28Updated Mar 2, 2026

MATLAB R2026a code generation and deployment workflow for MATLAB Coder, Simulink Coder, Embedded Coder, GPU Coder, HDL Coder, fixed-point conversion, MEX validation, and embedded deployment readiness. Use whenever the user asks to generate C/C++/CUDA/HDL/code, deploy algorithms, or validate generated code.

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wzyn20051216/matlab-agent-skills26Updated Oct 19, 2026

GPU-optimized OCR using Surya. Use when extracting text from images/screenshots, recovering image-only content in PDFs or slides, or inspecting multilingual document layouts. Preserve source locations and report recognition gaps separately from verified text.

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aktsmm/Agent-Skills26Updated Oct 19, 2026

React Native Skia GPU-accelerated 2D graphics - Canvas, declarative drawing, shaders, image filters, Paragraph text, Atlas batch rendering, Reanimated animations

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agents-inc/skills25Updated Oct 17, 2026

Affordable serverless GPU inference on DeepInfra — broad open-model catalog with straightforward pricing.

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aicodedecode/awesome-muse-skills24Updated Oct 10, 2026

Use when setting up or troubleshooting Waydroid on Linux - installation and initialization, waydroid CLI, GPU and networking setup, GApps and Play certification, ADB integration, file sharing, or desktop environment integration

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CodeAtCode/oss-ai-skills24Updated Oct 9, 2026

Build or iterate on Pulp's native Dawn-backed Three.js workflow using the real three.webgpu.js renderer, focused bridge tests, and native demo capture.

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Generous-Corp/pulp22Updated Oct 19, 2026

SQL discipline for querying Pulp Perfetto traces (.pftrace) with trace_processor — idempotent CREATE OR REPLACE PERFETTO views, GLOB not LIKE, dur = -1 incomplete-slice handling, EXTRACT_ARG for span args, joining on stable utid/upid, SPAN_JOIN PARTITIONED, and the draft→validate→execute loop. Ships Pulp's CPU/UI trace stdlib plus closed GPU startup, health, and probe views. TRIGGER when writing or debugging SQL over a .pftrace, when `pulp trace query` returns wrong/empty rows, or when the trace-analysis skill needs a query primitive.

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Generous-Corp/pulp22Updated Oct 19, 2026

Update Pulp's pinned Skia, Dawn, and optional V8 prebuilts as one milestone-matched render-toolchain release. Use for requests such as "update Skia/Dawn", "move to chrome/mNNN", "find the matching V8", "update the GPU toolchain", or "use the Skia/Dawn/V8 tuple that goes together". Distinguishes milestone-matched V8 releases from v8-builder's newer weekly LKGR releases, verifies exact upstream provenance and asset hashes, updates every Pulp mirror, and runs the provider-identity/ODR gates.

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Generous-Corp/pulp22Updated Oct 19, 2026

Capture faithful PNGs of Pulp view trees / imported UIs headlessly. Covers render_to_png backends (Skia vs CoreGraphics), the image-compositing gotcha, capture_png from a live GPU host, and the --screenshot-backend validate flag. Use whenever you render a UI to a PNG to eyeball or montage it.

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Generous-Corp/pulp22Updated Oct 19, 2026

Android platform development for Pulp — NDK cross-compilation, Oboe audio, Dawn/Skia GPU rendering, JNI bridge, touch interaction, emulator workflows, and end-to-end smoke validation. Covers build, deploy, debug, and the gotchas discovered during bringup.

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Generous-Corp/pulp22Updated Oct 19, 2026

Unity 6 graphics and rendering guide. Use when working with render pipelines (URP, HDRP, Built-in), shaders, Shader Graph, materials, textures, cameras, post-processing, or rendering optimization. Covers Render Graph, batching, draw call optimization, and GPU instancing. Based on Unity 6.3 LTS documentation.

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IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

用于构建或审查 Canvas 2D、Three.js/WebGL、React Three Fiber、GLSL shader、ShaderToy 到 WebGL 适配、2D/3D 可视化、游戏渲染、动画循环、GPU 资源清理或渲染性能。不要用于标准 DOM UI、已有图表库覆盖的图表或非图形类性能工作;中文触发词包括 Canvas、Three.js、WebGL、GLSL、Shader、3D、数据可视化、游戏。

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bovinphang/frontend-craft22Updated Sep 26, 2026

Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.

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bovinphang/frontend-craft22Updated Sep 26, 2026

Use when working on the SAM3 plus Sapiens2 pose estimation pipeline, batch GPU processing, or VRAM and throughput issues.

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vaila-multimodaltoolbox/vaila21Updated Oct 19, 2026

Use when working on SAM 3 video segmentation, vaila_sam.py, checkpoint handling, or GPU memory issues.

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vaila-multimodaltoolbox/vaila21Updated Oct 19, 2026