Firmware development for the WeAct Studio MiniSTM32H7xx core board (STM32H750VBT6) — its 0.96" ST7735 TFT, DVP camera, QSPI/SPI flash, MicroSD, USB, and the STM32Cube HAL + PlatformIO setup around them. Use when working on this board or any STM32H750/H743 WeAct core board: project setup, platformio.ini, clock/PLL configuration, pin mapping, peripheral bring-up, LCD performance, D-cache/DMA problems, DFU flashing, or debugging why something on the board does not work.
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alexex1993/mcu-skills☆ 20Updated Oct 16, 2026
Firmware development for the Guition JC-ESP32P4-M3-DEV board (JC-ESP32P4-M3 module — ESP32-P4NRW32 with 32 MB in-package PSRAM, 16 MB flash, and an ESP32-C6 radio co-processor on SDIO) — its MIPI-DSI panel and MIPI-CSI camera connectors, IP101 Ethernet, ES8311 codec with speaker amplifier and microphone, microSD on SDMMC, RS485, three USB-C sockets, the 26-pin JP1 header, and the PlatformIO + ESP-IDF (pioarduino) setup around them. Use when working on this board or any ESP32-P4 devkit: project setup, platformio.ini and sdkconfig.defaults, the silicon revision split between rev v1.3 and rev v3.x, why the bootloader dies with "Illegal instruction", the pin map and which header pins are traps, Wi-Fi through esp_hosted and esp_wifi_remote, mounting the TF card and its on-chip LDO, bringing up a DSI panel, the shared I2C bus, audio direction and the amplifier enable, Ethernet RMII pins, choosing a free GPIO, flashing over any of the three USB-C ports, or debugging why something on the board does not work.
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alexex1993/mcu-skills☆ 20Updated Oct 16, 2026
Photography expert for composition, lighting, camera settings, and post-processing techniques
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sandraschi/advanced-memory-mcp☆ 20Updated Oct 13, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026
2D game development principles. Sprites, tilemaps, physics, camera.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026
Refine academic writing for computer science research papers targeting top-tier venues (NeurIPS, ICLR, ICML, AAAI, IJCAI, ACL, EMNLP, NAACL, CVPR, WWW, KDD, SIGIR, CIKM, and similar). Use this skill whenever a user asks to improve, polish, refine, edit, or proofread academic or research writing — including paper drafts, abstracts, introductions, related work sections, methodology descriptions, experiment write-ups, or conclusion sections. Also trigger when users paste LaTeX content and ask for writing help, mention "camera-ready", "rebuttal", "paper revision", or reference any academic venue or conference. This skill handles both full paper refinement and section-by-section editing.
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modbender/skill-library-mcp☆ 17Updated Sep 28, 2026
Obtain official Italian documents through Openapi - chamber of commerce reports (visure camerali), financial statements/balance sheets, company files (fascicoli), bylaws, DURC, protest reports. Use when the user needs an official PDF document about an Italian company or person.
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openapi/openapi-skills☆ 15Updated Sep 15, 2026
Plan and use user-consented local camera and microphone observations for an explicitly authorized physical target. Use when a capture can establish a bounded physical-state observation such as whether a test fixture changed state, an instrument reading changed, or equipment noise changed relatively.
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justsml/ExploitHunter.app☆ 14Updated Oct 17, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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sinhoneyy/master-skills☆ 14Updated Sep 5, 2026
2D game development principles. Sprites, tilemaps, physics, camera.
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sinhoneyy/master-skills☆ 14Updated Sep 5, 2026
Write scripts and programs against gatOS — the KSA mod that exposes live Kitten Space Agency simulation state as a 9P filesystem at /sim (also over HTTP /v1, MQTT, and an AI-oriented MCP server). Use this when asked to read game/celestial/vehicle telemetry, control vehicles (throttle, ignite, staging, attitude, burns, RCS, lights, docking), use game/debug controls (teleport, impulse kick, refuel, time-warp, switch vessel), direct the in-game camera / author cinematic shots and tracks, schedule timed command sequences, or write flight-computer / autopilot programs. Covers the full /sim catalog, the command model, KSA coordinate frames, and worked Bun/TypeScript + Rust examples.
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meow-sci/gatOS☆ 13Updated Oct 11, 2026
Full Self-Driving agent with highest safety standards (Camera-Only, Redundant Checks).
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
Access Frigate NVR cameras with session-based authentication.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
Expert-level computer vision for robotics covering camera models, feature detection, object detection, pose estimation, visual SLAM, and deep learning for perception.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
When turning a locked still + blueprint into a provider-tuned motion prompt — camera, primary + secondary motion, physics, native-audio sync. Triggers 'motion prompt for Veo/Kling/Sora'.
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event4u-app/agent-config☆ 12Updated Oct 21, 2026
Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
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EthanYoQ/Skill-hub☆ 11Updated Oct 19, 2026
Create a Realsee VR space from local equirectangular panoramas using PanoToVR. Use for image-directory or manifest submission, resuming a known VR task, and retrieving its VR URL. For depth maps, point clouds, or camera poses use Argus instead.
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realsee-developer/skills☆ 10Updated Oct 20, 2026
Use this skill to process one to 99 local exact 2:1 equirectangular panorama images with Realsee Argus, producing depth maps, a merged GLB point cloud, camera poses, optional intrinsics, and a validated local output index. Trigger for Argus panorama reconstruction, Argus ZIP input, or explicit Argus start/status/collect lifecycle requests. Do not trigger for panorama editing or stitching, arbitrary-photo 3D generation, existing GLB inspection, or research-only questions.
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realsee-developer/skills☆ 10Updated Oct 20, 2026
2D game development principles. Sprites, tilemaps, physics, camera.
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JantonioFC/skillsbank☆ 9Updated Aug 4, 2026
3D game development principles. Rendering, shaders, physics, cameras.
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JantonioFC/skillsbank☆ 9Updated Aug 4, 2026
Capture frames or clips from RTSP/ONVIF cameras.
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x402agent/SolanaOS☆ 9Updated Jul 23, 2026
Translate creative intent into coherent cinematography, framing, camera, lens, lighting, motion, and sound direction for a video shot.
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SamurAIGPT/open-ai-video-agent☆ 8Updated Aug 28, 2026
Builds native Android apps with the Android team's guides — Jetpack Compose UI, adaptive layouts, edge-to-edge, Compose styles, migrating XML views to Compose, Navigation 3 and predictive back; Android Gradle Plugin 9 upgrades, R8 keep rule analysis, profiling with Android Studio and Perfetto, and the Android CLI; Google Play policy compliance, Play Billing upgrades and the Engage SDK; Credential Manager restore and verified email; CameraX and Media3 Cast; App Functions and the ML Kit GenAI Prompt API; Wear OS, Android TV and display glasses. Use when writing, upgrading or auditing native Android (Kotlin) code for any of these topics, even if the user does not name the library.
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wrsilva/reis-mobile☆ 7Updated Oct 14, 2026
Three.js + Anime.js scroll sync: production-level deterministic progress and camera choreography. Use when implementing, reviewing or testing three.js + anime.js scroll sync for React, Vite, Next.js or Perfect_AI projects.
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Realjustawall/Perfect-AI☆ 6Updated Oct 10, 2026