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cccskills

Results for “2d”

291 skills · sorted by relevance

Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.

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thedivergentai/Game-Dev-Agentic-Skills870Updated Oct 17, 2026

吉里吉里Z 上の Elements ベース汎用ダイアログ/画面 UI (cycfi/elements + elements_modal) の作り方リファレンス。TJS で JSON / Dictionary 定義のダイアログを作る・出す・イベントを受ける・複数画面フロー(navigator)や常駐メニューを組む・入力/フォーカス/モーダルを制御する・Agent で動作検証する、といった場面で使う。基本的なダイアログ画面の作り方(最小例・レイアウト JSON スキーマ・ウィジェット一覧)から、モーダル/非モーダル/独立ウィンドウ/常駐フロー、複数インスタンス/z-order、DrawDevice 登録タイミング等のハマりどころまで網羅。Win32 ネイティブの WIN32Dialog(win32dialog プラグイン)とは別物。TJS2 言語仕様は skill `tjs2`、本体クラス API は `krkrz`、REPL/Agent 駆動は `krkrz-repl` を参照。

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wamsoft/krkrz_dev10Updated Oct 19, 2026

new-app

FreeSummary

Create a functional application prototype from an initial idea. The workflow covers requirements, technology choices, plan approval, project setup, implementation, visual assets where needed, build verification, and instructions for starting the result.

  • Building a website prototype from an idea
  • Creating an initial mobile or desktop application
  • Developing a playable 2D or 3D game prototype
QwenLM/qwen-code28.6KUpdated Oct 19, 2026

falling-leaves

FreeSummary

Build falling leaves or petals with visible front-and-back tumbling and sideways motion tied to rotation. Covers 2D canvas and 3D implementations, depth layers, particle density, rendering costs, and reduced-motion support.

  • Add autumn leaves to a web page
  • Animate drifting cherry blossom petals
  • Create layered foliage in a 3D scene
MengTo/Skills6.9KUpdated Oct 18, 2026

Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.

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gamedev-skills/awesome-gamedev-agent-skills1.8KUpdated Oct 9, 2026

Use when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code, terrains and autotiles that pick wrong tiles, a dual grid, a camera that jitters or stutters, pixel art that looks blurry or uneven, stretch and integer scaling, 2D lights and shadows, y-sort order wrong, parallax gaps, or importing AI-generated sprites and tilesets from Scenario.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.

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thedivergentai/Game-Dev-Agentic-Skills870Updated Oct 17, 2026

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

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thedivergentai/Game-Dev-Agentic-Skills870Updated Oct 17, 2026

Bevy ECS skill for 2D physics. Keywords: Bevy, physics, 2D, ECS, collision.

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thedivergentai/Game-Dev-Agentic-Skills870Updated Oct 17, 2026

Bevy ECS skill for moving a Bevy game from 3D to 2D. Keywords: Bevy, 3D, 2D, adapt, sprite, camera.

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thedivergentai/Game-Dev-Agentic-Skills870Updated Oct 17, 2026

Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.

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thedivergentai/Game-Dev-Agentic-Skills870Updated Oct 17, 2026

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for 2D physics. Keywords: Bevy, physics, 2D, ECS, collision.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for 2D sprite animation. Keywords: Bevy, sprite, animation, AnimationPlayer, AnimationClip, 2D.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for moving a Bevy game from 2D to 3D. Keywords: Bevy, 2D, 3D, adapt, camera, sprite.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Bevy ECS skill for moving a Bevy game from 3D to 2D. Keywords: Bevy, 3D, 2D, adapt, sprite, camera.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

MSA2dist calculates pairwise distances between all sequences of a DNAStringSet or a AAStringSet using a custom score matrix and conducts codon based analysis. It uses scoring matrices to be used in these pairwise distance calcualtions which can be adapted to any scoring for DNA or AA characters. E.g. by using literal distances MSA2dist calculates pairwise IUPAC distances.

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bioMate-AI/biomate-bioconductor-kb797Updated Jun 21, 2026

End-to-end 3D printing for Bambu Lab printers. Finds models online (MakerWorld, Printables), generates them with AI (text-to-3D, image-to-3D) or as exact-dimension parametric CAD, checks and repairs printability, converts textures to AMS multi-color, renders previews, opens them in Bambu Studio for the user to print, and reads printer status, AMS filaments and print progress. Use this whenever the user wants to 3D print something, design or model an object for printing, work with STL/3MF/OBJ/GLB files for a printer, check on a Bambu Lab printer (A1, A1 Mini, A2L, P1S, P2S, X1C, X1E, X2D, H2C, H2S, H2D, H2D Pro), or asks about AMS filament, slicing or print progress, even if they don't say "Bambu".

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heyixuan2/bambu-studio-ai229Updated Sep 20, 2026

Create 2D art and animation in Blender using Grease Pencil and Python. Use when the user wants to draw strokes programmatically, create 2D animations, build Grease Pencil objects from code, manage GP layers and frames, apply GP modifiers, set up drawing guides, or script any Grease Pencil workflow in Blender.

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TerminalSkills/skills172Updated Oct 14, 2026

2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

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diegosouzapw/awesome-omni-skills162Updated Jul 8, 2026

2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

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diegosouzapw/awesome-omni-skills162Updated Jul 8, 2026

2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

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diegosouzapw/awesome-omni-skills162Updated Jul 8, 2026

NavigationAgent2D使用、AStarGrid2D算法、自定义A*实现、流式寻路及性能优化。用于2D/3D导航系统、动态障碍物避让、游戏AI导航等场景。

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925236118/AlphaAgent103Updated Oct 19, 2026