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cccskills

Results for “monetization”

116 skills · sorted by relevance

Single entry point that routes any ASO, App Store, Google Play, app marketing, paid UA, monetization, retention, reviews, ratings, market-intel, or app-analytics question to the correct specialist skill in this library. Use FIRST whenever the user mentions an app, App Store, Play Store, keywords, ranking, downloads, revenue, subscriptions, screenshots, icon, reviews, competitors, charts, in-app events, launch, press, or ads — but the right specialized skill is not obvious. Triggers: "/aso-router", "/aso-skill", "/aso", "aso help", "help me with my app", "I need ASO", "which skill should I use", or any ambiguous app-marketing request. Skip this router only when the user explicitly invokes a specific skill (e.g. /aso-audit, /keyword-research).

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appeeky/aso-skills2.2KUpdated Oct 7, 2026

When the user wants to optimize their subscription business end-to-end — from trial start through renewal, cancellation, and win-back. Use when the user mentions "subscription lifecycle", "trial conversion", "churn", "cancellation", "win-back", "lapsed subscribers", "dunning", "billing retry", "grace period", "renewal rate", "subscriber LTV", or "resubscribe". For paywall design and pricing strategy, see monetization-strategy. For subscription analytics dashboards, see app-analytics.

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appeeky/aso-skills2.2KUpdated Oct 7, 2026

When the user wants to improve their app's onboarding experience, increase activation rate, reduce Day 1 drop-off, or optimize the first-run flow. Use when the user mentions "onboarding", "first-run", "activation", "tutorial", "day 1 retention", "new user flow", "permission prompts", "sign-up conversion", "onboarding funnel", or "users dropping off early". For overall retention strategy, see retention-optimization. For paywall placement, see monetization-strategy.

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appeeky/aso-skills2.2KUpdated Oct 7, 2026

When the user wants to analyze their own app's actual performance data from App Store Connect — real downloads, revenue, IAP, subscriptions, trials, or country breakdowns synced via Appeeky Connect. Use when the user asks about "my downloads", "my revenue", "how is my app performing", "ASC data", "sales and trends", "my subscription numbers", "App Store Connect metrics", or wants to compare periods or top markets. For third-party app estimates, see app-analytics. For subscription analytics depth, see monetization-strategy.

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appeeky/aso-skills2.2KUpdated Oct 7, 2026

Sets price, structures packages and tiers, and designs the monetization surfaces that carry them — upgrade paths, paywalls, and offer construction. Use this to set or change pricing, design or restructure tiers, choose a pricing metric, build an offer, design upgrade prompts and paywalls, or evaluate whether a pricing change is safe to make.

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cbrock84/headcount2.1KUpdated Oct 19, 2026

Owns the revenue engine end to end: sales, monetization, pricing, customer success, retention, and partnerships. Use this for pricing and packaging decisions, sales strategy and coverage, forecast and pipeline health, churn and expansion, partner and channel strategy, or when marketing-sourced demand is not converting. Also use to decide which segments to pursue and which to decline.

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cbrock84/headcount2.1KUpdated Oct 19, 2026

Evaluates a software or startup idea against problem, market, competition, monetization, defensibility, and execution, and returns a verdict rather than encouragement. Use this when an idea needs pressure-testing before anyone builds, when deciding whether something is worth pursuing, when assessing competition or willingness to pay, or when a validated idea needs a first-customers and MVP plan. Default to scrutiny; the useful answer is usually the unwelcome one.

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cbrock84/headcount2.1KUpdated Oct 19, 2026

When the user wants to plan, design, or optimize pricing strategy and structure. Also use when the user mentions "pricing strategy," "pricing model," "pricing tiers," "freemium," "value-based pricing," "anchoring," "price structure," or "monetization strategy." For pricing page, use pricing-page-generator.

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kostja94/marketing-skills1.1KUpdated Oct 6, 2026

Data leadership advisor on data strategy, governance, quality, and platform decisions. Use when defining a data strategy, scoring data maturity, auditing data governance, evaluating a data platform, or designing the data org.

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borghei/Claude-Skills954Updated Oct 7, 2026

SaaS pricing design and optimization covering value metric selection, tier architecture, price point research, pricing page design, price increase execution, and competitive pricing analysis.

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borghei/Claude-Skills954Updated Oct 7, 2026

When you want to pressure-test a potential new business, product, or side project against the serial-founder filter. Not "marketing ideas for a product" (that's marketing-skills:marketing-ideas) — this is "should this business exist + can you win it." Runs the idea through a structured framework (problem, audience, wedge, monetization, moat, portfolio fit, distribution, energy fit, opportunity cost), checks domain availability via /domain, optionally triggers /deep-research for market validation, and outputs a viability brief: build / sleep on it / pass. Archives every idea to ~/.config/makerskills/business-brainstorm/archive/ so past work is searchable. Triggers on "/business-brainstorm," "/brainstorm," "new business idea," "should I build X," "pressure test this idea," "validate this idea," "is X a good business," "what about a [type] for [audience]."

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coreyhaines31/makerskills866Updated Oct 9, 2026

Designs products around price using the 9 rules from Ramanujam and Tacke - WTP conversations, needs-based segmentation, Good/Better/Best configuration, monetization models, behavioral pricing, and price integrity. Use when designing new products, validating pricing for SaaS/B2B/B2C launches, choosing between subscription/usage/freemium models, fixing post-launch sales below plan, diagnosing failed launches as Feature Shock/Minivation/Hidden Gem/Undead, or when product teams say 'let's price it later'. Not for pure commodities or cost-plus regulated environments.

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getagentseal/founder-playbook761Updated Oct 7, 2026

Design the complete free-to-premium value ladder for affiliate promotions. Triggers on: "value ladder", "customer journey", "upsell path", "ascension model", "free to paid funnel", "tripwire offer", "upsell strategy", "downsell", "product ladder", "price ladder", "customer ascension", "funnel architecture", "map my funnel", "design my funnel stages", "monetization path".

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Affitor/affiliate-skills731Updated Oct 20, 2026

Plan, produce, and market a podcast. Use when the user says "podcast strategy", "start a podcast", "podcast marketing", "podcast growth", "podcast SEO", "show notes", "podcast monetization", "guest outreach", or asks about launching, growing, or promoting a podcast.

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OpenClaudia/openclaudia-skills718Updated Oct 20, 2026

Plan and grow an email newsletter. Use when the user says "newsletter strategy", "grow my newsletter", "newsletter content", "email newsletter", "subscriber growth", "newsletter monetization", "Substack strategy", "Beehiiv", or asks about building, growing, or monetizing a newsletter.

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OpenClaudia/openclaudia-skills718Updated Oct 20, 2026

Design and optimize pricing strategies for SaaS products including tiering, packaging, value metrics, and experimentation. Use when setting initial pricing, optimizing conversion, expanding revenue, or when users ask about pricing strategy, monetization, or revenue optimization.

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nicepkg/ai-workflow288Updated Jan 20, 2026

Indie maker playbook for bootstrapped apps inspired by Pieter Levels' MAKE: The Indie Maker Blueprint. Use when a user is starting or sizing an app idea, choosing what to build next, building a minimal product, preparing a launch, diagnosing stalled growth, deciding pricing or monetization, automating operations, maintaining a per-app MAKE.md tracker, or evaluating whether to sell a product.

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tamdogood/builder-essential-skills225Updated Aug 17, 2026

Think and work like an expert Environmental Policy Analyst. Use when a task calls for Environmental Policy Analyst judgment. Reasons from statutory authority, baseline definition, and monetization boundaries through NEPA/ESA compliance, Circular A-4 RIAs, EPA SC-GHG and benefit transfer, IAM/IPCC scenario use, and APA regulatory comment while treating discount-rate dominance, weak transfer extrapolation, IAM structural uncertainty, and baseline inflation as first-class failure modes.

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K-Dense-AI/scientific-agents219Updated Oct 3, 2026

Generate music with Suno (v5 / v5.5 era, 2026) and advise a production team on what they may legally do with the output. Use this skill when a user wants to create, extend, remaster, or stem-separate a track in Suno; craft Suno prompts (style field, lyrics/metatags, exclude-styles, personas, custom voices); choose a subscription tier for a given use; or get accurate answers about ownership, commercial rights, distribution/monetization on DSPs, the Warner Music Group settlement, the ongoing label/publisher litigation, and Suno's API situation. Do not use it for other music generators (Udio, ElevenLabs Music, Google Lyria) except by explicit contrast, and do not use it as a substitute for a lawyer on a specific commercial deal.

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calesthio/generative-media-skills208Updated Jul 14, 2026

Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.

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calesthio/generative-media-skills208Updated Jul 14, 2026

Select and validate pricing model for PRD v0.3 Commercial Model. Triggers on requests to set pricing, choose monetization model, design pricing tiers, validate willingness to pay, or when user asks "how much should we charge?", "what pricing model?", "freemium vs paid?", "how to structure tiers?", "price point?". Consumes Competitive Landscape (CFD-) and Product Type (BR-) from v0.2. Outputs BR- entries for pricing rules, tier boundaries, and competitive positioning.

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mattgierhart/PRD-driven-context-engineering181Updated Aug 31, 2026

Use when the user has a Xiaohongshu niche and needs to find, compare, and extract reusable content structures from low-follower high-performing posts, or diagnose why a post did or did not become a breakout using click rate, retention, and interaction signals. Trigger phrases: "找对标", "低粉爆款", "拆爆款", "内容骨架", "点击率", "停留时长", "互动率", "competitor pattern", "viral post structure". Do not use before the monetization direction is clear.

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wenziai/wenzi-xiaohongshu-workflow176Updated Oct 12, 2026

Use when the user has a Xiaohongshu niche and needs to find, compare, and extract reusable content structures from low-follower high-performing posts, or diagnose why a post did or did not become a breakout using click rate, retention, and interaction signals. Trigger phrases: "找对标", "低粉爆款", "拆爆款", "内容骨架", "点击率", "停留时长", "互动率", "competitor pattern", "viral post structure". Do not use before the monetization direction is clear.

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wenziai/wenzi-xhs-agent-skills169Updated Sep 30, 2026

Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.

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omer-metin/skills-for-antigravity168Updated Jan 22, 2026