Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.
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Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.
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Bevy ECS skill for shaders. Keywords: Bevy, shader, material, bevy_shader, bevy_material, StandardMaterial.
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Bevy ECS skill for PBR materials. Keywords: Bevy, StandardMaterial, PBR, material, ExtendedMaterial.
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Re-ingest-correctness SOP for production RAG. Activate when a calling agent builds, reviews, or debugs an ingestion pipeline that runs more than once over a changing corpus — scheduled re-index, incremental updates, CI re-ingest, or a "retrieval has duplicates / shows deleted docs" bug. Encodes the rule — **ingestion must be idempotent: a document's content hash decides insert/update/skip, so re-running over unchanged docs is a no-op** — plus the docstore + doc-hash upsert machinery (LlamaIndex `IngestionPipeline` + `DocstoreStrategy`), the delete-propagation problem, and cross-framework equivalents (LangChain `index()` + `RecordManager`, manual hash table). ENHANCE overlay over [[llamaindex]]: the IngestionPipeline exists in the base skill but the re-ingest-correctness contract is not surfaced.
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Create original short videos using the 单线织世|一根材料分叉建景再回收到原创标记 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
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An inspired interpretation of HP's design language — a white-paper enterprise-consumer system anchored by HP Electric Blue (`#024ad8`) as the lone signal CTA, near-black ink (`#1a1a1a`) for headlines, geometric Forma-DJR sans throughout, and angular blue-chevron decorations that nod to the HP wordmark's slashes. Cards round at 8–16px, photos sit in soft 16px frames, and dark navy slabs anchor the customer-story and "how can we help" closing bands.
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Miro presents itself as the AI-powered visual workspace through a confident, almost playful brand voice — anchored by its signature canary yellow ({colors.brand-yellow}) wordmark over white canvas, broken open by colorful pastel feature tints (rose, teal, coral, orange, mint) that echo the actual sticky-note color palette used on the live whiteboard. Black-pill primary buttons dominate marketing, real Miro-board mockups serve as feature illustrations, and a 4-tier pricing grid leads into a dense comparison table. Roobert PRO carries display headlines; the system supports homepage, pricing, AI Workflows product page, agile vertical, and customer stories surfaces.
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A warm-canvas editorial interface for Anthropic's Claude product. The system anchors on a tinted cream canvas with serif display headlines, warm coral CTAs, and dark navy product surfaces (code editor mockups, model showcase cards). Brand voltage comes from the cream/coral pairing — deliberately warm and humanist where most AI brands use cool blue + slate. Type voice runs a slab-serif display ("Copernicus" / Tiempos Headline) for h1/h2 and a humanist sans for body. The signature Anthropic black-radial-spike mark anchors the wordmark.
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A terminal-native marketing system rendered entirely in Berkeley Mono — every word on the page, from the hero headline down to the footer fine print, is monospaced. The page itself reads like a manpage or a static-site README: warm cream canvas (`#fdfcfc`), nearly-black ink (`#201d1d`), 4px-radius rectangles for the few interactive elements, and bracketed `[+]`/`[-]` ASCII markers used as bullets. The brand's only "visual moment" is a single dark hero card that mocks up the OpenCode TUI itself — black background, monospaced terminal output, ASCII pipe characters, and a wordmark rendered as block-pixel ASCII. Every section sits as a hairline-bordered text block on the cream canvas with no shadows, no gradients, no decorative imagery, and no non-monospaced character anywhere in the system.
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This skill should be used when the user asks to "animate our logo", "make a logo intro/stinger", "build a brand reveal", "create an app splash animation", "loop a loader logo", "draw on our SVG mark", "morph an icon into the wordmark", or "sync the logo to a sound-logo". Covers web (SVG/Lottie), video, and app-splash delivery.
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Generate professional SVG logos from project context: 7 brand variants plus a showcase HTML page. Use for product marks, wordmarks, icons, and favicons. Don't use for raster-only logos, illustrations, or full brand guidelines.
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Improve a Hinge dating profile through research-backed screenshot audits, photo selection and ordering, conversational discovery, prompt and caption writing, settings review, or post-launch troubleshooting. Use for a full profile rebuild or a focused request about photos, copy, positioning, match quality, or profile performance.
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Analyze Ascend NPU collective communication profiling data with a DB-first workflow. Use when the user provides `cluster_analysis_output/cluster_analysis.db`, rank-level `analysis.db`, rank-level `ascend_pytorch_profiler_{rank_id}.db`, together with `profiler_info.json`, and asks about HCCL or hcom communication cost, collective communication TOP ops, wait time, slow rank/straggler, Notify Wait, bandwidth, retry, relay, SDMA/RDMA/HCCS links, communication matrix, or Ascend communication fault patterns.
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Run a premortem on any plan, launch, product, hire, strategy, or decision. Imagines it failed 6 months from now, works backward to find every reason why, then produces a revised plan. Triggers include "premortem this", "premortem my", "what could kill this", "stress test this plan", "find the blind spots", "poke holes in this", "where will this break", "am I missing anything", "what could go wrong", "future-proof this", "devil's advocate this".
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Use when a PlayCanvas StandardMaterial needs custom shading its properties cannot express, such as stylized looks or vertex displacement, before writing a ShaderMaterial.
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Logo Designer — brand identity, logo system (mark + wordmark), usage guide, rebrand, color mode (CMYK/RGB/Pantone), file format spec
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Build an original font from lettering or a brief — measured spec, code-built outlines, gated build, rendered proof. Use to turn a wordmark into a font.
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Design original, scalable logos and production-ready asset sets for a specific usage context. Use when Codex needs to create or refine a logo, symbol, wordmark, app icon, repository identity, CLI mark, website brand, social preview, or Codex skill/plugin icon; adapt concepts, formats, dimensions, variants, and delivery checks to the target platform instead of producing a context-free image.
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Use when designing, implementing, reviewing, debugging, testing, profiling, or porting concurrent, parallel, distributed, high-performance, network dataplane, kernel-bypass, or real-time software, including locks, semaphores, monitors, MPI, CSP rendezvous, DPDK, VPP, eBPF, XDP, AF_XDP, SR-IOV, RSS, RoCEv2/RDMA, RMS/EDF, priority inversion, and environment selection from silicon to edge.
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Distill an already-built or near-launch product into one incisive brand kernel — the "reveal" already hiding in its name, story, or the product itself — then build the name, voice, visual identity, and a developer-ready handoff kit around it. This is LATE-STAGE branding: use it when there is a real, thought-through product that is about to launch, or already live but not explained in a way people grasp in an instant. Use whenever the user wants to name or rename a product, find a tagline or slogan, create a brand identity / brand kit / style guide / design system, design a logo, wordmark, palette, or type system, mock up a homepage for a launch, or hand brand assets to a coding agent (Claude Code, Codex, Cursor). Trigger even when the user only says their product needs to "land" or "feel like" something, or that they can't explain it simply yet. Do NOT use for half-baked, pre-product ideas with nothing to excavate — this skill extracts a kernel that already exists; it does not invent one from a blank canvas.
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Three.js (three, WebGL / WebGPU 3D グラフィクス) r186 リファレンス。 Scene, Group, PerspectiveCamera, OrthographicCamera, WebGLRenderer, WebGPURenderer, RenderPipeline、 BufferGeometry, BufferAttribute, StorageBufferAttribute, Mesh, InstancedMesh, SkinnedMesh、 MeshStandardMaterial, MeshPhysicalMaterial, ShaderMaterial, node-materials (TSL)、 DirectionalLight, SpotLight, PointLight, AmbientLight, PMREMGenerator、 GLTFLoader, FBXLoader, DRACOLoader, TextureLoader、 AnimationMixer, AnimationClip, AnimationAction, KeyframeTrack, Timer、 AudioListener, PositionalAudio、 Vector3, Matrix4, Quaternion, Euler, Color, Box3, Raycaster、 OrbitControls, TransformControls, WebXRManager。
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Bayer 抖动黑白点阵的小红书封面 / 杂志感海报 / 独立刊物封面模板 — 黑底 + Canvas 真做 Bayer 8×8 有序抖动把任意图片转成纯黑白点阵 + 上下双向 vignette + 杂志栏目式四角文字(刊号 / 栏目 / wordmark / credit)+ Noto Sans JP Black 中文超大粗黑标题 2×2 网格 + 中心方括号期号。4 套版式骨架(单图封面 / 上图下字 / 系列三联 / 内页长文),容器查询 cqh 适配任意尺寸。触发:用户要"点阵感 / dither / 1-bit / 黑白颗粒 / 小红书封面 / Vol 期号海报 / 独立刊物 / 报纸印刷感"。NOT 多区块产品页,NOT 彩色海报。
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