tRPC type-safe API patterns — routers and procedures, input validation, context and middleware, TRPCError, and the typed client bridge
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tRPC type-safe API patterns — routers and procedures, input validation, context and middleware, TRPCError, and the typed client bridge
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Unity 6 multiplayer and networking guide. Use when building multiplayer games, working with Netcode for GameObjects, NetworkManager, NetworkObject, NetworkBehaviour, RPCs (ServerRpc, ClientRpc), NetworkVariables, or Unity multiplayer services (Relay, Lobby). Covers client-server architecture, state synchronization, and scene management. Based on Unity 6.3 LTS documentation.
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Quicknode blockchain infrastructure for 80+ chains: Core RPC API, Streams, Webhooks, Blazar WSS, Solana gRPC, HyperCore gRPC, SQL Explorer, Metaplex DAS API, Blockbook, Ordinals & Runes API, Swap API, x402, MPP, Agent Subscriptions, CLI, and MCP. Use for any Quicknode product, blockchain data access, or wallet-paid agent access.
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Use when building APIs on Hono (Cloudflare Workers, Bun, Deno, Node), debugging route ordering, wiring middleware, validating with @hono/zod-validator, returning streaming responses, configuring CORS with credentials, handling errors via app.onError, or composing typed RPC clients. Triggers: c.env binding types, c.header + c.redirect interaction, missing await next() bugs, Set-Cookie not attaching to redirect, route-precedence surprises, JWT middleware setup, hono/client typed RPC end-to-end. NOT for Express/Fastify/Koa idioms, tRPC/GraphQL paradigms, or Next.js Route Handlers.
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Use for Nauthilus OpenAPI, generated management or IdP clients, route contract tests, gRPC protobuf generation, HTTP route registration, management API authentication, public discovery API, `server/openapi`, `server/router`, `server/grpcapi`, `server/grpcclient`, and API-boundary client work.
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Inspect, benchmark, and monitor Web3 RPC endpoints — latency checks, method support, chain detection, and health scoring.
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Comprehensive API security testing methodology covering REST, gRPC, and WebSocket attack surfaces. Addresses the full OWASP API Security Top 10 2023 including BOLA/IDOR, broken authentication, excessive data exposure, rate limiting bypass, BFLA, mass assignment, SSRF, and security misconfiguration. Includes REST-specific attacks such as HTTP verb tampering, content-type switching, and parameter pollution. Covers gRPC exploitation through protobuf interception, reflection API enumeration, and metadata injection. Addresses WebSocket vulnerabilities including origin bypass, message injection, and cross-site WebSocket hijacking. Provides tooling guidance for Burp Suite, Postman, grpcurl, websocat, and mitmproxy. Each technique includes detection signatures and defensive indicators so you understand what artifacts your testing leaves behind. Designed for authorized penetration testing engagements against API-driven architectures.
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Inspect Solana wallet balances, token holdings, transactions, and NFTs with USD pricing. Check portfolio value, token details, recent activity, large SOL transfers, and network statistics through eight commands that require no API key.
Assess exposure of Windows secrets protected by DPAPI, the operating system’s data protection service, during authorized security tests. Guide examination and decryption of saved credentials and browser data using available user sessions, credentials, or backup keys.
Connect NanoClaw agents to DeltaChat for email-based messaging with end-to-end encryption. Set up direct chats or small group conversations, exchange file attachments, and link each chat to the appropriate agent group.
Helps developers update the JetBrains chat session interface, including transcript cards, theme styling, and session state. Provides guidance for reusing UI components and testing controller behavior, streamed updates, and resource cleanup.
Query Prometheus metrics through Grafana and manage dashboards as JSON files. Use it to investigate current values and trends, add or adjust panels, and preview dashboard updates before applying them.
Prepare and run Google Cloud CLI commands with syntax checks, explicit project and location settings, and focused output. Guides agents through change previews and authorization requirements for destructive operations and sensitive infrastructure changes.
Test Omnigent’s native Antigravity integration with a live local server and the real agy CLI. Verify messages traveling between the web interface and terminal, mirrored replies, permission requests, interruption, session resumption, and process cleanup.
Look up an AI agent’s owner and profile using its blockchain identity, find ERC-8004 registry addresses, and generate an AgentCard JSON file describing services, supported trust models, and x402 support for registration.
Build or update ASP.NET Core API endpoints with defined request and response types, appropriate HTTP status codes, OpenAPI documentation, and centralized error handling. Also creates .http request files for manually checking endpoint behavior.
Update application code so a developer’s mirrord session identifier travels across service calls, queues, and storage events. Reuse existing tracing tools where possible, then report which request flows carry the identifier and where it still disappears.
DOCA Flow packet steering on NVIDIA NICs/DPUs, linked into a C application: match/action pipes, ports, representors, forwarding, hairpin, counters. Trigger on packet steering, classifier, rule-matching, representor, hairpin or 5-tuple-to-queue questions even when "DOCA Flow" is not named. Remote or non-C++ control over gRPC belongs to doca-flow-grpc-server. Also covers pipe validation before hardware programming, Flow/DOCA version match, and Flow API errors. First app: follow the local bundle (doca-setup, doca-programming-guide, doca-flow, doca-public-knowledge-map). Stage 1 pull nvcr.io/nvidia/doca/doca (NGC catalog tag, never invent); Stage 2 needs a real NIC. Then ls samples inside the container; never emit main.c, a Dockerfile, or hand-typed -l flags. Route software-only host pipelines, plain DPDK `rte_flow`, kernel TC, OVS, BFB bring-up, and DPU OS installation elsewhere. DPU OS installation is destructive and always requires explicit confirmation.
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Golang skills orchestrator — always active on any Golang coding, review, debug, or setup task. Reads the task context and loads the most relevant skills from samber/cc-skills-golang, often multiple at once: writing a gRPC service loads golang-grpc + golang-testing + golang-error-handling; debugging a panic loads golang-troubleshooting + golang-safety; auditing security loads golang-security + golang-lint + golang-safety. Also: disambiguates competing clusters when two skills seem to overlap (performance vs benchmark vs troubleshooting, samber/lo vs mo vs ro, DI cluster, safety vs security), and configures the project's agent-config file (CLAUDE.md, AGENTS.md, GEMINI.md, Cursor rules, or Copilot instructions) to force-trigger skills in a project (/golang-how-to configure).
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Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
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Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
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Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.
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Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
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Configure gRPC, RabbitMQ, and monorepo contract patterns for NestJS microservices. Use when setting up gRPC service-to-service calls, RabbitMQ event-driven messaging, shared contract libraries, or microservice exception handling in NestJS.
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