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cccskills

Results for “subsystem”

104 skills · sorted by relevance

how

Free

Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Can critique architecture. Use why for motivation.

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Sma1lboy/rove177Updated Oct 20, 2026

Generate a full operational status report for the Aivena bot. Checks all subsystems: extensions, webserver, Telegram, chat bridge, heartbeat, cron, database, memory, CRM, calendar, task management, jobs/telemetry, and storage. **Triggers — use this skill when:** - User asks for "status", "bot status", "system status", "operational status" - User asks "is everything running?", "how's Aivena doing?" - User says "health check", "diagnostics", "systems check" - User asks "what's the state of the bot?"

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espennilsen/pi122Updated Oct 12, 2026

Use when writing Unreal Engine 5 C++ - the gameplay framework classes and where logic belongs, UObject/AActor/UActorComponent lifecycle, UPROPERTY/UFUNCTION and GC-safe pointers (TObjectPtr, TWeakObjectPtr), subsystems, the C++/Blueprint boundary, Enhanced Input, tick discipline, and compiling from the command line.

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makifbaysal/tasktrooper117Updated Oct 20, 2026

Explores ambiguous product or engineering intent before implementation, clarifies users, constraints, alternatives, risks, and acceptance criteria, and turns the result into an approved design direction. Use for a new feature, subsystem, creative UI, architecture change, or unclear request. Not for an already-scoped bug fix, an existing implementation plan, or a narrow code review.

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thiientv/godmode99Updated Aug 26, 2026

Maps an unfamiliar or large codebase before implementation by locating entry points, ownership, execution paths, conventions, tests, dependencies, change hotspots, and unresolved questions. Use when onboarding to a repository, scoping a cross-cutting change, preparing a handoff or reusable CodeTour, explaining a subsystem, or when the agent is guessing where behavior lives. Not for diagnosing one reproduced failure or designing a new architecture before the current system is understood.

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thiientv/godmode99Updated Aug 26, 2026

Distributed storage systems design and operation for cloud platforms. Covers the GFS/HDFS block-and-master pattern, object storage (Swift/S3) with consistent hashing and eventual consistency, block storage semantics, replication vs erasure coding, the CAP theorem in practice, read-repair and anti-entropy, snapshot chains, and the GFS/BigTable/Spanner evolution. Use when designing a storage subsystem, choosing between object/block/file, or reviewing a replication and consistency strategy.

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Tibsfox/gsd-skill-creator71Updated Jul 20, 2026

Essential Zephyr RTOS kernel services. Covers thread lifecycle and priority, the logging subsystem for diagnostics, and the interactive shell for real-time hardware inspection and debugging. Trigger when writing application flows, adding logging to modules, or creating interactive CLI commands.

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beriberikix/zephyr-agent-skills70Updated May 19, 2026

Hardware interfacing and peripheral management for Zephyr RTOS. Covers the sensor subsystem (channels, triggers, fetch/get), pin control (Pinctrl) and multiplexing, GPIO management using Devicetree specs, and SoC-level hardware configurations. Trigger when adding new hardware components, configuring pinmux, or developing sensor-based applications.

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beriberikix/zephyr-agent-skills70Updated May 19, 2026

Advanced Zephyr RTOS kernel services. Covers inter-thread communication using Zbus (pub/sub), behavioral management with the State Machine Framework (SMF), background processing via work queues, and persistent configuration with the Settings subsystem. Trigger when building modular application architectures, complex state-driven logic, or requiring persistent data storage.

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beriberikix/zephyr-agent-skills70Updated May 19, 2026

Chemical reaction network modeling with Catalyst.jl. Autopoietic systems, unit-aware ODEs, and interacting subsystems.

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plurigrid/asi70Updated Jul 10, 2026

Review touched subsystems for layering, crate boundaries, single-source-of-truth rules, registry-driven behavior, and compiler/runtime separation. Use when a broad review needs a dedicated architecture pass or when the user asks for architectural review specifically.

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encero-systems/incan65Updated Oct 19, 2026

how

Free

Use for "how does X work", code walkthroughs before changing something, and placement / ownership / layering questions ("where should this live", "which package owns this", "is this the right layer"). Explains subsystem architecture, runtime flow, onboarding mental models. Can critique architecture. Use why for motivation.

The English summary is being prepared. Showing the original description.

StudyDrift/lextures62Updated Oct 14, 2026

Use this skill when selecting or running Biome test fixtures, quick tests, `insta` snapshot workflows, expectation comments, orphan checks, or required code generators. Do not use for subsystem implementation design.

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modem-dev/ossrules62Updated Sep 21, 2026

Execute structural metamorphosis using strangler fig migration, chrysalis phases, and interface preservation. Covers transformation planning, parallel running, progressive cutover, rollback design, and post-metamorphosis stabilization for system architecture evolution. Use when assess-form has classified the system as READY for transformation, when migrating from monolith to microservices, when replacing a core subsystem while dependents continue operating, or when any architectural change must be gradual rather than big-bang.

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pjt222/agent-almanac42Updated Oct 15, 2026

Use when navigating kernel source, understanding boot flow, initcall levels, or major subsystems (VFS, scheduler, MM) in linux.git. Not for driver-model depth: use device-drivers.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when asked to explain or teach a subsystem, module, pattern, or change in progressive layers from purpose to code depth. Not for design rationale: use why. Not for source or remote-system changes.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when dead, duplicate, superseded, or generated residue must leave more than one artifact class of a repo or subsystem, preserving behavior. Not for one enumerated record set: use clean-clean-cut.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when the user says greenfield this or rescue this codebase, names a field (dark, red, blue, or brown), or diagnoses a subsystem. Not for specs: use to-spec. Not for remote or irreversible changes.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when modernizing APIs, removing compat shims, killing feature flags, or rewriting a subsystem cleanly. Not for additive refactors that must preserve the old path.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when asked to optimize code, make a path faster, make this as fast as possible, reduce allocations, repair a regression, profile a target, grill every inefficiency, or run a subsystem or repo-wide performance campaign against a measured floor; when a performance requirement, slowness report, Core Web Vitals miss, or profiling evidence identifies a bottleneck; or for an "extremely optimize" performance campaign, optimizing suspected hot paths without waiting for benchmarks, or estimating hot and complexity-neutral cold paths while refusing complexity theater. Not for remote, credential, publish, deploy, or irreversible changes.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

Use when a human says "overhaul", "rebuild this subsystem", or "rewrite it from scratch". Not for thin-slice features: use incremental-implementation. Not for root-cause repair: use strike-the-root.

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OutlineDriven/odin-claude-plugin37Updated Sep 29, 2026

plan

Free

Start a new Flywheel planning round for a Forge feature. Writes the initial markdown plan to .flywheel/plans/ and gives instructions for sending it to competing frontier models. Use at the very beginning of a new feature or subsystem.

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hoangsonww/Forge-Agentic-Coding-CLI26Updated Sep 28, 2026

"Apply Sociotechnical Systems Theory to analyze and design work systems through joint optimization of social and technical subsystems. Use this skill when the user needs to diagnose why a technology implementation disrupted work practices, design IT-enabled work systems that balance human and technical needs, or when they ask 'why did this system hurt productivity despite being technically sound', 'how do we design work around new technology', or 'why are people resisting this technically superior system'.".

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charlieviettq/awesome-agent-skill26Updated Jul 20, 2026

Study unfamiliar codebases and produce evidence-backed knowledge artifacts. Use for repository orientation, architecture mapping, subsystem tracing, onboarding, or codebase documentation.

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OthmanAdi/codebase-knowledge-builder24Updated Aug 31, 2026