Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
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freshtechbro/claudedesignskills☆ 1.1KUpdated Nov 20, 2025
Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, editing a mesh by prompt, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped, or retargeting an animation, previewing a mesh in the 3D viewer, or downloading a model for import into Unity, Unreal, Godot, or Blender.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.
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scenario-labs/skills☆ 1.1KUpdated Oct 19, 2026
Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants 3D rendered, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Triggers on: 3D animation, CGI, rendered, Blender, Unreal Engine, octane render, ray tracing, volumetric, subsurface scattering, physically based rendering, or any 3D/CG video request. Always use even if the user just says "make it look 3D" or describes a rendered aesthetic.
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beshuaxian/higgsfield-seedance2-jineng☆ 978Updated Apr 10, 2026
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Dev-Agentic-Skills☆ 869Updated Oct 17, 2026
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
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omer-metin/skills-for-antigravity☆ 168Updated Jan 22, 2026
Generate 3D models from text or images via 5 providers: Meshy (text-to-3D, texturing, batch), fal.ai Hunyuan3D Pro ($0.225, PBR), WaveSpeedAI Rapid ($0.0225, bulk), Trellis 2 (poly control), and Local Depth (free offline ONNX depth maps + mesh). Includes GLB viewer. Triggers on 3D model, image to 3D, GLB, depth map, text to 3D, texturing, 3D asset, Meshy, Hunyuan.
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tdimino/claude-code-minoan☆ 41Updated Oct 16, 2026
Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Expert in 3D computer vision labeling tools, workflows, and AI-assisted annotation for LiDAR, point clouds, and sensor fusion. Covers SAM4D/Point-SAM, human-in-the-loop architectures, and vertical-specific training strategies. Activate on '3D labeling', 'point cloud annotation', 'LiDAR labeling', 'SAM 3D', 'SAM4D', 'sensor fusion annotation', '3D bounding box', 'semantic segmentation point cloud'. NOT for 2D image labeling (use clip-aware-embeddings), general ML training (use ml-engineer), video annotation without 3D (use computer-vision-pipeline), or VLM prompt engineering (use prompt-engineer).
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curiositech/port-daddy☆ 3Updated Oct 19, 2026
3D web graphics with Three.js (WebGL/WebGPU). Capabilities: scenes, cameras, geometries, materials, lights, animations, model loading (GLTF/FBX), PBR materials, shadows, post-processing (bloom, SSAO, SSR), custom shaders, instancing, LOD, physics, VR/XR. Actions: create, build, animate, render 3D scenes/models. Keywords: Three.js, WebGL, WebGPU, 3D graphics, scene, camera, geometry, material, light, animation, GLTF, FBX, OrbitControls, PBR, shadow mapping, post-processing, bloom, SSAO, shader, instancing, LOD, WebXR, VR, AR, product configurator, data visualization, architectural walkthrough, interactive 3D, canvas. Use when: creating 3D visualizations, building WebGL/WebGPU apps, loading 3D models, adding animations, implementing VR/XR, creating interactive graphics, building product configurators.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Convert images and text prompts to 3D models (.glb) using the 3D AI Studio API. Supports TRELLIS.2, Hunyuan Rapid, and Hunyuan Pro models.
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Lord1Egypt/awesome-skill-forge☆ 2Updated Jun 10, 2026
Control the Unreal Engine editor to build scenes, place objects, adjust lighting and materials, and frame camera shots. The skill guides inspection, incremental edits, visual checks, saving, and producing screenshots or renders.
- Building and dressing a 3D level
- Adjusting lighting for a specific mood
- Framing camera shots and producing renders
NousResearch/hermes-agent☆ 255.3KUpdated Oct 19, 2026
Run RuView applications for occupancy, breathing and heart rate, activity, pose, sleep, and room changes. Choose suitable examples and startup commands for a simulated demonstration or a working ESP32 setup that captures WiFi signal measurements.
- Try presence and occupancy sensing
- Explore breathing, heart rate, and sleep monitoring
- Run activity and pose estimation examples
ruvnet/RuView☆ 98.8KUpdated Oct 19, 2026
Build asset loading for Three.js scenes, including 3D models, textures, and HDR images for backgrounds and reflections. Coordinate multiple files, track loading progress, reuse cached assets, and handle failures with retries or fallback files.
- Load GLTF/GLB models into a Three.js scene
- Show loading progress across multiple assets
- Use HDR images for backgrounds and reflections
calesthio/OpenMontage☆ 69.9KUpdated Oct 17, 2026
Create Three.js shapes, custom meshes, 3D text, and point clouds. Explains vertex editing and geometry utilities, plus instancing, a technique for efficiently drawing many copies of the same shape with different positions, sizes, or colors.
- Creating basic solids and path-based 3D shapes
- Building and modifying custom meshes
- Displaying 3D text, point clouds, and wireframes
calesthio/OpenMontage☆ 69.9KUpdated Oct 17, 2026
Read, analyze, modify, and visualize molecular structures with RDKit in Python. Calculate molecular properties, search for similar structures or specific structural patterns, apply reaction rules, and generate 2D or 3D coordinates with detailed control over processing.
- Calculating properties for a collection of molecules
- Searching for molecules with similar structures
- Filtering molecules by specific structural patterns
K-Dense-AI/scientific-agent-skills☆ 52.9KUpdated Oct 16, 2026
Process molecular datasets in Python through a simpler interface to RDKit, a chemistry toolkit. Convert and standardize structures, calculate molecular properties, compare and cluster compounds, generate 3D conformations, and visualize results for drug discovery workflows.
- Load and standardize molecular datasets
- Calculate molecular properties and similarities
- Cluster compounds and select diverse subsets
K-Dense-AI/scientific-agent-skills☆ 52.9KUpdated Oct 16, 2026
Build browser games and game engines with HTML5, Canvas, WebGL, and JavaScript. Starter templates and reference guides support 2D and 3D graphics, controls, collision detection, audio, multiplayer features, performance improvements, and publishing.
- Build a breakout, maze, or platform game
- Add movement, gravity, and collision detection
- Support touch input and game controllers
github/awesome-copilot☆ 40.2KUpdated Oct 17, 2026
Design visually distinctive websites, landing pages, and portfolios as React components, reusable pieces of a web page. Use industry references to guide typography, color, layout, motion, and relevant 3D visuals that fit the brand.
- Build a brand website with a distinctive visual identity
- Design a landing page around a product
- Create a portfolio with an original layout
davila7/claude-code-templates☆ 32.8KUpdated Oct 18, 2026
Turn 3D models into printer instructions called G-code with OrcaSlicer. The skill selects existing printer and material presets, slices the model, and checks dimensions and output settings before handing over the files.
- Prepare an STL model for a specific printer
- Slice models using existing material presets
- Check model size and print settings
earthtojake/text-to-cad☆ 21.7KUpdated Oct 19, 2026
Create and edit 3D parts and assemblies with adjustable dimensions using cadgen. Export STEP, STL, 3MF, or GLB files, inspect geometry, and open existing models in CAD Viewer for visual review.
- Create a part from specified dimensions or a drawing
- Revise part dimensions and assembly placements
- Export models as STEP, STL, 3MF, or GLB
earthtojake/text-to-cad☆ 21.7KUpdated Oct 19, 2026
Plan NVIDIA NuRec workflows that turn sensor recordings into renderable 3D scenes. This routing skill selects the relevant specialist skills for dataset downloads, conversion, training, rendering, and frame cleanup, and puts the steps in order.
- Plan a reconstruction workflow from sensor recordings
- Find the steps to render an existing USDZ scene
- Choose a workflow for cleaning up rendered frames
openai/plugins☆ 7.5KUpdated Oct 8, 2026