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cccskills

Results for “physics”

307 skills · sorted by relevance

Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.

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makifbaysal/tasktrooper117Updated Oct 21, 2026

Build 3D web apps with Three.js (WebGL/WebGPU). 556 searchable examples, 60 API classes, 20 use cases. Actions: create 3D scene, load model, add animation, implement physics, build VR/XR. Topics: GLTF loader, PBR materials, particle effects, shadows, post-processing, compute shaders, TSL. Integrations: WebGPU, physics engines, spatial audio.

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manhvann/codexkit89Updated Aug 29, 2026

玄学管家——专业中文玄学排盘引擎。支持七法+合婚:八字四柱、紫微斗数、大六壬、奇门遁甲、梅花易数、金口诀、六爻纳甲、八字合婚;含真太阳时校正、天干地支历法、起卦装卦、双造合婚。

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superzhang21/metaphysics-steward32Updated Sep 10, 2026

Post-mortem analysis of a PhysicsIntern workspace run (Claude Code, Pi, Codex, or OpenCode host). Reconstructs the trajectory from the session record — JSONL file(s) for Claude/Pi/Codex, the SQLite store for OpenCode — audits methodology adherence against the workspace's own CLAUDE.md / AGENTS.md and skill/agent prompts, checks commit discipline and flag dispositions, and assesses substantive quality. Produces a thorough evidence-anchored markdown report. Use after a workspace has been worked on to identify what went well, where the methodology slipped, and what prompts to improve.

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huggingface/physics-intern24Updated Jul 1, 2026

Unity physics patterns including character controllers, collision handling, and tunneling prevention.

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IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

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IdoCohen560/claude-unity-game-studio22Updated Jul 8, 2026

Expert guidance across solar physics, planetary science, stellar evolution, cosmology, and observational techniques with 2025 mission data

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sandraschi/advanced-memory-mcp20Updated Oct 13, 2026

Classical and modern physics expert covering mechanics, electromagnetism, thermodynamics, quantum mechanics, and relativity

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sandraschi/advanced-memory-mcp20Updated Oct 13, 2026

Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.

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LazyIsEfficient/agentic-os17Updated Oct 21, 2026

Design performant animation systems with Framer Motion, GSAP, View Transitions API, and spring physics. Activate on: page transitions, micro-interactions, scroll animations, layout animations, spring physics. NOT for: CSS-only hover effects (use css-in-js-architect), video/canvas rendering (use creative-coding-expert).

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curiositech/windags-skills16Updated Oct 19, 2026

Expert-level nuclear energy covering fission reactor physics, reactor types, safety systems, nuclear fuel cycle, waste management, and advanced reactor concepts.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level fusion energy covering plasma physics fundamentals, confinement methods, tokamak design, ITER, private fusion ventures, and the path to commercial fusion power.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level particle physics knowledge. Use when working with the Standard Model, quarks, leptons, bosons, fundamental forces, Feynman diagrams, quantum field theory, particle accelerators, or particle detectors. Also use when the user mentions 'Standard Model', 'quark', 'lepton', 'boson', 'Higgs', 'gluon', 'neutrino', 'antimatter', 'Feynman diagram', 'QCD', 'QED', 'electroweak', 'LHC', or 'particle accelerator'.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level plasma physics knowledge. Use when working with plasma state, Debye shielding, plasma oscillations, magnetohydrodynamics, plasma confinement, fusion plasmas, space plasmas, plasma waves, or plasma instabilities. Also use when the user mentions 'plasma', 'Debye length', 'plasma frequency', 'MHD', 'magnetic confinement', 'tokamak', 'plasma instability', 'Alfven wave', 'Langmuir probe', 'ionosphere', or 'solar wind'.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level nuclear physics knowledge. Use when working with nuclear structure, radioactive decay, nuclear reactions, fission, fusion, binding energy, nuclear models, radiation, or nuclear applications. Also use when the user mentions 'radioactive decay', 'half life', 'binding energy', 'fission', 'fusion', 'alpha decay', 'beta decay', 'gamma decay', 'nuclear reaction', 'cross section', 'Q value', 'nuclear reactor', or 'radiation dose'.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Expert-level fluid physics knowledge. Use when working with fluid statics, fluid dynamics, Bernoulli equation, viscosity, turbulence, Navier-Stokes equations, boundary layers, vorticity, compressible flow, or surface tension. Also use when the user mentions 'Bernoulli', 'Navier-Stokes', 'Reynolds number', 'turbulence', 'viscosity', 'boundary layer', 'vorticity', 'continuity equation', 'laminar flow', 'pressure', 'buoyancy', or 'surface tension'.

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luokai0/ai-agent-skills-by-luo-kai13Updated May 6, 2026

Work with maps, grids, coordinates, anchoring, movement, fixtures, collisions, and physics safely.

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ArcaneSS14/arcane-new11Updated Oct 21, 2026

Search arXiv physics, math, and computer science preprints using natural language queries. Powered by Valyu semantic search.

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bg-szy/TOP-SKILLS6Updated Sep 8, 2026

Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.

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JordanCoin/ios-skills-collection6Updated Sep 10, 2026

Discover governing equations from data using PySR (evolutionary symbolic regression). Physics-constrained search with dimensional analysis, custom operators, and complexity-accuracy tradeoffs. Use when you need an interpretable equation, not a black-box model.

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huang-sh/DeepScience4Updated Jul 15, 2026

Frequency-domain analysis — FFT, power spectral density (Welch/periodogram), spectrograms, wavelet transforms, and coherence. Use for any signal with periodic, quasi-periodic, or transient frequency content in physics data.

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huang-sh/DeepScience4Updated Jul 15, 2026

qutip

Free

Quantum physics simulation library for open quantum systems. Use when studying master equations, Lindblad dynamics, decoherence, quantum optics, or cavity QED. Best for physics research, open system dynamics, and educational simulations. NOT for circuit-based quantum computing—use qiskit, cirq, or pennylane for quantum algorithms and hardware execution.

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huang-sh/DeepScience4Updated Jul 15, 2026