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cccskills

Results for “spl”

2.3K skills · sorted by relevance

Detects aberrant splicing in single rare-disease patients vs a control panel using FRASER 2.0 (Bioconductor; Beta-binomial autoencoder on Intron Jaccard Index, default delta cutoff 0.1, q hyperparameter), OUTRIDER (gene-level outlier expression via autoencoder denoising), LeafcutterMD (Dirichlet-multinomial outlier mode of LeafCutter for annotation-free junctions), and DROP (Snakemake pipeline integrating FRASER2 + OUTRIDER + monoallelic expression for clinical diagnostics). The statistical model is fundamentally different from differential splicing — single-sample-vs-cohort outlier detection rather than two-group comparison. Standard tool in EU rare-disease (Solve-RD) and NIH UDN programs. Use when applying RNA-seq to undiagnosed Mendelian disease, validating predicted splice variants in clinical samples, or detecting cryptic splicing in disease tissue.

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peacezha/TRACE3Updated Oct 20, 2026

Analyzes alternative splicing at single-cell resolution. The first decision is library chemistry — 10X 3' is fundamentally limited (RT primes from poly-A, R2 falls in 3' UTR, <0.1 junction read per cell per AS event). Plate-based full-length methods (Smart-seq3, FLASH-seq, VASA-seq, STORM-seq) and single-cell long-read (MAS-Iso-seq, scISOr-Seq2) are the chemistries that give per-cell isoform structure. Tools include MARVEL (R, Smart-seq integrated), BRIE2 (Bayesian PSI with regulatory features and ELBO_gain test), scQuint (junction-cluster, plate-based; not for 10X), SpliZ (annotation-free Z-score), Psix (graph-smoothness regulated AS), and Sierra (alternative polyadenylation, often confused with AS). Use when analyzing isoform usage in scRNA-seq, identifying cell-type-specific splicing, or determining whether scRNA-seq chemistry supports splicing analysis at all.

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peacezha/TRACE3Updated Oct 20, 2026

Detects aberrant splicing in single rare-disease patients vs a control panel using FRASER 2.0 (Bioconductor; Beta-binomial autoencoder on Intron Jaccard Index, default delta cutoff 0.1, q hyperparameter), OUTRIDER (gene-level outlier expression via autoencoder denoising), LeafcutterMD (Dirichlet-multinomial outlier mode of LeafCutter for annotation-free junctions), and DROP (Snakemake pipeline integrating FRASER2 + OUTRIDER + monoallelic expression for clinical diagnostics). The statistical model is fundamentally different from differential splicing — single-sample-vs-cohort outlier detection rather than two-group comparison. Standard tool in EU rare-disease (Solve-RD) and NIH UDN programs. Use when applying RNA-seq to undiagnosed Mendelian disease, validating predicted splice variants in clinical samples, or detecting cryptic splicing in disease tissue.

The English summary is being prepared. Showing the original description.

peacezha/HPClaw3Updated Oct 11, 2026

Analyzes alternative splicing at single-cell resolution. The first decision is library chemistry — 10X 3' is fundamentally limited (RT primes from poly-A, R2 falls in 3' UTR, <0.1 junction read per cell per AS event). Plate-based full-length methods (Smart-seq3, FLASH-seq, VASA-seq, STORM-seq) and single-cell long-read (MAS-Iso-seq, scISOr-Seq2) are the chemistries that give per-cell isoform structure. Tools include MARVEL (R, Smart-seq integrated), BRIE2 (Bayesian PSI with regulatory features and ELBO_gain test), scQuint (junction-cluster, plate-based; not for 10X), SpliZ (annotation-free Z-score), Psix (graph-smoothness regulated AS), and Sierra (alternative polyadenylation, often confused with AS). Use when analyzing isoform usage in scRNA-seq, identifying cell-type-specific splicing, or determining whether scRNA-seq chemistry supports splicing analysis at all.

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peacezha/HPClaw3Updated Oct 11, 2026

Agent fallback for CEngineClient_IsPlayingDemo (auto-generated, category: func). Locate CEngineClient_IsPlayingDemo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineClient_IsPlayingDemo, CEngineClient_IsPlayingDemo

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_SprayPaint (auto-generated, category: func). Locate CCSPlayerPawn::SprayPaint in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_SprayPaint, CCSPlayerPawn::SprayPaint

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_CreatePlayerPawnServices (auto-generated, category: vfunc). Locate CCSPlayerPawn::CreatePlayerPawnServices in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_CreatePlayerPawnServices, CCSPlayerPawn::CreatePlayerPawnServices

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerController_SwitchTeam (auto-generated, category: func). Locate CCSPlayerController::SwitchTeam in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_SwitchTeam, CCSPlayerController::SwitchTeam

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_ProcessSuicideAsKillReward-decompiles (auto-generated, category: func). Locate CCSPlayerPawn::ProcessSuicideAsKillReward in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ProcessSuicideAsKillReward-decompiles, CCSPlayerPawn::ProcessSuicideAsKillReward

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerController_vtable (auto-generated, category: func). Locate CCSPlayerController_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerController_vtable, CCSPlayerController_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_OnTakeDamage (auto-generated, category: func). Locate CCSPlayerPawn_OnTakeDamage in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_OnTakeDamage, CCSPlayerPawn_OnTakeDamage

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_ClientCommand (auto-generated, category: vfunc). Locate CCSPlayerPawn::ClientCommand in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ClientCommand, CCSPlayerPawn::ClientCommand

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_OnSetDormant (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::OnSetDormant in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_OnSetDormant, CCSPlayerPawnBase::OnSetDormant

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_Event_KilledOther (auto-generated, category: vfunc). Locate CCSPlayerPawn::Event_KilledOther in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_Event_KilledOther, CCSPlayerPawn::Event_KilledOther

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_Event_Killed (auto-generated, category: vfunc). Locate CCSPlayerPawn::Event_Killed in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_Event_Killed, CCSPlayerPawn::Event_Killed

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_CheckForIdle (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::CheckForIdle in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_CheckForIdle, CCSPlayerPawnBase::CheckForIdle

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_ProcessSuicideAsKillReward (auto-generated, category: func). Locate CCSPlayerPawn::ProcessSuicideAsKillReward in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_ProcessSuicideAsKillReward, CCSPlayerPawn::ProcessSuicideAsKillReward

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_PostThink (auto-generated, category: vfunc). Locate CCSPlayerPawnBase::PostThink in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_PostThink, CCSPlayerPawnBase::PostThink

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_OnSwitchWeapons (auto-generated, category: func). Locate CCSPlayerPawn::OnSwitchWeapons in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_OnSwitchWeapons, CCSPlayerPawn::OnSwitchWeapons

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_HandleDropWeapon (auto-generated, category: func). Locate CCSPlayerPawn::HandleDropWeapon in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_HandleDropWeapon, CCSPlayerPawn::HandleDropWeapon

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_vtable (auto-generated, category: func). Locate CCSPlayerPawnBase_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_vtable, CCSPlayerPawnBase_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerStateDeathAnim_vtable (auto-generated, category: func). Locate CCSPlayerStateDeathAnim_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerStateDeathAnim_vtable, CCSPlayerStateDeathAnim_vtable

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawnBase_CheckForIdleInternal (auto-generated, category: func). Locate CCSPlayerPawnBase::CheckForIdleInternal in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawnBase_CheckForIdleInternal, CCSPlayerPawnBase::CheckForIdleInternal

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mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026

Agent fallback for CCSPlayerPawn_vtable (auto-generated, category: func). Locate CCSPlayerPawn_vtable in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSPlayerPawn_vtable, CCSPlayerPawn_vtable

The English summary is being prepared. Showing the original description.

mrc4tt/CS2_VibeSignatures3Updated Oct 20, 2026