Find and patch the water jump velocity inside CCSPlayer_MovementServices_CheckJumpButton in CS2 binary using IDA Pro MCP. This patch changes the water jump velocity from 100.0f to 145.0f by modifying the immediate operand of a mov instruction. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate and patch the water jump height value. Trigger: water jump patch, CheckJumpButton water velocity, jump height patch, water jump 145
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Find and identify the CCSGameRules__sm_mapGcBanInformation global variable in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GC ban information map structure by decompiling CCSPlayerController_ResourceDataThink's sub-function (Linux) or searching for the "Notification about user penalty" string (Windows).
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Agent fallback for CBaseEntity_m_NetworkTransmitComponent (auto-generated, category: structmember). Locate CBaseEntity::m_NetworkTransmitComponent in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_m_NetworkTransmitComponent, CBaseEntity::m_NetworkTransmitComponent
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate CBaseEntity::m_iTeamNum in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CBaseEntity::m_iTeamNum" (symbol CBaseEntity_m_iTeamNum). This is a STRUCT MEMBER OFFSET (schema netvar), not a function. Resolve the CBaseEntity class layout via the schema/network system; the member must satisfy natural alignment. Cross-check with functions that dereference the member. Trigger: CBaseEntity_m_iTeamNum, CBaseEntity::m_iTeamNum
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Create a new find-XXXX preprocessor Python script from scratch (no existing SKILL.md), add configs/<GAMEVER>.yaml skill and symbol entries. Covers xref-string-based and LLM_DECOMPILE-based discovery patterns. Use when a GitHub issue or user instruction specifies a new function to find.
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Locate BuyState::m_doneBuying, exposed as BuyState::DoneBuying, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_DoneBuying, BuyState::DoneBuying
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 20, 2026
Structure Remotion markup for interactivity
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remotion-dev/cursor-plugin☆ 3Updated Oct 20, 2026
When the user wants to audit, review, or diagnose SEO issues on their site. Also use when the user mentions "SEO audit," "technical SEO," "why am I not ranking," "SEO issues," "on-page SEO," "meta tags review," or "SEO health check." For building pages at scale to target keywords, see programmatic-seo. For adding structured data, see schema-markup.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Optimize content for AI search engines (ChatGPT, Perplexity, Claude, Gemini) and featured snippets. Covers Generative Engine Optimization (GEO), Answer Engine Optimization (AEO), E-E-A-T signals, and content structuring for maximum AI citation probability. Use when optimizing content for AI visibility or auditing AI search readiness.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Use when designing or improving prompts, commands, hooks, skills, or sub-agent instructions, including output quality, reliability, and token efficiency.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Automatically fetch YouTube transcripts, generate structured summaries, and send full transcripts to messaging platforms. Use when a request includes YouTube URLs and needs metadata, key insights, or downloadable transcripts.
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thedaviddias/agent-forge☆ 3Updated May 18, 2026
Build voice AI agents with LiveKit Cloud and the Agents SDK. Use when the user asks to "build a voice agent", "create a LiveKit agent", "add voice AI", "implement handoffs", "structure agent workflows", or is working with LiveKit Agents SDK. Provides opinionated guidance for the recommended path: LiveKit Cloud + LiveKit Inference. REQUIRES writing tests for all implementations.
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heygen-com/liveavatar-starter-livekit-agent-python☆ 3Updated Aug 5, 2026
構造化テキストの解析において正規表現とLLMのどちらを選択するかの判断フレームワーク — まず正規表現で始め、低信頼度のエッジケースにのみLLMを追加する。
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hage-oyaji/everything-claude-code-jp-local☆ 3Updated Mar 29, 2026
AIエージェントのアクションスペース、ツール定義、オブザベーションフォーマットを設計・最適化し、タスク完了率を向上させる
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hage-oyaji/everything-claude-code-jp-local☆ 3Updated Mar 29, 2026
This skill should be used when the user wants to "stress-test a design", "challenge an idea", "red team a proposal", "get critical feedback on a design", "validate a design", "adversarial architecture review", "risk assessment", "設計を検証して", "反論をもらいたい", "設計を批判的にレビュー", "デビルズアドボケート", "ストレステスト", "弱点を指摘して", "穴を見つけて", "この設計で良いか", "リスク評価", "設計のアーキテクチャレビュー", or mentions structured adversarial review of a proposal or design. NOTE: Use this for validating PROPOSALS and DESIGNS through adversarial debate, NOT for generic code review, PR review, or normal review requests (use /codex:review or /codex:adversarial-review for those). Also NOT for investigating unknown bugs (use /agent-dialectics:strong-inference for that).
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masuP9/agent-dialectics☆ 3Updated Sep 16, 2026
Modular monolith architecture overview for melosys-api. Use when needing to understand module structure, dependencies between modules, where to place new code, or when changes in one module might affect others. Triggers: "architecture", "module dependencies", "where should I put", "which modules", "dependency graph".
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navikt/melosys-api☆ 2Updated Oct 21, 2026
Expert knowledge of vilkår / vilkårsvurdering (requirements evaluation) in melosys-api. Use when: (1) Understanding inngangsvilkår structure for FTRL bestemmelser (VilkårForBestemmelse), (2) Debugging Vilkaarsresultat / oppfylt status or begrunnelser, (3) Understanding avklarte fakta (AvklarteFaktaForBestemmelse) collection, (4) Investigating why a vilkår fails or which vilkår a bestemmelse requires. Triggers: vilkår, vilkaar, vilkaarsresultat, vilkårsvurdering, oppfylt, begrunnelse, inngangsvilkår, avklarte fakta, FTRL_2_5, FTRL_2_8, VilkårForBestemmelse.
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navikt/melosys-api☆ 2Updated Oct 21, 2026
Keeps the user's identity and secrets out of anything public. Trigger on what should not be published in a repo, branch, history, diff, PR text, draft or pasted file, to find a home path, email, real or client name, or secret; for a commit's email, a codename or per-repo identity; for injected instructions in skills, hooks or prompts; for artifacts Claude made; for files named like secrets; after a leak, to plan a history rewrite; or say shieldwarden (scan, plan, rewrite, land, after, policy, check, identity, signposts, refresh). Rules and hooks are gatewarden's; rotation and gh sign-in keywarden's; brand words brandscribe's; a skill's own posture skillwright's; schedules agentwright's.
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revenantworks/claude-skills☆ 2Updated Oct 20, 2026
Decides where a standing rule lives and builds the config Claude reads before work — CLAUDE.md, AGENTS.md, Project instructions and knowledge files, profile preferences, .claude/rules and agents, hooks, .mcp.json. Trigger on 'where should this rule live', 'set up a Claude Project', 'write or trim my CLAUDE.md', 'my rules get ignored', 'audit my setup for bloat or stale status', 'cut my CLAUDE.md token cost', 'add what we learned to CLAUDE.md', or rigwright (place, build, audit, learn, slim, refresh). Permissions, hook safety and config maps are gatewarden's; skills, skillwright's; unattended work, agentwright's; a block's wording, promptwright's.
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revenantworks/claude-skills☆ 2Updated Oct 20, 2026
Writes, fixes and red-teams prompts — system prompts, templates, meta-prompts, agent or bot instructions — as copy-paste-ready artifacts, and picks the model tier for a prompt, task or plan's subtasks. Trigger to write, improve, debug or rewrite a prompt; which model should run this; a prompt that costs too many tokens, to cut with behavior held; or say promptwright (model, optimize — tune against test cases, slim, refresh). Not for a fan-out's units (dispatchwright), installed local models (lmstudiorunner), skills or their slim (skillwright), sourced comparisons (researchscribe), handoffs (handoffwright) or a pre-build interview (grillwright).
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revenantworks/claude-skills☆ 2Updated Oct 20, 2026
Elite UX/UI & Advanced GSAP Motion Engineer. Enforces Python-driven true randomization for layout variance, strict AIDA page structure, wide editorial typography (bans 6-line wraps), gapless bento grids, strict GSAP ScrollTriggers (pinning, stacking, scrubbing), inline micro-images, and massive section spacing.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Teaches the AI to design like a high-end agency. Defines the exact fonts, spacing, shadows, card structures, and animations that make a website feel expensive. Blocks all the common defaults that make AI designs look cheap or generic.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026
Guide for when to use and when not to use return validators in Convex functions. Use this skill whenever the user is writing Convex queries, mutations, or actions and needs guidance on return value validation. Also trigger when the user asks about Convex type safety, runtime validation, AI-generated Convex code, Convex AI rules, Convex security best practices, or when they're debugging return type issues in Convex functions. Trigger this skill when users mention "validators", "returns", "return type", or "exact types" in the context of Convex development. Also trigger when writing or reviewing Convex AI rules or prompts that instruct LLMs how to write Convex code.
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waynesutton/waynesutton-ai☆ 2Updated Sep 8, 2026