Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
The creation of effective visualizations is a fundamental component of data analysis. In biomedical research, new challenges are emerging to visualize multi-dimensional data in a 2D space, but current data visualization tools have limited capabilities. To address this problem, we leverage Gestalt principles to improve the design and interpretability of multi-dimensional data in 2D data visualizations, layering aesthetics to display multiple variables. The proposed visualization can be applied to
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bioMate-AI/biomate-bioconductor-kb☆ 797Updated Jun 21, 2026
将用户提供的GLSL/C++风格的2D Simplex Noise算法代码翻译为Python实现,包含hash22函数和向量运算逻辑。
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ECNU-ICALK/AutoSkill☆ 605Updated May 10, 2026
3Dmol.js WebGL molecular visualization emitted as self-contained HTML. Render structures (PDB/SDF/XYZ/MOL2/cube) with stick, sphere, cartoon, line, and surface styles; animate trajectories with a frame-delay (interval, ms) control; and animate vibrational normal modes via vibrate() from per-atom dx/dy/dz displacements or from precomputed frames. Output standalone HTML that loads 3Dmol from a CDN, with optional play/pause and speed controls. Use for transition-state imaginary-mode animations, MD or reaction-path playback, docking poses, and orbital/density isosurfaces. For static 2D chemical structure drawings use rdkit-chemdraw-cdxml; for 2D statistical plots use matplotlib or plotly.
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jaechang-hits/SciAgent-Skills☆ 381Updated Oct 16, 2026
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
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arjun988/blender-skills☆ 367Updated Jul 11, 2026
Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.
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WU-HAOTIAN34/2dimg2motion☆ 224Updated Jul 2, 2026
Standardize a 2D animation baseline image with `/img2mo-std xxx.png/pos`. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames show clipping, overlap, scale popping, or inconsistent character size.
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WU-HAOTIAN34/2dimg2motion☆ 224Updated Jul 2, 2026
Learn reusable 2D motion-generation knowledge from user-specified action resources with `/img2mo-learn <resource>`. Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style traits, prompt patterns, extraction/cropping rules, or failure lessons into the project `img2mo-knowledge/` folder for later `/img2motion` generation.
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WU-HAOTIAN34/2dimg2motion☆ 224Updated Jul 2, 2026
Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.
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calesthio/generative-media-skills☆ 208Updated Jul 14, 2026
Production guidance for reusable layered 2D character rigs in browser-rendered and video media. Use for SVG hierarchies, pivots and constraints, FK/IK planning, pose and facial libraries, acting, cycles, deterministic handoff, crop variants, and rig QA; not for character concept continuity, 3D armatures, or motion-capture solving.
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calesthio/generative-media-skills☆ 208Updated Jul 14, 2026
Excalibur.js is a TypeScript-first 2D game engine for the browser with actors, scenes, collision physics, animation, sound, input and a Tiled map plugin. Use when the user wants to build or debug a browser game with Excalibur, load Tiled maps, animate sprite sheets, handle keyboard or pointer input, or manage scenes and cameras.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Draw 2D graphics with the HTML5 Canvas API — shapes, text, images, gradients, transformations, pixel manipulation, and offscreen rendering. Use when tasks involve generating images server-side (with node-canvas), creating charts, image compositing, watermarking, or browser-based drawing applications.
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TerminalSkills/skills☆ 172Updated Oct 14, 2026
Use when building a 2D web game with Phaser (3.x/4.x) or PixiJS 8 in TypeScript - framework vs renderer, Phaser scenes/game objects/arcade physics/groups as pools/scale manager/loader, scene shutdown cleanup, PixiJS 8 async init, Assets bundles, ticker units and destroy, and keeping rules in plain TS modules.
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makifbaysal/tasktrooper☆ 117Updated Oct 20, 2026
2D game development principles. Sprites, tilemaps, physics, camera.
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VoDaiLocz/kilo-kit-mcp☆ 28Updated Sep 13, 2026
Use when building 2D games in Python with pygame - game loop and delta time, sprites and groups, collision detection, drawing and surfaces, events and input, sound and fonts, camera, or performance optimization
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CodeAtCode/oss-ai-skills☆ 24Updated Oct 9, 2026
Convert between LaTeX and Microsoft Word for academic manuscripts in either direction, and assemble .tex from mixed sources. Fires on: converting .tex/LaTeX to Word/.docx ("tex to docx", "latex to word", "tex2docx", "convert to word", "pandoc convert"); converting .docx manuscripts to LaTeX for editing and back ("convert to latex", "manuscript", "footnotes", "reference doc", the docx-to-tex-to-docx round-trip / academic paper editing pipeline); high-fidelity delivery where plain pandoc loses tables, mangles cross-references, or fails on custom macros — booktabs/regression tables, OMML equations, cleveref, \estauto, \@@input, \thanks, TikZ, native Word tables, longtable, siunitx; and building .tex from mixed PDF/docx/LLM-generated sources. Replaces and reroutes the retired skills manuscript-editing-template-latex, latex-to-docx-fidelity, tex2docx, and latex-from-mixed-sources.
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kennethkhoocy/applied-micro-skills☆ 22Updated Sep 5, 2026
Unity 6 physics development guide. Use when working with Rigidbody, colliders, raycasting, triggers, collisions, joints, or physics simulation. Covers PhysX 5 (3D) and Box2D (2D) physics, FixedUpdate timing, layer masks, and contact data. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
用于构建或审查 Canvas 2D、Three.js/WebGL、React Three Fiber、GLSL shader、ShaderToy 到 WebGL 适配、2D/3D 可视化、游戏渲染、动画循环、GPU 资源清理或渲染性能。不要用于标准 DOM UI、已有图表库覆盖的图表或非图形类性能工作;中文触发词包括 Canvas、Three.js、WebGL、GLSL、Shader、3D、数据可视化、游戏。
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
Use when building or reviewing Canvas 2D, Three.js/WebGL, React Three Fiber, GLSL shaders, ShaderToy-to-WebGL adaptation, 2D/3D visualization, game rendering, animation loops, GPU resource cleanup, or rendering performance. Do not use for standard DOM UI, charts already covered by a chart library, or non-graphical performance work; Chinese triggers include Canvas, Three.js, WebGL, GLSL, Shader, 3D, data visualization, games.
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bovinphang/frontend-craft☆ 22Updated Sep 26, 2026
2D game development principles. Sprites, tilemaps, physics, camera.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026
Queries PharmGKB / CPIC / DPWG for drug-gene interactions; calls CYP2D6/CYP2C9/CYP2C19/DPYD/TPMT/NUDT15/UGT1A1/SLCO1B1 star alleles and phenotype with PharmCAT, Cyrius (CYP2D6 structural variants), Aldy, Stargazer; applies Caudle 2020 activity-score translation. Use when implementing pharmacogenomic-guided prescribing, applying CPIC vs DPWG guidance, screening HLA risk alleles for ICI / antiepileptics / abacavir, or interpreting compound TPMT+NUDT15 thiopurine risk.
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lilinji/GeneTind-Life-Skills☆ 15Updated Aug 21, 2026
Suggests real-time CGM over no CGM for outpatients with type 2 diabetes who use insulin and/or sulfonylureas and are at high risk for hypoglycemia to detect and prevent low glucose events. Consider when initiating CGM in T2D patients on insulin/SU with a history of severe hypoglycemia or impaired awareness of hypoglycemia (IAH).
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dromlakhani/MD2SKILL☆ 14Updated Oct 5, 2026
Suggests either continuous glucose monitor (CGM) or self-monitoring of blood glucose (SMBG) for pregnant individuals with type 2 diabetes. Triggers include decisions about glucose monitoring methods for pregnant patients with T2DM needing a monitoring strategy.
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dromlakhani/MD2SKILL☆ 14Updated Oct 5, 2026
2D game development principles. Sprites, tilemaps, physics, camera.
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sinhoneyy/master-skills☆ 14Updated Sep 5, 2026