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Results for “dynamic”

907 skills · sorted by relevance

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.

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thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Expert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

UI typography on Apple platforms — text styles and Dynamic Type, the San Francisco family (Pro/Rounded/Compact/Mono/New York + width axis), optical sizes, tracking vs kerning, leading adjustments, and custom-font scaling. Use when choosing fonts, building type hierarchy, fixing truncation/legibility, or making custom fonts respect Dynamic Type.

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rshankras/claude-code-apple-skills813Updated Jul 24, 2026

Amazon repricing strategy and Buy Box optimization. Competitive pricing analysis, dynamic pricing rules, margin protection strategies, repricing tool selection, and automated pricing workflows. Use when the user asks about Amazon repricing, pricing strategy, Buy Box optimization, competitive pricing, or dynamic pricing.

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nexscope-ai/Amazon-Skills781Updated Aug 26, 2026

Standardize dynamic application security testing for backend APIs, frontend web apps, and mobile clients. Covers ZAP, Nuclei, Nikto, sqlmap, ffuf, browser automation, mobile proxy interception, and AI-driven curl probes. Use when advising on or running dynamic security scans on local/staging environments.

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HoangNguyen0403/agent-skills-standard579Updated Oct 18, 2026

Create dynamic schema-based forms using @delon/form (SF component). Use this skill when building complex forms with validation, conditional rendering, async data loading, custom widgets, and multi-step workflows. Ensures forms follow JSON Schema standards, integrate with Angular reactive forms, support internationalization, and maintain consistent validation patterns across the application.

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aiskillstore/marketplace439Updated Oct 19, 2026

Maintain an online covariance over named series whose set changes over time (e.g. assets entering and leaving). Use when observations arrive as dicts keyed by name rather than fixed-length vectors. Wraps precise's keyed / FixedUniverse / DynamicUniverse adapters.

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microprediction/precise337Updated Oct 6, 2026

Fix Flutter TabController crash when dynamically showing/hiding tabs. Use when: (1) TabController rebuild causes "SingleTickerProviderStateMixin but multiple tickers were created", (2) Tabs need to appear/disappear based on feature flags or async state, (3) TabController.length changes at runtime based on provider state. The fix is to use TickerProviderStateMixin instead of SingleTickerProviderStateMixin.

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divinevideo/divine-mobile266Updated Oct 20, 2026

Dynamic MCP server discovery and code-mode execution via central registry. Use for multiple MCP integrations, tool discovery, progressive disclosure, or encountering MCP context bloat, changing server sets, large tool sets.

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secondsky/claude-skills231Updated Oct 19, 2026

Think and work like an expert Energy Storage / Battery Scientist. Use when a task calls for Energy Storage / Battery Scientist judgment. Reasons from interfacial thermodynamics, ion transport, SEI/CEI dynamics, and cell engineering constraints (N/P and E/S ratio, mass loading) through galvanostatic cycling, dQ/dV, GITT and EIS/DRT, operando XRD, and PyBaMM/Newman models, while treating Li plating, lithium-inventory loss, transition-metal crossover, and coin-cell artifacts as first-class failure modes.

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K-Dense-AI/scientific-agents218Updated Oct 3, 2026

The intersection of AI generation and performance marketing. This skill covers creating ad creatives at scale using AI tools—from static images to video ads to dynamic creative optimization—while maintaining the conversion focus that performance marketing demands. Traditional creative testing is slow: create 5 variants, wait weeks for data, iterate. AI-powered ad creative is fast: generate 50 variants in an hour, test simultaneously, learn in days, iterate continuously. The constraint is no longer production capacity—it's testing velocity and creative strategy. This skill bridges AI generation capability with advertising effectiveness, ensuring that AI-created ads don't just look good—they convert. Use when "AI ads, ad creative, performance creative, ad generation, creative testing, ad variants, DCO, dynamic creative, Meta ads, Google ads, ad fatigue, conversion creative, advertising, performance-marketing, creative-testing, ai-ads, conversion, paid-media, scale" mentioned.

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omer-metin/skills-for-antigravity168Updated Jan 22, 2026

游戏设计 (Game Design) — 设计游戏的规则 / 系统 / 机制 / 体验 的从业者认知操作系统 (以电子游戏为主, 含桌游 / 卡牌 / 棋盘游戏): 决定「玩家做什么、为什么有意义、每一刻的体验如何」的学科 —— 区别于游戏程序 (引擎 / 代码)、游戏美术 (视觉 / 音频)、游戏制作 (排期 / 预算 / 团队)。覆盖 (a) 核心设计理论与框架 (MDA 机制-动态-美学 Hunicke/LeBlanc/Zubek + Schell 的「透镜」+ Koster「乐趣即学习」理论 + Sid Meier「一连串有趣的决策」+ Salen & Zimmerman「有意义的游玩」/「二阶设计」/「魔法圈」+ Costikyan 论不确定性 + Suits/Huizinga 游戏哲学), (b) 系统与机制设计 (核心循环 + 游戏经济 sink/source/产出-消耗 + 正负反馈环 + 资源与成长系统 + 涌现 vs 脚本 Will Wright「可能性空间」+ Machinations 经济建模 Dormans + 支配 / 退化策略 + 正交设计 Garfield), (c) 关卡与遭遇设计 (灰盒 blockout + 节奏与张力 + 预告 telegraphing + 主线 vs 探索 + 环境叙事 + 锁钥 gating + 难度曲线), (d) 游戏手感与「juice」(Steve Swink《Game Feel》+ 即时响应 + 屏震 / 反馈 / 打磨 + 输入与镜头 + 「手感」是设计出来的不是附带的), (e) 玩家心理与 UX (Celia Hodent《The Gamer's Brain》+ 心流通道 挑战 vs 技能 Csikszentmihalyi/陈星汉 Jenova Chen + Bartle 玩家类型 + 动机与奖励节奏 + 新手引导 FTUE / 教学化 + 认知负荷 + 无障碍), (f) 平衡与调优 (Ian Schreiber《Game Balance》+ 对称 / 非对称 + 动态难度 DDA + 传递 / 非传递平衡 + nerf/buff + 消除支配策略 + 测试驱动调优), (g) 叙事与任务设计 (ludonarrative 失调 / 和谐 + 环境与系统叙事 + 分支 vs 线性 + Amy Hennig 角色驱动 + 任务结构), (h) 以玩家为中心的迭代流程 (Tracy Fullerton《Game Design Workshop》playcentric + 纸面原型 + 垂直切片 + 测试协议「看而不说 / 你不是你的玩家」+ 快速迭代 + game jam), (i) 类型与形态工艺 (roguelike/roguelite 与程序生成 Derek Yu + 平台跳跃 + RPG 系统 + 策略 4X + 解谜设计 Jonathan Blow + 多人 / PvP 平衡 + 桌游 / 卡牌设计 Reiner Knizia/Richard Garfield/Brenda Romero), (j) F2P / 长线运营 / 商业化设计 (核心 / 元 / 经济循环 + 抽卡 gacha / 开箱 loot box / 战令 battle pass 机制 + 留存 D1/D7/D30 + 转化 + 鲸鱼 + live ops 内容节奏 —— 并诚实处理掠夺式暗黑模式 / 强迫循环 / 剥削式商业化的伦理), (k) 设计师角色与工艺职业 (系统 / 关卡 / 叙事 / UX 设计师之分 + 通才 vs 专才 + 独立作者 vs 3A 团队 + 设计文档 + 传达设计意图 + GDC 工艺社区)。跨 3A / 独立 / 手游 F2P / 桌游。不含 游戏程序 / 引擎 (Unity/Unreal 编码 / 图形 / 网络同步) / 游戏美术 / 动画 / 音频 / 游戏制作 / 项目管理 / 排期 / QA / 游戏作为生意 / 发行 / 市场 / 电竞运营为终点 / 泛泛「我想做游戏」的 game-dev 教程 —— 本 skill 是「设计」学科: 规则 / 系统 / 机制 / 体验。 (Game Design — the cognitive operating system of practitioners who design the rules, systems, mechanics, and experiences of games (video games primarily, plus tabletop/board/card games): the discipline of deciding WHAT the player does, WHY it is meaningful, and HOW the moment-to-moment experience feels — distinct from game programming (builds the engine/code), game art (visuals/audio), and game production (schedule/budget/team). Covers (a) core design theory & frameworks (MDA Mechanics-Dynamics-Aesthetics Hunicke/LeBlanc/Zubek, Schell's Lenses, Koster's theory of fun = learning, Sid Meier 'a series of interesting decisions', Salen & Zimmerman 'meaningful play'/'second-order design'/'magic circle', Costikyan on uncertainty, Suits/Huizinga play philosophy), (b) systems & mechanics design (core loops, game economy sink/source/faucet-drain, feedback loops positive/negative, resource & progression systems, emergence vs scripting Will Wright 'possibility space', Machinations economy modeling Dormans, dominant/degenerate strategy, orthogonal design Garfield), (c) level & encounter design (blockout/greybox, pacing & tension, telegraphing, critical path vs exploration, environmental storytelling, gating & lock-and-key, difficulty curve), (d) game feel & juice (Steve Swink 'Game Feel', moment-to-moment responsiveness, screenshake/feedback/polish, input & camera, the 'feel' is designed not incidental), (e) player psychology & UX (Celia Hodent 'The Gamer's Brain', flow channel challenge-vs-skill Csikszentmihalyi/Jenova Chen, Bartle player types, motivation & reward schedules, onboarding/FTUE/tutorialization, cognitive load, accessibility), (f) balancing & tuning (Ian Schreiber 'Game Balance', symmetry/asymmetry, dynamic difficulty adjustment DDA, transitive/intransitive balance, nerf/buff, dominant strategy elimination, playtesting-driven tuning), (g) narrative & quest design (ludonarrative dissonance/harmony, environmental & systemic storytelling, branching vs linear, Amy Hennig character-driven, quest structure), (h) player-centric iterative process (Tracy Fullerton 'Game Design Workshop' playcentric design, paper prototyping, vertical slice, playtesting protocol 'watch don't talk / you are not your play

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swaylq/master-skill162Updated Sep 6, 2026

This skill channels the strategic and empathetic reasoning of Whitney Wolfe Herd, founder and CEO of Bumble. Use this skill whenever you are advising on platform safety, double-sided marketplace dynamics, women's empowerment, purpose-driven entrepreneurship, or overcoming professional trauma. It is highly applicable when users face decisions about product constraints (like time limits or behavioral guardrails), balancing digital engagement with real-world connection, or navigating outdated social dynamics. Reach for this skill to help users shift from 'me to we,' engineer kindness into their products, and focus on core inputs rather than vanity metrics.

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K-Dense-AI/mimeographs129Updated Aug 19, 2026

Map meeting-specific power dynamics, influence ranking, and tactical recommendations.

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itseffi/agentic-os117Updated Oct 7, 2026

AI Builder の AI プロンプト(GPT Dynamic Prompt)を Dataverse API で作成し、Copilot Studio エージェントにツール(アクション)として追加する。Power Automate フローとの統合パターンも含む。

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geekfujiwara/CodeAppsDevelopmentStandard74Updated Oct 19, 2026

Core programming concepts from variables through recursion. Covers data types (integers, floats, strings, booleans, arrays, objects), variables and scope (lexical, dynamic, block, function, global), control flow (conditionals, loops, pattern matching), functions (parameters, return values, closures, higher-order functions), recursion (base cases, call stack, tail recursion, mutual recursion), type systems (static vs dynamic, strong vs weak, type inference, generics), and error handling (exceptions, Result types, defensive programming). Use when teaching, reviewing, or diagnosing issues with fundamental programming constructs.

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Tibsfox/gsd-skill-creator71Updated Jul 20, 2026

Dynamically discover and load ACSet reference skills in dependency-optimal order using GitHub interactome analysis. Use when loading the acsets skill and needing its validation, generation, and coordination partners resolved automatically with GF(3) conservation guarantees.

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plurigrid/asi70Updated Jul 10, 2026

Generates social media graphics and OG images dynamically via Bannerbear REST API. Manages template modifications, font layers, and signed URL generation for on-the-fly image personalization.

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agentskillexchange/skills54Updated Oct 20, 2026

Use to run a dynamic, goal-driven workflow — orchestrate a multi-step goal by composing skills, tools, and MCPs, with a quality gate and verification at each step. Trigger on "/workflow", "run the <name> workflow", "orchestrate X", or a multi-step recurring goal ("draft the investor update", "give me my morning brief"). Follows references/sops/dynamic-workflows.md and the wf-*.md cards. Respects the autonomy/cadence gate (auto on reversible/internal, draft-then-approve on external/regulated).

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alirezarezvani/gaios49Updated Jun 7, 2026

Monitors private credit market evolution with AUM growth, competitive dynamics, and spread convergence with broadly syndicated markets. Use when analyzing private credit trends, tracking market evolution, or assessing competitive positioning.

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CaseMark/skills45Updated Oct 17, 2026

Evaluates middle-market lending environment with competition analysis, spread trends, and deal structure evolution. Use when analyzing middle-market lending, tracking competitive dynamics, or assessing market conditions.

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CaseMark/skills45Updated Oct 17, 2026

Evaluates lock-up expiration impact with float analysis, insider selling patterns, and supply overhang assessment. Use when analyzing lock-up expirations, modeling supply dynamics, or assessing post-IPO trading patterns.

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CaseMark/skills45Updated Oct 17, 2026

Evaluates claims trading market with trading levels, holder identification, and blocking position analysis. Use when analyzing claims markets, tracking distressed debt trading, or evaluating ad hoc group dynamics.

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CaseMark/skills45Updated Oct 17, 2026