Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.
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omer-metin/skills-for-antigravity☆ 169Updated Jan 22, 2026
Sentence-level and section-level craft for instructions Claude will actually follow, in any container — project instructions, a standalone prompt, or skill body text. Use when the text exists or is being drafted and the question is quality: "why is Claude ignoring this instruction", "rewrite this prompt so it works", "improve my project instructions", "make this instruction stick", "is this too prescriptive", "how much structure does Sonnet need versus Opus". Covers imperative construction, positive framing, strategic-versus-procedural calibration per model, extended thinking, complexity scaling, and a quality checklist. For deciding WHICH container the instruction belongs in, use crafting-instructions. For building, testing and packaging a whole skill directory, use creating-skill.
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oaustegard/claude-skills☆ 154Updated Oct 21, 2026
Distill Opus-level reasoning into optimized instructions for Haiku 5.5 (and Sonnet). Generates explicit, procedural prompts with n-shot examples that maximize smaller model performance on a given task. Use when user says "down-skill", "distill for Haiku", "optimize for Haiku", "make this work on Haiku", "generate Haiku instructions", or needs to delegate a task to a smaller model with high reliability.
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oaustegard/claude-skills☆ 154Updated Oct 21, 2026
Create and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
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RobLe3/cc-blender-skill☆ 112Updated Oct 13, 2026
Expert guide for modern web shaders: Three Shading Language (TSL), WebGPU WGSL, Compute Shaders, and WebGL GLSL in Three.js and Babylon.js. Covers procedural generation, compute kernels, and post-processing / Panduan ahli shader web modern: TSL, WGSL, Compute Shader, dan GLSL.
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roedyrustam/vibes-plug☆ 110Updated Oct 21, 2026
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
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archibate/dotfiles-opencode☆ 108Updated Apr 29, 2026
Creates or improves an Agent Skill by defining a precise trigger boundary, concise procedural instructions, progressive-disclosure references, deterministic helpers, routing evals, and validation evidence. Use when authoring or reviewing SKILL.md, skill metadata, bundled references, or skill packaging. Not for ordinary project documentation or application code.
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thiientv/godmode☆ 99Updated Aug 26, 2026
Provide graduated assistance from abstract conceptual nudge to concrete procedural step, with reflection required before each escalation. Teaches help-seeking as a skill and prevents direct-answer shortcuts.
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nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Write GLSL fragment shaders for procedural graphics. Topics: shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, animations. Use for generative art, textures, visual effects, WebGL, Three.js shaders.
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manhvann/codexkit☆ 89Updated Aug 29, 2026
How-To guide patterns for documentation - task-oriented guides for users with specific goals. Use when writing a how-to/howto guide, task guide, procedural guide, step-by-step guide, or how-to documentation. Builds on the docs-style core writing principles.
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existential-birds/beagle☆ 84Updated Sep 16, 2026
CASS Memory System - procedural memory for AI coding agents. Three-layer cognitive architecture with confidence decay, anti-pattern learning, cross-agent knowledge transfer, trauma guard safety system. Bun/TypeScript CLI.
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Dicklesworthstone/agent_flywheel_clawdbot_skills_and_integrations☆ 73Updated Sep 6, 2026
Deliberate practice as a rigorous training method distinct from ordinary repetition. Covers Ericsson's four conditions (specific goals, full attention, immediate feedback, repetition at the edge of current ability), the role of mental representations, coach-directed vs. self-directed practice, the plateau escape pattern, and practical drill design for procedural skills. Use when designing practice sets, diagnosing why practice is no longer producing gains, or distinguishing productive effort from busywork.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Distributional analysis of environmental benefits and burdens across communities. Covers the historical origins of environmental justice in the U.S. civil rights tradition, siting and exposure disparities, indigenous rights and land stewardship, climate justice at global and intergenerational scales, procedural vs. distributional vs. recognition justice, and the environmental justice screening tools used by regulators. Use when analyzing who bears environmental harm and who receives environmental benefit, or when designing interventions whose distributional consequences matter.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Digital art tools, techniques, and workflows for art education. Covers raster and vector workflows, digital painting, photo manipulation, generative and procedural art, 3D modeling and rendering, pixel art, the relationship between traditional skills and digital execution, and ethical considerations of AI-generated imagery. Use when working with digital tools, evaluating digital art, or bridging traditional art concepts into digital practice.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Analyze and improve processes or systems using an explicit semantic model, adaptive instruction resolution, evidence-driven change, and claim-level validation. Use when reviewing process quality, resolving ambiguity or gaps, deciding how much procedural detail is necessary, or validating consequential process behavior.
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Jamie-BitFlight/claude_skills☆ 67Updated Oct 20, 2026
ALIGN-video for Codex. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
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wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 46Updated Oct 17, 2026
ALIGN-video for Claude Code with independent Codex adversarial review. Create or revise a video through agent-authored code, rendering, editing and fresh-context audiovisual review, without image, video or music generation models. Use for reference-led animation, procedural films, motion design, explainers, construction replays, and continuing an existing coded-video project. Carries the work from reference study and animatic through a finished, reproducible film; supports explicitly requested self-review when appropriate.
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wanshuiyin/ALIGN-Agentic-Loop-Image-GeneratioN☆ 46Updated Oct 17, 2026
Deep receptive attention to extract intent beyond literal words. Maps active listening from counseling psychology to AI reasoning: clearing assumptions, attending to full signal, parsing multiple layers (literal, procedural, emotional, contextual, constraint, meta), reflecting understanding, noticing what is unsaid, and integrating the whole picture. Use when a user's request feels ambiguous, when context suggests something different from the literal words, when previous responses have missed the mark, or before beginning a large task where misunderstanding intent would waste significant effort.
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pjt222/agent-almanac☆ 42Updated Oct 21, 2026
Generate Rocaille-style domain warping shaders, mouse-reactive liquid logo effects, depth-map parallax heroes (Astryx-style hover-reactive statues), and stable fluid simulations over live DOM. Four modes — rocaille, liquid-logo, astryx-statue, fluid-dom. Triggers on shader art, depth parallax, hover-reactive depth map, statue hero, fluid sim, liquid logo, WebGL visualization, procedural background, pointer-reactive fluid.
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tdimino/claude-code-minoan☆ 41Updated Oct 20, 2026
Architect persistent, searchable memory for agents — episodic, semantic, and procedural stores with retrieval, consolidation, and forgetting policies. Use when designing how an agent remembers across sessions.
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aicodedecode/awesome-muse-skills☆ 25Updated Oct 10, 2026
Use when a task needs the judgment of a court, municipal, or license clerk — checking a pro se filing for procedural completeness, calculating a court filing fee or fee-waiver eligibility, processing a license or permit application against an eligibility checklist, determining whether a case record is public or sealed, or making a docket entry.
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wonsukchoi/domain-experts☆ 22Updated Oct 19, 2026
Use when a task needs the judgment of a Postsecondary Chemistry Teacher — grading a lab report where the numeric result misses the "expected" value but the methodology is sound, distinguishing a conceptual misunderstanding from an arithmetic slip on a problem set, deciding how much procedural freedom to give students on an open-ended lab, or vetting whether a demo/lab procedure is safe to run in this specific room.
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wonsukchoi/domain-experts☆ 22Updated Oct 19, 2026
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.
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datit309/supergraph☆ 21Updated Oct 18, 2026
Audit game level design systems and procedural generation -- BSP room subdivision, Wave Function Collapse tile placement, cellular automata cave generation, Perlin noise terrain, chunk stitching, seed determinism, difficulty scaling curves, pacing rhythm (tension/rest analysis).
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tinh2/skills-hub-registry☆ 20Updated Sep 5, 2026