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Results for “adaptive”

297 skills · sorted by relevance

Apply step-by-step analysis for complex problems with revision capability. Use for multi-step reasoning, hypothesis verification, adaptive planning, problem decomposition, course correction.

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withkynam/vibecode-pro-max-kit1.2KUpdated Jun 21, 2026

Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.

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scenario-labs/skills1.1KUpdated Oct 20, 2026

Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".

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scenario-labs/skills1.1KUpdated Oct 20, 2026

Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.

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scenario-labs/skills1.1KUpdated Oct 20, 2026

Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.

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am-will/codex-skills1KUpdated Jul 15, 2026

app-builder

Official · MicrosoftFree

Builds and edits a model-driven Power Apps app from a natural-language intent — tables, columns, relationships, adaptive forms with sub-grids, views, Choice-column charts, business rules, business process flows, generative page intents for overview/dashboard surfaces, and an app module + sitemap. Runs an interactive authoring flow with plan approval and can download a deployed app back into an editable spec to change it. Use when the user says "build an app for X", "create a model-driven app", "make me an app to manage Y", "add a business process flow", or "edit/add to my app". Do not use it for a generic web or React app or website, Power Pages, canvas apps, or Power Automate, or when the user rules out Power Platform, Dataverse, or model-driven apps (for example "no Power Platform"). This skill stands alone and does not require /genpage — but for a standalone generative page added to an app that already exists, use /genpage instead.

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microsoft/power-platform-skills1KUpdated Oct 21, 2026

Implement navigation in Jetpack Compose using Navigation 3. Use when asked to build state-driven navigation, manage back stacks, scope ViewModels, implement adaptive layouts, or migrate from Navigation Compose.

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new-silvermoon/awesome-android-agent-skills984Updated Jul 28, 2026

Explain and configure individual spacing algorithms using student performance data and forgetting curves. Use when personalising retention schedules in adaptive learning platforms.

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GarethManning/education-agent-skills885Updated Aug 29, 2026

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.

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thedivergentai/Game-Dev-Agentic-Skills876Updated Oct 17, 2026

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.

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thedivergentai/Game-Dev-Agentic-Skills876Updated Oct 17, 2026

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.

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thedivergentai/Game-Dev-Agentic-Skills876Updated Oct 17, 2026

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Use when a phase has unresolved decisions before planning and no CONTEXT.md exists. Asks adaptive questions on the phase's gray areas and writes {phase_num}-CONTEXT.md with locked decisions; --auto, --chain, --power change the questioning.

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coco-research/coco846Updated Oct 20, 2026

Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.

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ruvnet/agentic-flow823Updated Oct 12, 2026

Implement adaptive learning with ReasoningBank for pattern recognition, strategy optimization, and continuous improvement. Use when building self-learning agents, optimizing workflows, or implementing meta-cognitive systems.

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ruvnet/agentic-flow823Updated Oct 12, 2026

Zero-config goal-to-tasks engine (the Atlas engine). Takes any goal (software, pentest, business, learning), runs adaptive discovery via brainstorming, generates a validated spec, parses into TaskMaster tasks, and hands off to execution. Use when user says "PRD", "product requirements", "I want to build", invokes /atlas, or wants task-driven development.

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anombyte93/prd-taskmaster606Updated Aug 14, 2026

Phase 1 of the prd-taskmaster pipeline: brainstorm-driven discovery. Delegates to superpowers:brainstorming in Interactive Mode (one adaptive question at a time), or self-brainstorms in Autonomous Mode when no user is present. Intercepts before the brainstorming chain hands off to writing-plans — this skill owns the exit. Extracts constraints, calibrates scale (Solo / Team / Enterprise), and advances the pipeline to GENERATE.

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anombyte93/prd-taskmaster606Updated Aug 14, 2026

go

Free

Zero-config goal-to-tasks engine. Takes any goal (software, pentest, business, learning), runs adaptive discovery, generates a validated spec, parses into TaskMaster tasks, creates an implementation plan, and executes with built-in CDD verification. Use when user says "PRD", "product requirements", "I want to build", or any goal-driven phrase.

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anombyte93/prd-taskmaster606Updated Aug 14, 2026

Security-focused differential code review with blast radius analysis, risk-adaptive depth (DEEP/FOCUSED/SURGICAL), git history correlation, and structured finding format. Adapted from Trail of Bits. Use when reviewing PRs, commits, or code changes for security implications.

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vibeeval/vibecosystem538Updated Aug 9, 2026

Implements media and file management components including file upload (drag-drop, multi-file, resumable), image galleries (lightbox, carousel, masonry), video players (custom controls, captions, adaptive streaming), audio players (waveform, playlists), document viewers (PDF, Office), and optimization strategies (compression, responsive images, lazy loading, CDN). Use when handling files, displaying media, or building rich content experiences.

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ancoleman/ai-design-components525Updated Dec 11, 2025

Run or resume the complete Standard mathematical-modeling workflow from contest files through reproducible evidence, adaptive formal writing, native-equation Word output, and final render QA. Use as the entry point for complete-paper requests.

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yushui2022/MathModel-Skill456Updated Oct 19, 2026

Industry-adaptive B2B newsletter creation with stage, role, and geography-aware workflows

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BrianRWagner/ai-marketing-claude-code-skills445Updated Mar 19, 2026