Use when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox, level gym, modular kit and prefab placement, set dressing, landmarks and player guidance, the island's edge, spline roads, WFC, fog, additive scene streaming, or a world that hitches, pops in, leaks memory or runs slow on mobile. Keywords: Terrain, TerrainData, ProBuilder, blockout, graybox, modular kit, NavMesh, LoadSceneAsync, open world.
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scenario-labs/skills☆ 1.1KUpdated Oct 20, 2026
Author, validate, publish, and test Power BI paginated reports in the RDL format. Automatically invoke when the user mentions "paginated report", "RDL", ".rdl", "Report Builder", "Power BI Report Builder", "SSRS report", "PBIRS", "Power BI Report Server", or asks to "create a paginated report", "build an invoice/statement report", "make a print-perfect report", "connect a paginated report to a semantic model", "edit an RDL file", "publish an .rdl", or "render a paginated report to PDF/Excel".
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data-goblin/power-bi-agentic-development☆ 1.1KUpdated Oct 18, 2026
当用户说想做一个视频、宣传片、产品演示、动画短片、抖音/YouTube 内容,或者说要改分镜、调节奏、换镜头、调字幕、加配音、改转场时使用。通过苏格拉底式追问收集视频需求,主动激发渲染层的全部能力(TTS / 字幕 / 3D / shader / 音频反应等),输出标准化的 video-spec.md 用于渲染。
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feicaiclub/video-spec-builder☆ 1KUpdated May 18, 2026
Creates, updates, and deploys Power Apps generative pages for model-driven apps using React v17, TypeScript, and Fluent UI V9. Orchestrates specialist agents for planning, entity creation, and code generation. Use it when user asks to build, retrieve, or update a page in an existing Microsoft Power Apps model-driven app. Use it when user mentions "generative page", "page in a model-driven", or "genux". This skill stands alone and does not require /app-builder — but if the user wants a whole app built (tables, forms, views, sitemap) rather than pages for an app that already exists, use /app-builder instead.
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microsoft/power-platform-skills☆ 1KUpdated Oct 20, 2026
Designing build-your-own product configurators (Tesla-style, custom-pricing, plan-builders) with constraint logic, real-time pricing, validation, and save-and-share mechanics. Honest about infinite-options (decision paralysis), canned-bundles-only (no real customization), and guided-configuration (smart defaults plus meaningful constraints plus escape hatches) patterns. Triggers on configurator design, build-your-own, custom configuration, plan builder, product customizer, configuration tool. Also triggers when users abandon mid-configuration, when configurator conversion is poor, or when a configurator is being scoped for the first time.
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rampstackco/claude-skills☆ 976Updated Oct 19, 2026
Build Amazon Machine Images (AMIs) with Packer using the amazon-ebs builder. Use when creating custom AMIs for EC2 instances.
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hashicorp/agent-skills☆ 902Updated Oct 5, 2026
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF -> Collision), (3) Optimize procedural geometry headlessly (CSG -> Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOT_PATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Build professional data packs for A-share investment banking deals — M&A due diligence, IC materials, company profiles. Adapted from the original datapack-builder skill for Chinese data sources (AkShare, 巨潮, exchange filings) and CAS accounting. Triggers on "A股数据包", "投行数据包", "datapack China", "due diligence pack A-share", or "IC data pack [company]".
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jwangkun/claude-for-financial-services-cn☆ 840Updated Sep 14, 2026
Use the Blitz API to find decision-makers at specific companies when you already have a list of company domains. Best for SMB owner-finding, domain-to-people lookup, or supplementing Prospeo results. Outputs a CSV you can feed to the /list-builder Phase 5 or directly to /cold-email-starter-kit for Smartlead upload. Use when your targeting is company-first (not title-first).
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growthenginenowoslawski/coldoutboundskills☆ 772Updated Oct 6, 2026
Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.
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OSideMedia/higgsfield-ai-prompt-skill☆ 767Updated Sep 27, 2026
Build multi-sequence email automation flows with branching logic. Triggers on: "build email automation", "create email funnel", "email automation flow", "welcome series with branches", "conditional email sequence", "set up automation", "email workflow builder", "segmented email flow", "advanced email sequence", "nurture funnel", "cart abandonment sequence", "win-back email flow".
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Affitor/affiliate-skills☆ 731Updated Oct 20, 2026
Decision guide for delegating to caveman-style subagents. Tells the main thread WHEN to spawn `cavecrew-investigator` (locate code), `cavecrew-builder` (1-2 file edit), or `cavecrew-reviewer` (diff review) instead of doing the work inline or using vanilla `Explore`. Subagent output is caveman-compressed so the tool-result injected back into main context is ~60% smaller — main context lasts longer across long sessions. Trigger: "delegate to subagent", "use cavecrew", "spawn investigator/builder/reviewer", "save context", "compressed agent output".
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stevesolun/ctx☆ 588Updated Oct 15, 2026
Look up an R package's live status on cran.r-project.org - submission/review state (queue, human review, waiting, archived, past version's fate) or R CMD check results (OK/NOTE/WARN/ERROR per platform). Use for "what's the CRAN status of X", "did X get accepted/rejected", "is X passing CRAN checks", "when was version Y archived", "did win-builder get my package", "is win-builder processing my submission".
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posit-dev/skills☆ 542Updated Oct 16, 2026
Build, upgrade, and operate Aspire 13.5.x C# or TypeScript application hosts with the current CLI, AppHost, ServiceDefaults, integrations, dashboard, testing, MCP, and deployment patterns for distributed apps. USE FOR: Aspire.AppHost.Sdk, Aspire.Hosting.*, DistributedApplication.CreateBuilder, apphost.mts, createBuilder, WithReference, WaitFor, AddProject, AddRedis, AddPostgres, aspire run, aspire init, aspire. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
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managedcode/dotnet-skills☆ 490Updated Oct 20, 2026
Turns an idea into a working, user-testable prototype with AI builders (Lovable, v0, Bolt, Replit, Cursor, Claude Code) and gets you unstuck when the tool breaks. Produces a Prototype Brief with a build-prompt pack, a debugging log and a user-test plan. Use for 'vibe coding', 'build a prototype', 'prototype this feature', 'Lovable prompt', 'my AI builder is stuck', 'prototype instead of a PRD', or 'demo for users'. Draws on 44 Lenny's Podcast guests incl. Lazar Jovanovic, Zevi Arnovitz and Guillermo Rauch.
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menkesu/awesome-pm-skills☆ 446Updated Oct 6, 2026
Add a new OSGi configuration property to the oak-store-document module. Modifies Configuration.java, DocumentNodeStoreService.java, DocumentNodeStoreBuilder.java, RDBDocumentNodeStoreBuilder.java, Utils.java, and all relevant test files with 90%+ coverage.
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apache/jackrabbit-oak☆ 413Updated Oct 20, 2026
Routes Convex work to the right builder skill and covers the handful of rules that apply everywhere: validators on every function, withIndex over filter, idempotent mutations, internal functions for scheduling. Use when a task mentions Convex and no more specific skill matches, or as the first stop before picking one.
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waynesutton/builder-skills☆ 406Updated Sep 28, 2026
Builds a new Claude Code skill from scratch through a relentless, evidence-based interview that walks the skill's design tree decision-by-decision — entity fit, use cases, name, description, workflow steps, tools, and progressive-disclosure layout — then reviews the finished skill against the plugin-building guidance and applies every fix it finds. Use when creating, authoring, scaffolding, designing, or drafting a new skill or slash command. Does not build an agent or subagent — use agent-builder. Does not serve, vendor, or refresh the authoring guidance itself — use guidance.
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testdouble/han☆ 320Updated Oct 17, 2026
Builds a new Claude Code agent (subagent) from scratch through a relentless, evidence-based interview that walks the agent's design tree decision-by-decision — entity fit, domain focus and vocabulary, role identity, anti-patterns, description, model tier, tools, and self-containment — then reviews the finished agent against the plugin-building guidance and applies every fix it finds. Use when creating, authoring, scaffolding, designing, or drafting a new agent or subagent. Does not build a skill or slash command — use skill-builder. Does not serve, vendor, or refresh the authoring guidance itself — use guidance.
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testdouble/han☆ 320Updated Oct 17, 2026
Build original LangGraph agents for Warden Protocol and prepare them for publishing in Warden Studio. Use this skill when users want to: (1) Create new Warden agents (not community examples), (2) Build LangGraph-based crypto/Web3 agents, (3) Deploy agents via LangSmith Deployments or custom infra, (4) Participate in the Warden Agent Builder Incentive Programme (open to OpenClaw agents), or (5) Integrate with Warden Studio for Agent Hub publishing.
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skillmds/skillmd☆ 249Updated Oct 14, 2026
Builds, edits, and analyzes workflows and skills. Use when the user requests to "build a workflow", "modify a workflow", "quality check workflow", or "analyze skill".
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bmad-code-org/bmad-builder☆ 215Updated Sep 25, 2026