3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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diegosouzapw/awesome-omni-skills☆ 162Updated Jul 8, 2026
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
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diegosouzapw/awesome-omni-skills☆ 162Updated Jul 8, 2026
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
The English summary is being prepared. Showing the original description.
diegosouzapw/awesome-omni-skills☆ 162Updated Jul 8, 2026
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
The English summary is being prepared. Showing the original description.
diegosouzapw/awesome-omni-skills☆ 162Updated Jul 8, 2026
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
The English summary is being prepared. Showing the original description.
diegosouzapw/awesome-omni-skills☆ 162Updated Jul 8, 2026
3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
The English summary is being prepared. Showing the original description.
diegosouzapw/awesome-omni-skills☆ 162Updated Jul 8, 2026
Design a professional development session using adult learning principles with active teacher engagement. Use when planning INSET days, CPD workshops, or staff training sessions.
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nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Tags harness-decomposed curriculum items (KUDs, LTs, criteria) with a school's developmental band metadata while preserving source voice and labels. Supply the band schema; the skill derives mapping rules from it.
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nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Synthesise completed KUD charts into a developmental progression matrix and per-competency narrative sections. Use when you need a programme-level view of how knowledge, understanding, and performance develop across bands.
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nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Design a developmental band system mapping student growth from early childhood through upper secondary. Use when building competency-based curriculum architecture for a school or programme.
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nota-america/forgecat-agent-profiles☆ 92Updated Sep 24, 2026
Run the complete 5-step development workflow: focus problem → prevent over-development → test-first (TDD) → document → smart commit. Use when starting a new feature, or when the user runs /workflow or asks for the full development flow.
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claude-world/director-mode-lite☆ 80Updated Aug 31, 2026
Economics of low-income countries and the structural transformation from agrarian poverty to industrial prosperity. Covers growth models (Solow, endogenous growth, unified growth theory), the role of institutions (inclusive vs. extractive), inequality measurement and dynamics (Gini, Lorenz curve, Kuznets), poverty traps and their mechanisms (nutritional, financial, geographical), foreign aid debates, and the capability approach as an alternative development metric. Use when analyzing why some countries are rich and others poor, evaluating development interventions, or reasoning about the relationships between growth, inequality, institutions, and human well-being.
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Tibsfox/gsd-skill-creator☆ 71Updated Jul 20, 2026
Create and configure slash commands for Claude Code — the legacy .claude/commands/ format. Use when asked to "create a slash command", "add a command", "write a custom command", "define command arguments", "use command frontmatter", "organize commands", "create command with file references", "interactive command", "use AskUserQuestion in command", or for guidance on slash command structure, YAML frontmatter fields, dynamic arguments, bash execution in commands, user interaction patterns, or command development best practices. Commands are the legacy format superseded by skills — for new development prefer /plugin-creator:skill-creator
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Jamie-BitFlight/claude_skills☆ 67Updated Oct 20, 2026
Routes to the correct dh skill entry point by intent. Use when unsure which development-harness skill to invoke, starting a development workflow, or invoking /dh directly. Covers capture, groom, plan, execute, single task, quality gates, and milestone routing.
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Jamie-BitFlight/claude_skills☆ 67Updated Oct 20, 2026
Story Driven Development workflow. Use this skill whenever working in a project that has `.sdd/config.yaml`, or when the user mentions SDD, sdd sync, story driven development, spec-driven development, change requests, bugs, or asks to implement a feature described in `product/` or `system/`. Also trigger on phrases like "sync the docs", "mark synced", "apply this CR", "fix this bug" when an SDD project is detected.
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sifter-ai/sifter☆ 54Updated Sep 17, 2026
Build and maintain a library collection through acquisitions, weeding (deaccessioning), collection assessment, reader advisory, and interlibrary loan coordination. Covers selection criteria, collection development policies, the CREW/MUSTIE method for weeding, usage analysis, and responsive collection management. Use when building a new collection with a defined scope and budget, assessing an existing collection for gaps or outdated materials, when shelves are overcrowded and systematic weeding is needed, or when establishing a formal collection development policy.
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pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Orchestrates 6-phase SDLC pipeline (discovery, requirements, architecture, workstreams, implementation, summary) for guided feature development. Use when user runs /core:develop command, requests spec-driven development, wants to create implementation plans with architecture decisions, or mentions "SDLC", "spec-driven", "plan feature", "development pipeline". Supports plan persistence, wave-based resume, autonomous mode, and architecture/implementation verification.
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joaquimscosta/arkhe-claude-plugins☆ 21Updated Oct 16, 2026
Use when a subscriber admin is installing, upgrading, or rolling back a managed package (1GP or 2GP) sourced from AppExchange or a private install URL — covers pre-install evaluation, sandbox dry runs, license and dependency checks, the install/upgrade audit trail, post-install configuration the package's InstallHandler cannot perform, and uninstall fallback. NOT for building managed packages as an ISV (use devops/managed-package-development), unlocked-package development (use devops/unlocked-package-development), or AppExchange listing setup. Trigger keywords: InstalledPackage, installedPackages, securityType, activateRSS, sf package install, sf package installed list, PackageLicense, UserPackageLicense, AllowedLicenses, UsedLicenses, push upgrade, PackageSubscriber, namespace prefix, 04t, certified managed package limits.
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PranavNagrecha/AwesomeSalesforceSkills☆ 19Updated Oct 20, 2026
Cooperative vibe coding across machines — real-time collaborative development with humans and AI agents. Covers current tools (Live Share, Code With Me, Zed, Cursor multiplayer, tmux), git-based async patterns, AI agent coordination, and the aspirational future of multi-human multi-agent development. Activate on: "pair programming", "vibe coding together", "collaborative coding", "mob programming", "remote pairing", "code together", "multiplayer coding", "Live Share", "Code With Me", "ensemble programming", "cooperative development". NOT for: building a real-time collaboration ENGINE (use real-time-collaboration-engine), git workflow mechanics (use git-best-practices), single-user AI coding assistance (use prompt-engineer).
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Expert-level developmental biology covering embryogenesis, cell fate determination, morphogen gradients, organogenesis, stem cells, and regenerative medicine.
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luokai0/ai-agent-skills-by-luo-kai☆ 13Updated May 6, 2026
This skill should be used when developing code using Test-Driven Development (TDD) methodology. Use this skill when the user wants to write tests first before implementation, needs guidance on the red-green-refactor cycle, or explicitly requests TDD-style development. Triggers include requests like "develop this feature using TDD", "write tests first", "help me with test-driven development", or "implement this following TDD practices". The skill guides through writing failing tests, implementing minimal code to pass, and refactoring while maintaining test coverage.
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takusaotome/claude-skills-library☆ 9Updated Oct 5, 2026
Office Scripts (Excel Online / Microsoft 365) development expert skill. Covers platform limitations, ExcelScript API patterns, testing strategy (lib + Vitest), and 13 real-world bug patterns discovered during production development. Trigger words: Office Scripts, ExcelScript, Excel Online, Office Script development, TypeScript Excel, Excel automation, CalculateRequirements, ImportCsvData
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takusaotome/claude-skills-library☆ 9Updated Oct 5, 2026
How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game Critic)? Who does which subtask? What does a development chain (concept → backend → frontend → polish → test) look like? How do you write a Game Design Document / KONZEPT.md? How do several (AI) agents divide up a game? Also trigger on "plan a new game", "create Game Design Document", "which roles do I need for my game", "development workflow for a game", "who tests the game", "structure a game idea", "Roblox genre/monetization".
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ellmos-ai/skills☆ 8Updated Oct 19, 2026
8-phase development cycle: Feature requests, current state, functional planning, frontend, backend planning, backend code, tests, use cases. Iterative framework for systematic software development.
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ellmos-ai/skills☆ 8Updated Oct 19, 2026