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Results for “nemo”

173 skills · sorted by relevance

Guides you through setting up RWKV, generating text, processing long documents in chunks, and fine-tuning models. Explains how to carry context between steps and compare memory use with Transformer models.

  • Build streaming text generation
  • Process long documents in chunks
  • Plan RWKV fine-tuning
Orchestra-Research/AI-Research-SKILLs13.8KUpdated Oct 11, 2026

Find skills for tasks involving NVIDIA products or GPU computing using the live catalog. Get up to three relevant recommendations, with reasons, installation commands, and starter prompts; installation requires explicit approval.

  • Find a skill for Jetson setup
  • Discover skills for CUDA or GPU development
  • Compare skills for NVIDIA video analysis workflows
openai/plugins7.5KUpdated Oct 8, 2026

Use for NVIDIA-related requests where an NVIDIA skill might help, even if the user did not ask for a skill. Trigger on NVIDIA products, hardware, software, SDKs, GPUs, Jetson/JetPack/L4T/BSP/SDK Manager/driver/flashing/setup, CUDA, NIM, NeMo, Omniverse/OpenUSD/SimReady, Isaac, RAPIDS/cuDF, cuPyNumeric, cuOpt, Dynamo, Holoscan, TensorRT, DeepStream, VSS, TAO, NGC/NVCF. Do not use for generic non-NVIDIA route, optimize, deploy, AI, video, data, or infrastructure tasks.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Operational guide for enabling TP, DP, and PP communication overlap in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Operational guide for choosing and combining parallelism strategies in Megatron Bridge, including sizing rules, hardware topology mapping, and combined parallelism configuration.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Convert single-node scripts to multi-node Slurm sbatch jobs and debug common multi-node failures. Covers srun-native vs uv run torch.distributed approaches, container setup, NCCL timeouts, OOM sizing for MoE models, and interactive allocation.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Operational guide for enabling hierarchical context parallelism in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Techniques for reducing peak GPU memory in Megatron Bridge — expandable segments, PEFT + SP input re-gather, parallelism resizing, activation recompute, CPU offloading constraints, and common OOM fixes.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Recommend and customize Megatron Bridge library and benchmark recipes for a user's model, GPU count, hardware, sequence length, and pretrain/SFT/PEFT goal. Use when selecting a starting recipe, comparing library and benchmark configs, resizing parallelism for a GPU allocation, or distinguishing convergence changes, semantics-preserving execution tuning, and benchmark-only shortcuts.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Validate and use CPU offloading in Megatron Bridge, including layer-level activation offloading and fractional optimizer state offloading with HybridDeviceOptimizer.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Choose the right MoE token dispatcher (`alltoall`, DeepEP, or HybridEP) for the hardware, EP degree, and optimization stage. Summarizes patterns from DSV3, Qwen3, Qwen3-Next, and VLM bring-up work.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Manage durable working-session memory for coding agents. Use when a user asks to preserve or recover agent context across disconnects, VS Code restarts, long-running work, handoffs, or any session where important state should be written periodically under the repo's session directory. Do NOT use for: simple questions, short tasks, one-off commands, linting, or code review.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Resiliency features in Megatron Bridge including fault tolerance, straggler detection, in-process restart, preemption, and re-run state machine.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Validate and use packed sequences and long-context training in Megatron-Bridge, including offline LLM packing, collate-time VLM packing, Energon online packing, and CP constraints.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Operational guide for enabling Megatron FSDP in Megatron-Bridge, including config knobs, code anchors, pitfalls, and verification.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Validate and use MoE expert-parallel communication overlap in Megatron-Bridge, including overlap_moe_expert_parallel_comm, delay_wgrad_compute, and flex dispatcher backends such as DeepEP and HybridEP.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Practical guidance for training MoE VLMs in Megatron Bridge. Compares FSDP and 3D-parallel approaches, using rounded lessons from Qwen3-VL, Qwen3-Next, and other multimodal experiments.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Evidence-gated workflow for MoE performance optimization in Megatron Bridge. Covers measurement contracts, the Three Walls framework, parallel folding, profiling, matched A/B tuning, and final validation.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Validate and use selective and full activation recompute in Megatron Bridge to reduce GPU memory usage at the cost of extra compute. Use for activation memory OOMs or regressions involving recompute_granularity, recompute_num_layers, recompute_modules, recompute_method, selective recompute, full recompute, or activation checkpointing.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Validate and use CUDA graph capture in Megatron Bridge, including local full-iteration graphs and Transformer Engine scoped graphs for attention, MLP, and MoE modules.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Long-context MoE training guidance for Megatron Bridge. Covers CP sizing, selective recompute, dispatcher choices, and practical patterns from DSV3, Qwen3, and Qwen3-Next long-context experiments.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

MoE expert-parallel communication overlap in Megatron Bridge. Covers dispatch/combine overlap, flex dispatcher backends, and expert wgrad scheduling.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Run Megatron-LM (MLM) and Megatron Bridge training with mock or real data. Covers correlation testing, available recipes, and multi-GPU examples.

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NVIDIA/skills3.7KUpdated Oct 20, 2026

Representative, point-in-time MoE training playbooks by hardware and model family. Use them as candidate seeds, then revalidate the exact runtime, semantics, topology, and steady-state throughput.

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NVIDIA/skills3.7KUpdated Oct 20, 2026