fantasy-worlds
FreeFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
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276 skills ・ Works with: Blender · sorted by popularity
Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.
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Folk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling.
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Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.
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Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.
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Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.
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Art direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender.
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Art direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props.
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Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.
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Art direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability.
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Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.
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Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
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Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
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Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
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Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.
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Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
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Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.
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Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
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Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
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AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
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Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.
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Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
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Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
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Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
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Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
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