Rewrite Bevy 2D actors and cameras into 3D meshes and Camera3d while keeping gameplay components. Use when a Bevy 2D game should gain a perspective camera, mesh draw, and a planar velocity lifted onto XZ. Keywords: Camera2d, Camera3d, Sprite, Mesh3d, StandardMaterial, WishVelocity.
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thedivergentai/Game-Dev-Agentic-Skills☆ 873Updated Oct 17, 2026
Produce 3D assets with Meshy (meshy.ai) through its REST API and web platform — text-to-3D, image-to-3D, multi-image-to-3D, AI texturing/PBR, remesh/topology control, UV, and auto-rigging/animation. Use this skill when an agent must generate a mesh from a prompt or reference image, control polygon count and topology, apply or restyle textures, rig a humanoid for animation, export to GLB/FBX/OBJ/USDZ/STL for Unity/Unreal/Blender, drive Meshy's asynchronous job API (auth, polling, streaming, webhooks, credits, rate limits), review generated meshes for game/film/print readiness, or decide whether Meshy is the right tool at all. Not for editing an existing hand-modeled asset's geometry, hard-surface CAD with exact dimensions, or guaranteed-watertight manufacturing parts.
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calesthio/generative-media-skills☆ 208Updated Jul 14, 2026
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.
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CesiumGS/cesiumjs-skills☆ 191Updated Sep 14, 2026
工程の進捗を報告し、3D モデルのどこまで出来ているかを確認する。CAD モデルの施工単位(階・区画)で「3 階の床まで完了」のように報告でき、進捗率に換算して監督確認へ提出する。Use when: 進捗報告, 出来高, 出来形, どこまでできた, 何階まで, 3D, 工程, 施工状況, 進捗を登録
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geekfujiwara/CodeAppsDevelopmentStandard☆ 74Updated Oct 20, 2026
3D Web Specialist IA — Expert en 3D web (Three.js, React Three Fiber, WebGL, shaders, 3D product viewers)
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ziri22/agency-roster☆ 6Updated Jul 1, 2026
Turn one reference image into a cleaned, scaled 3D asset: your own image-to-3D ComfyUI workflow makes the mesh, Blender decimates it to a poly budget, fixes scale, origin and material, and exports a .glb. Use for "image to 3D", "make a 3D model from this picture", "photo to glb".
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hybridlabor-api/aos☆ 6Updated Oct 16, 2026
Generate 3D models, textures, images, rig characters, and animate them using the Meshy AI API. Handles API key detection, setup, and all generation workflows via direct HTTP calls. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, or interact with the Meshy API.
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Laic-parsiism709/meshy-3d-agent☆ 5Updated Oct 13, 2026
Windows アプリ開発 (DirectX / WinRT メディア) のグラフィックス・メディア API リファレンス。 Direct2D (ID2D1Factory, ID2D1DeviceContext, ID2D1Bitmap1, ID2D1Effect, D2D1 Effects, ID2D1PathGeometry), DirectWrite (IDWriteFactory, IDWriteTextLayout, DWriteCore), Direct3D 11/12 (D3D11CreateDevice, D3D11On12, DXGI SwapChain, HLSL, D3D12 PipelineState, D3D12 DRED), Microsoft.UI.Composition (Compositor, Visual, ExpressionAnimation, InteractionTracker, MicaController), カメラ・画面キャプチャ (MediaCapture, MediaFrameReader, GraphicsCaptureSession, Windows Studio Effects, OpenCV)、音声・動画再生 (MediaPlayer, MediaPlaybackSession, AudioGraph, MediaTranscoder, AdaptiveMediaSource, HLS, DASH, CastingDevicePicker, AudioPlaybackConnection)。
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Fandhe-AI/agent-reference-skills☆ 4Updated Oct 20, 2026
When the user wants to pack 3D boxes into containers, optimize 3D space utilization, or solve container loading problems. Also use when the user mentions "3D packing," "container packing," "box packing," "3D bin packing problem," "cube packing," "three-dimensional packing," "cargo loading," or "space optimization." For pallet-specific loading, see pallet-loading. For container logistics, see container-loading-optimization.
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MikeCheng1208/BattleTree☆ 2Updated Jul 22, 2026
Animate 3D objects in Three.js using timed keyframes, bone movement, and shape changes. Play animations stored in GLTF models, control playback speed and looping, blend actions, and create motion through code.
- Playing animations included in GLTF models
- Blending idle, walk, and run animations
- Animating facial expressions and bones
calesthio/OpenMontage☆ 70.4KUpdated Oct 17, 2026
Plan game development by choosing specialized skills for the target platform, 2D or 3D graphics, and gameplay needs. Get guidance on shared foundations such as game loops, input handling, design patterns, and performance budgets.
- Planning a browser-based 2D platformer
- Designing a mobile puzzle game
- Organizing development for a multiplayer VR game
davila7/claude-code-templates☆ 32.8KUpdated Oct 21, 2026
Create a manufacturing drawing PDF from a part’s 3D geometry, with projected views, measured dimensions, hole callouts, and a title block. Rerun the drawing script after model changes to update the sheet.
- Prepare a dimensioned drawing for manufacturing
- Document hole sizes and machining requirements
- Update drawings after changing a part model
earthtojake/text-to-cad☆ 22KUpdated Oct 20, 2026
Import FBX 3D models into CARLA on UE 5.8 and register them as props that can be placed in a simulation. Check measured dimensions, adjust scale, verify placement on a running server, and undo imports when needed.
- Add a custom bench or object to CARLA
- Fix imported props missing from the blueprint library
- Import a folder of props organized by tag
carla-simulator/carla☆ 14.5KUpdated Oct 21, 2026
Diagnose slow loading, high memory use, and low frame rates in USD 3D scenes. Coordinate scene structure checks, validation, optimization, and before-and-after performance comparisons, then produce a report documenting findings and changes.
- Investigating slow USD scene loading
- Diagnosing low frame rates in CAD scenes
- Investigating high GPU or system memory use
openai/plugins☆ 7.5KUpdated Oct 8, 2026
Choose a technique for adding maps to Remotion videos, from satellite images with animated overlays to globe views, geographic annotations, and terrain flythroughs. Compare approaches based on the intended shot and service requirements.
- Animate overlays on a satellite image
- Show a globe or 3D buildings with Mapbox
- Use MapLibre without an API key
remotion-dev/skills☆ 5.4KUpdated Oct 20, 2026
[omh] Agent control of a robot, 3D printer, or IoT relay: gate robots, 3D printers, IoT relays, sensors, and lab hardware before trials; use external-connector-readiness for provider or connector adoption and toolbelt-readiness for missing control tools. Use when the user says: physical-device-readiness, physical device readiness, device safety readiness, physical device safety, hardware safety gate, 3d printer readiness, 3D printer safety, snapmaker printer safety.
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rlaope/oh-my-hermes☆ 3.5KUpdated Oct 20, 2026
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games via the Tripo API. Use for text-to-3D, image-to-3D, game-ready GLB/FBX, characters, creatures, buildings, props, weapons, terrain, auto-rigging, animation retargeting, model texturing, voxel/LEGO stylization, and low-poly conversion. Pair with threejs-image-generator for concept and texture references first.
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majidmanzarpour/threejs-game-skills☆ 2.6KUpdated Sep 28, 2026
One small anthropomorphic character carries the whole film. Spell out its looks part by part, write the style as render settings you can measure, and cut the timeline so each block holds a single action goal. Use when the user wants a Seedance 2.5 / 2.0 video prompt for this kind of clip (3D cartoon character short; 中文触发词: 3D 卡通角色短片, 3D 卡通, 皮克斯, 黏土, 卡通角色), or asks how published cases of this type were prompted. Read references/cases.md before drafting.
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LearnPrompt/awesome-seedance☆ 2.2KUpdated Oct 20, 2026
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
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Leanmcp/gateway-skills☆ 2.1KUpdated Oct 8, 2026
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
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gamedev-skills/awesome-gamedev-agent-skills☆ 1.9KUpdated Oct 9, 2026
Use when someone asks to build a 3D brain, visualize their AIOS or second brain, turn their knowledge into an interactive graph, or run /3d-brain or /3D brain.
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nateherkai/AIS-OS☆ 1.7KUpdated Sep 7, 2026
Clone or update https://github.com/nolangz/3D-Chladni and export deterministic 3D Chladni particle motion as MP4 or transparent ProRes MOV. Use when users ask for 3D 克拉尼, 克拉尼粒子动画, Chladni motion, sound-reactive sand or cosmic-web visuals, audio-to-motion, music visualizer video, or rendering Dynamic Sand, Modal Sand, Cosmic Web, or Dynamic Cosmic.
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vibe-motion/skills☆ 1.4KUpdated Oct 6, 2026
Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.
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freshtechbro/claudedesignskills☆ 1.1KUpdated Nov 20, 2025
Comprehensive skill for Three.js 3D web development. Use this skill when building interactive 3D scenes, WebGL/WebGPU applications, product configurators, 3D visualizations, or immersive web experiences. Triggers on tasks involving Three.js, 3D rendering, scenes, cameras, meshes, materials, lights, animations, textures, or WebGL/WebGPU rendering.
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freshtechbro/claudedesignskills☆ 1.1KUpdated Nov 20, 2025