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cccskills

Results for “headless”

370 skills · sorted by relevance

Run one prompt through headless Claude with scoped permissions and a time bound. Use when: scripting or automating a `claude -p` call, even a simple one.

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hashgraph-online/awesome-codex-plugins1.4KUpdated Oct 21, 2026

Run one prompt through headless Codex and capture the result. Use when: wanting a one-shot `codex exec` run or CI step. Not for batches or retries.

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hashgraph-online/awesome-codex-plugins1.4KUpdated Oct 21, 2026

Records visual proof while testing UI behavior — the agent tests the app hands-on via computer use while a screen recording with structured test/assertion annotations captures the session — then posts the video and a results summary to the requested destination. Use when changed runtime behavior needs observable verification, including headless environments (scripted screenshots and probes) and non-UI changes (measured numbers, output pairs).

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michaelshimeles/skills1.4KUpdated Oct 19, 2026

Drive and verify an Electron or Tauri desktop app from the inside, including the main-process and Rust IPC calls a browser tool cannot see. Use when a desktop app needs testing, when a feature works in the browser but not in the packaged app, when an IPC or invoke call needs proving, when a desktop screenshot or visual diff is wanted, or when you need a headless run of a desktop UI in CI.

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reticlehq/reticle1.3KUpdated Oct 21, 2026

Assemble a viral iOS "AirDrop" notification-carousel video ad (≈6–8s, 9:16) from a brand line plus 6–16 real product photos — a native AirDrop share-sheet card ("Brand would like to share a ___ · Decline / Accept") springs up and its preview window CYCLES through the products, landing on a range/lineup payoff with an Accept tap; a chime + soft per-swap ticks track the swaps. DETERMINISTIC assembly — an HTML card (real DOM text) rendered to PNG via headless Chrome, chroma-keyed, its magenta window refilled per-product in PIL, then animated + audio-synthed with FFmpeg. FREE (no paid model calls); the recipe supplies the brand line, product images, and payoff and gates the only optional paid step (a hero shot when the brand has NO usable photo → create-image-fal). Use for the airdrop-notification-carousel format.

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gooseworks-ai/goose-skills1.3KUpdated Oct 21, 2026

Use when the user wants automated performance profiling, headless Instruments analysis, or CLI-based trace collection.

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CharlesWiltgen/Axiom1.2KUpdated Oct 21, 2026

Use when connecting to Xcode via MCP, using xcrun mcpbridge or the headless mcp-server, or working with ANY Xcode MCP tool (XcodeRead, BuildProject, RunSomeTests, RenderPreview). Covers setup, tool reference, workflows, troubleshooting.

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CharlesWiltgen/Axiom1.2KUpdated Oct 21, 2026

Turn a vague task into a testable definition of done and generate an executable goal-test script for it, optionally with a bounded retry loop around a headless agent. Use when the user wants to run an agent in a loop, asks how to know when an agent task is finished, or says a goal like "improve X" needs to become checkable. Do NOT use for building eval suites over many cases — that is evals-bootstrap.

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undefined-ui/second-brain-os1.1KUpdated Oct 14, 2026

Use when an agent works in an open Blender scene through the Scenario for Blender extension's local MCP server (scenario-blender on 127.0.0.1:9876): connecting Claude Code, Cursor, Claude Desktop or Codex to Blender, the headless scenario_blender command, quoting and generating Scenario images, PBR materials, 3D meshes, video, audio or 360 environments from the scene, capturing the viewport or selected meshes as references, placing saved results, Render Video camera paths, or execute_python.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI and com.unity.pipeline, MCP servers, the Test Framework, command-line builds; when a batch run fails silently, 'Scripts have compiler errors', a capture comes back black or pink, or a result must be proven with numbers and a frame; or when a Unity brief must go to the right scenario-unity-* specialist.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles, matrices, node-group assets with gizmos. Also when a GN script links nothing, shows red links, ignores modifier inputs, loses instances in a bounding box, or a simulation resets or jumps.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.

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scenario-labs/skills1.1KUpdated Oct 21, 2026

Run an independent code review using the OpenAI Codex CLI in headless mode. Gets a second opinion from a different model family (the current Codex models) on recent changes, a PR, a commit, or the whole app — covering bugs, regressions, security, data consistency, UX/state bugs, performance risks, and testing gaps. Saves a severity-prioritised report to .jez/reviews/. Triggers: 'codex review', 'review with codex', 'independent code review', 'what does codex think', 'get codex to review'.

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jezweb/claude-skills1.1KUpdated Oct 9, 2026

RenderDoc GPU frame-capture analysis — headless .rdc capture, batch deserialization, frame reports and full-text search scripts, plus the manual Event Browser / Pipeline State / shader-debug workflow. Use when an image is wrong (missing, black, NaN, wrong color, flickering), when pipeline state or resource contents need ground truth, or when a frame looks slow.

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LuisaGroup/LuisaCompute1.1KUpdated Oct 20, 2026

A fast Rust-based headless browser automation CLI with Node.js fallback that enables AI agents to navigate, click, type, and snapshot pages via structured commands.

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am-will/codex-skills1KUpdated Jul 15, 2026

Drive the Skills Manager CLI (`skm`) to initialize the hub, adopt unmanaged skills, list/enable/disable skills per AI tool, and doctor/fix symlink sync. Use whenever the user or an agent needs to manage skills from a terminal, SSH session, CI job, or headless machine; when a skill is missing in Claude Code, Codex, Cursor, Gemini, OpenCode, or any other supported tool; when asked to run skm / Skills Manager CLI; or when setting up Skills Manager without the GUI. Do not use for `npx skills` / skills.sh search (different CLI), for writing SKILL.md content (skill-creator), or for marketplace browse/install (not in skm).

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jiweiyeah/Skills-Manager1KUpdated Sep 11, 2026

Import cookies from your real browser (Comet, Chrome, Arc, Brave, Edge) into the headless browse session for testing authenticated pages. Interactive picker UI or direct domain import. macOS Keychain integration.

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paperclipai/companies928Updated Mar 24, 2026