Configure MCP (Model Context Protocol) servers for Claude Code and Claude Desktop. Covers mcptools setup, Hugging Face integration, WSL path handling, and multi-client configuration. Use when setting up Claude Code to connect to R via mcptools, configuring Claude Desktop with MCP servers, adding Hugging Face or other remote MCP servers, or troubleshooting MCP connectivity between clients and servers.
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pjt222/agent-almanac☆ 42Updated Oct 15, 2026
Identify and exploit Server-Side Request Forgery (SSRF) vulnerabilities in Next.js applications, specifically focusing on insecure server actions or API routes fetching user-controlled URLs on the server-side.
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ShulkwiSEC/bb-huge☆ 23Updated Jul 11, 2026
Launch Marcus multi-agent experiments with independent CLI agents in tmux panes. Use when the user says "build X with Marcus", "run a Marcus experiment", "spawn N agents with Marcus", "/marcus", or references the Marcus multi-agent framework. This skill handles experiment setup, config generation, and spawning independent agent CLI processes that coordinate via the Marcus MCP server. Each agent runs in its own tmux pane with full autonomy. NOT for ClawTeam — this is specifically for the Marcus MCP-based multi-agent system. NOTE: "Marcus" is also the name of the MCP server that agents use for coordination. The /marcus skill launches experiments that USE the Marcus MCP server — they are complementary, not competing. The MCP server must be running before invoking this skill. The Marcus MCP server is agent-agnostic; this skill supports both Anthropic's claude CLI and OpenAI's codex CLI as agent harnesses (selected via --harness).
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painted-porch/marcus☆ 16Updated Oct 20, 2026
Launch Marcus multi-agent experiments with independent CLI agents in tmux panes. Use when the user says "build X with Marcus", "run a Marcus experiment", "spawn N agents with Marcus", "/marcus", or references the Marcus multi-agent framework. This skill handles experiment setup, config generation, and spawning independent agent CLI processes that coordinate via the Marcus MCP server. Each agent runs in its own tmux pane with full autonomy. NOT for ClawTeam — this is specifically for the Marcus MCP-based multi-agent system. NOTE: "Marcus" is also the name of the MCP server that agents use for coordination. The /marcus skill launches experiments that USE the Marcus MCP server — they are complementary, not competing. The MCP server must be running before invoking this skill. The Marcus MCP server is agent-agnostic; this skill supports Anthropic's claude CLI, OpenAI's codex CLI, and Google's gemini CLI as agent harnesses (selected via --harness).
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painted-porch/marcus☆ 16Updated Oct 20, 2026
Develops full-stack Dart backends using the Serverpod framework with PostgreSQL, Redis, and Docker. Use when building type-safe API endpoints, defining YAML data models, configuring Serverpod auth, writing server-side tests, running database migrations, deploying to Docker/AWS/GCP, or using Serverpod Mini for database-less BFF proxy endpoints.
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Poorgramer-Zack/dart-expert-skills☆ 7Updated Aug 11, 2026
tespit etme (s) and prevents code injection attacks targeting serverless functions (AWS Lambda, Azure Functions, Google Cloud Functions) through event source poisoning, malicious layer injection, runtime command execution, and IAM privilege escalation via function modification. The analyst combines static analysis of function code, CloudTrail event correlation, runtime behavior monitoring, and IAM policy auditing to identify injection vectors across the expanded serverless attack surface including AP...
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MustafaKemal0146/fetih☆ 5Updated Oct 11, 2026
Guidance on using and integrating official reference servers. Use when building custom servers or deploying standard configurations. For server listings, see mcp-server-registry.
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tuliosousapro/SaaS-blueprint☆ 5Updated Aug 31, 2026
Starts a CARLA UE 5.8 server from a ue58-dev tree — the editor binary in -game mode (the working headless server), the packaged shipping build, or the full editor — with offscreen/nullrhi rendering, custom RPC and streaming ports, and native ROS 2 via the single-dash -ros2 flag. Probes a running server, and stops one cleanly despite the 15-character process-name truncation. Use when the user asks to "run/start CARLA UE5", "launch a ue58 server", "run headless", "publish ROS 2 topics from UE5", or a client cannot reach the simulator.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Operate and maintain OpenViking server - configure, install, start, stop, and cleanup the server. Use when need to setup or manage OpenViking service deployment.
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ibragimov-oasis/vibe-coder☆ 3Updated Jun 24, 2026
Build efficient React applications using Next.js Server Components that render on the server, reducing client bundle size, improving performance, and enabling direct database access. Use when fetching data server-side, reducing JavaScript bundle size, accessing databases directly in components, implementing streaming with Suspense, creating layouts that only render once, optimizing Core Web Vitals, or building SEO-friendly applications with server-first architecture.
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Fabric-Pro/fabric-oss☆ 3Updated Oct 16, 2026
Agent fallback for CEngineServer_IsLogEnabled (auto-generated, category: func). Locate CEngineServer_IsLogEnabled in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_IsLogEnabled, CEngineServer_IsLogEnabled
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_CreateFakeClient (auto-generated, category: vfunc). Locate CEngineServer::CreateFakeClient in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_CreateFakeClient, CEngineServer::CreateFakeClient
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_ChangeLevel-inlined (auto-generated, category: vfunc). Locate CEngineServer::ChangeLevel in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ChangeLevel-inlined, CEngineServer::ChangeLevel
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_GetPlayerNetworkIDString-inlined (auto-generated, category: func). Locate CEngineServer_GetPlayerNetworkIDString in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetworkIDString-inlined, CEngineServer_GetPlayerNetworkIDString
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_GetClientSteamID (auto-generated, category: func). Locate CEngineServer_GetClientSteamID in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetClientSteamID, CEngineServer_GetClientSteamID
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_PrecacheGeneric (auto-generated, category: vfunc). Locate CEngineServer::PrecacheGeneric in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_PrecacheGeneric, CEngineServer::PrecacheGeneric
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_GetPlayerNetInfo (auto-generated, category: func). Locate CEngineServer_GetPlayerNetInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerNetInfo, CEngineServer_GetPlayerNetInfo
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_GetPlayerInfo-noinline (auto-generated, category: vfunc). Locate CEngineServer::GetPlayerInfo in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetPlayerInfo-noinline, CEngineServer::GetPlayerInfo
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_ClientCommand (auto-generated, category: vfunc). Locate CEngineServer::ClientCommand in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_ClientCommand, CEngineServer::ClientCommand
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_GetSteamUniverse-windows (auto-generated, category: vfunc). Locate CEngineServer::GetSteamUniverse in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetSteamUniverse-windows, CEngineServer::GetSteamUniverse
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServiceMgr_GetActiveLoopClientServerMode (auto-generated, category: func). Locate CEngineServiceMgr_GetActiveLoopClientServerMode in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServiceMgr_GetActiveLoopClientServerMode, CEngineServiceMgr_GetActiveLoopClientServerMode
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_LogPrint (auto-generated, category: vfunc). Locate CEngineServer::LogPrint in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_LogPrint, CEngineServer::LogPrint
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_vtable (auto-generated, category: func). Locate CEngineServer_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_vtable, CEngineServer_vtable
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026
Agent fallback for CEngineServer_GetAchievementMgr (auto-generated, category: func). Locate CEngineServer_GetAchievementMgr in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CEngineServer_GetAchievementMgr, CEngineServer_GetAchievementMgr
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mrc4tt/CS2_VibeSignatures☆ 3Updated Oct 15, 2026