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Results for “websocket”

311 skills · sorted by relevance

Build, review, or improve networking code in iOS/macOS apps using URLSession with async/await, structured concurrency, and modern Swift patterns. Use when working with REST APIs, downloading files, uploading data, WebSocket connections, pagination, retry logic, request middleware, caching, background transfers, or network reachability monitoring. Also use when handling HTTP requests, API clients, network error handling, or data fetching in Swift apps.

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dpearson2699/swift-ios-skills1.2KUpdated Aug 1, 2026

Debug production-like issues in this repository with disciplined evidence gathering. Use when fixing failing workflows, regressions, flaky behavior, or data inconsistencies across hooks, API, DB, websocket, and UI.

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hoangsonww/Claude-Code-Agent-Monitor1.1KUpdated Oct 19, 2026

Run comprehensive health checks on the Claude Code Agent Monitor system. Validates dashboard API, database, WebSocket, hooks, and disk usage. Use to verify the monitoring setup is working correctly.

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hoangsonww/Claude-Code-Agent-Monitor1.1KUpdated Oct 19, 2026

Quick dashboard health and status overview — checks the Agent Monitor API (port 4820), reports session/agent/event counts from /api/stats, confirms WebSocket connectivity, reads the redacted hook status returned by /api/settings/info, and shows data freshness (last event timestamp). Use to verify the monitoring system is operational.

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hoangsonww/Claude-Code-Agent-Monitor1.1KUpdated Oct 19, 2026

MANDATORY for every coding agent (Claude Code, Codex, or any other) — keep this repository's documentation in sync after any change to behavior, configuration, interfaces, events, schema, or features. Use automatically at the end of change-sets that alter an env var, event type, hook or state behavior, API, schema, WebSocket message, MCP tool, CLI command, or user-facing feature, and whenever the user asks to update documentation.

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hoangsonww/Claude-Code-Agent-Monitor1.1KUpdated Oct 19, 2026

Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpc_id, any_peer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth, Steam, Nakama or WebRTC. Symptoms: players do not appear on the client, 'rpc node checksum failed', 'node not found' on an RPC, desync, the server build is huge, a client never connects.

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scenario-labs/skills1.1KUpdated Oct 19, 2026

Builds high-performance async Python APIs with FastAPI and Pydantic V2 including REST endpoints, authentication flows, async SQLAlchemy, and WebSocket endpoints.

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paperclipai/companies926Updated Mar 24, 2026

Optimizes Active Record queries, implements Turbo Frames and Streams, configures Action Cable WebSockets, sets up Sidekiq workers, and writes RSpec test suites for Rails 7+.

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paperclipai/companies926Updated Mar 24, 2026

Build, run, debug, and operate applications on AWS Lambda MicroVMs — Firecracker-isolated, snapshot-resumable serverless compute environments that run inside a container with up to 8-hour lifetimes. Triggers on: Lambda MicroVMs, Firecracker isolation, snapshot-resumable compute, suspend/resume, sandboxed or untrusted code execution, AI/agent code-execution sandboxes, interactive code playgrounds and notebooks (Jupyter, REPLs), reinforcement-learning environments, multi-tenant CI executors and build runners, sessionful game or simulation servers, isolated security scanners, long-lived sessions, or port-listening servers (gRPC, WebSocket, custom TCP). For standard event-driven Lambda functions, use the aws-lambda skill instead.

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awslabs/agent-plugins924Updated Oct 15, 2026

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.

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thedivergentai/Game-Dev-Agentic-Skills869Updated Oct 17, 2026

Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model

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jame581/GodotPrompter851Updated Oct 15, 2026

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. Use when building authoritative servers, --headless hosts, or hardening host networking. Keywords: dedicated server, headless, ENet, DTLS, authority, safe_packet_decoder, multiplayer host, WebSocketMultiplayerPeer.

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thedivergentai/Game-Design-Agentic-Skills850Updated Oct 13, 2026

Expert knowledge for Azure Web PubSub development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when building WebSocket/MQTT apps, Socket.IO chat, geo-replicated hubs, custom domains, or autoscale deployments, and other Azure Web PubSub related development tasks. Not for Azure SignalR Service (use azure-signalr-service), Azure Event Hubs (use azure-event-hubs), Azure Service Bus (use azure-service-bus).

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MicrosoftDocs/Agent-Skills786Updated Oct 19, 2026

Use for authorized reverse engineering of custom binary protocols, Protobuf/gRPC, WebSocket frames, and PCAP-driven protocol recovery.

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coco-research/coco760Updated Oct 19, 2026

Use for authorized security assessment of REST, GraphQL, WebSocket, or SOAP APIs, including discovery, authentication, authorization, rate-limit, and CI/CD testing.

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coco-research/coco760Updated Oct 19, 2026

Design, change, or review an HTTP/JSON API surface — endpoints, request/response shapes, authentication and authorization, pagination, idempotency, rate limits, versioning, and deprecations. Use when adding or modifying an HTTP endpoint, reviewing an OpenAPI spec or HTTP route diff, or deciding whether an HTTP API change breaks consumers. Do not use as a protocol-compatibility checklist for gRPC/protobuf, GraphQL, WebSockets, or other non-HTTP/JSON interfaces.

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AmazingAng/old-coder753Updated Aug 18, 2026

This skill should be used when the user asks to "add MCP server", "integrate MCP", "configure MCP in plugin", "use .mcp.json", "set up Model Context Protocol", "connect external service", mentions "${CLAUDE_PLUGIN_ROOT} with MCP", or discusses MCP server types (SSE, stdio, HTTP, WebSocket). Provides comprehensive guidance for integrating Model Context Protocol servers into Claude Code plugins for external tool and service integration.

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tzachbon/smart-ralph559Updated Sep 16, 2026

Connection management, room patterns, reconnection strategies, message buffering, and binary protocol design.

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vibeeval/vibecosystem538Updated Aug 9, 2026

Full-stack backend architecture and frontend-backend integration guide. TRIGGER when: building a full-stack app, creating REST API with frontend, scaffolding backend service, building todo app, building CRUD app, building real-time app, building chat app, Express + React, Next.js API, Node.js backend, Python backend, Go backend, designing service layers, implementing error handling, managing config/auth, setting up API clients, implementing auth flows, handling file uploads, adding real-time features (SSE/WebSocket), hardening for production. DO NOT TRIGGER when: pure frontend UI work, pure CSS/styling, database schema only.

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vibeeval/vibecosystem538Updated Aug 9, 2026

Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.

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ancoleman/ai-design-components525Updated Dec 11, 2025

FigJam plugin development workflow. Use when modifying code.ts (canvas rendering), ui.ts (WebSocket/UI), fixing plugin build errors, or adding new rendering features.

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aiskillstore/marketplace439Updated Oct 19, 2026

Debug WebSocket connection issues between CLI and FigJam plugin. Use when diagrams aren't syncing, connection fails, plugin shows "Connecting..." indefinitely, or patches aren't being applied to canvas.

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aiskillstore/marketplace439Updated Oct 19, 2026

Cryptofeed - Real-time cryptocurrency market data feeds from 40+ exchanges. WebSocket streaming, normalized data, order books, trades, tickers. Python library for algorithmic trading and market data analysis.

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aiskillstore/marketplace439Updated Oct 19, 2026

Comprehensive Polymarket skill covering prediction markets, API, trading, market data, and real-time WebSocket data streaming. Build applications with Polymarket services, monitor live trades, and integrate market predictions.

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aiskillstore/marketplace439Updated Oct 19, 2026