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cccskills

Results for “player”

452 skills · sorted by relevance

minecraft-modpack-server

FreeSummaryAI rating 80

Set up a modded Minecraft server from a server pack, including Java and Forge or NeoForge configuration. Adjust memory and viewing distances for the expected players, schedule world backups, and verify startup and connectivity.

  • Set up a server from a modpack server ZIP
  • Configure difficulty, PvP, and player access
  • Tune memory and viewing distances
NousResearch/hermes-agent255.9KUpdated Oct 21, 2026

monitor-webcams

FreeSummaryAI rating 100

Find live webcams within a chosen map area around a port, airport, border crossing, city, or route. Retrieve a selected camera's thumbnail and player links, along with its update time, for visual context near a location.

  • Finding webcams near a port or airport
  • Locating cameras around a border crossing
  • Finding visual context along a route or in a city
koala73/worldmonitor89.1KUpdated Oct 21, 2026

remotion-saas

Official · RemotionFreeSummary

Build an app that generates or edits videos with Remotion. The guidance covers choosing a template or framework, embedding a video preview in React, and selecting where video rendering—the process of producing the output—takes place.

  • Building a form that triggers video generation
  • Developing a video editor
  • Embedding a Remotion preview in a React app
remotion-dev/remotion66KUpdated Oct 21, 2026

team-live-ops

FreeSummary

Plan a game season or limited-time event across content, story, rewards, pricing, measurement, and player communication. Coordinate role-based agents to produce a season design, analytics plan, and communication calendar for production.

  • Plan a game season or limited-time event
  • Design reward tracks and seasonal currency pricing
  • Define success metrics and A/B tests
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

soak-test

FreeSummary

Prepare a long play session with timed observation checkpoints and logs for memory growth, stability, and player fatigue. It creates the testing protocol and analysis template; a human plays the game and records the findings.

  • Prepare an endurance test before release
  • Check for recurring memory issues after a fix
  • Track crashes and performance over a long session
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

security-audit

FreeSummary

Audit game code for save tampering, cheating, network weaknesses, input validation gaps, exposed data, and dependency risks. Produce a report with severity ratings, repair priorities, release recommendations, and explicit notes about areas that could not be assessed.

  • Auditing game security before a public release
  • Checking risks before enabling online or multiplayer features
  • Reviewing save loading and external input handling
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

brainstorm

FreeSummary

Develop a game concept through guided discussion of player experiences, preferences, and practical constraints. Compare ideas, define repeated player actions and design priorities, and produce either a concise game brief or a detailed concept document.

  • Exploring game ideas from a genre or theme
  • Turning a vague idea into a repeatable play cycle
  • Defining a minimum playable version and development boundaries
Donchitos/Claude-Code-Game-Studios27.1KUpdated Oct 19, 2026

remotion

Official · VercelFreeSummary

Turn JSON timelines into Remotion video compositions with titles, images, text overlays, and animated statistics. The skill covers playback setup, reusable video components, transitions, effects, and adding custom clips to a video catalog.

  • Build a video composition from a JSON timeline
  • Create title cards and image slides
  • Add captions and name overlays
vercel-labs/json-render18.7KUpdated Oct 14, 2026

convex-design

Official · OpenClawFreeSummary

Turn plain-language app ideas into Convex backend designs and code. Cover data structure, authentication, live updates, file storage, scheduled tasks, and LLM features, with type checking and deployment verification before treating the backend as complete.

  • Building a backend from an app idea
  • Adding authentication and file uploads
  • Designing live collaboration or multiplayer features
openclaw/clawhub9.5KUpdated Oct 21, 2026

Inspect game code, data files, live memory, and graphics captures to understand the internals needed for a mod. Choose tools for the game’s technology, document findings, and validate unknown file formats by decoding and re-encoding them.

  • Finding boss behavior or damage calculations
  • Investigating an undocumented game file format
  • Locating player coordinates in live memory
rehan-remade/universal-modder8.6KUpdated Oct 21, 2026

Implement and tune Three.js game cameras so players, threats, and objectives stay readable. Covers smooth following, isometric views, zoom and orbit limits, obstruction handling, target lock-on, camera shake, touch controls, and checks for regressions.

  • Tuning follow cameras and isometric framing
  • Keeping players visible around walls and tall props
  • Adding lock-on behavior and temporary camera shake
MengTo/Skills6.9KUpdated Oct 18, 2026

remotion-saas

Official · RemotionFreeSummary

Build apps with Remotion, from forms that trigger video rendering to complex video editors. Get guidance on templates, embedded previews, and choosing where rendering—the process of producing the video—runs.

  • Build a form that generates videos
  • Embed a Remotion preview in a React app
  • Choose where video rendering runs
remotion-dev/skills5.5KUpdated Oct 20, 2026

router

Free

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. call and signal tracks), AnimationTree with state machines and blend spaces for character animation, and Tween for short procedural/UI tweens via create_tween(). Use when working with AnimationPlayer/AnimationTree nodes in a .tscn, blending character states, sprite-sheet animation, or code-driven Tweens.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Script a Roblox experience in Luau: get services, create and parent Instances, connect events, run server Scripts vs client LocalScripts, and communicate across the client/server boundary with RemoteEvents/RemoteFunctions (server-authoritative). Use when building or debugging Roblox Studio scripts — when the user mentions Roblox, Luau, services, RemoteEvent, Instance.new, PlayerAdded, or client vs server. For saving player data use roblox-datastores.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.

The English summary is being prepared. Showing the original description.

gamedev-skills/awesome-gamedev-agent-skills2.5KUpdated Oct 9, 2026

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".

The English summary is being prepared. Showing the original description.

EpicGames/unreal-engine-skills-for-claude-code-plugin1.5KUpdated Sep 17, 2026

Media player traps on Media3/ExoPlayer and desktop engines: crossfade, audio focus, fades, loudness, DSP, queues and shuffle, position restore, service lifecycle, group listening. Use when playback state, queue or audio levels go wrong.

The English summary is being prepared. Showing the original description.

maxrave-dev/kotlin-footguns1.5KUpdated Oct 18, 2026

Plan a board game night that actually lands — the right games for your group size, mix, and time, in a running order that keeps energy up. Use when asked to plan a game night, what board game should we play, games for [N] people, or what to play with a mixed group. Produces game picks matched to player count and experience, a warm-up-to-main running order, teach-time and play-time estimates, and swaps for the non-gamers or the one player who hates losing.

The English summary is being prepared. Showing the original description.

mohitagw15856/pm-claude-skills1.5KUpdated Oct 20, 2026

Reference for MATLAB audiostreamer (Audio Toolbox R2025a+). Without this skill, agents consistently default to legacy audioDeviceWriter/audioDeviceReader or base MATLAB sound(), producing less capable code. Use when writing code for audio playback, recording, full-duplex device I/O, real-time audio measurements, or audio I/O processing with callbacks. Also use when debugging audiostreamer errors, dropouts, or latency issues, or migrating from audioDeviceReader, audioDeviceWriter, audioPlayerRecorder, or audioplayer/audiorecorder.

The English summary is being prepared. Showing the original description.

matlab/matlab-agentic-toolkit1.2KUpdated Oct 14, 2026

Use when making or fixing Roblox visual effects or game audio: ParticleEmitter, Beam, Trail, flipbook sprite sheets, slash, hit, impact, explosion, fireball, aura or projectile VFX; effects only one player sees, effects that lag or pile up, particles invisible, popping or too bright; the Audio API (AudioPlayer, Wire, AudioEmitter, AudioListener, AudioDeviceOutput, effects), "no sound", "3D sound not working", music, ducking, footsteps, SoundGroup volumes; or importing Scenario-generated sound effects, music, voice or VFX sheets into a Roblox game.

The English summary is being prepared. Showing the original description.

scenario-labs/skills1.1KUpdated Oct 21, 2026

Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.

The English summary is being prepared. Showing the original description.

thedivergentai/Game-Dev-Agentic-Skills877Updated Oct 17, 2026