Build blob storage applications with Azure Storage Blob SDK for Java. Use when uploading, downloading, or managing files in Azure Blob Storage, working with containers, or implementing streaming data operations.
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microsoft/skills☆ 3.1KUpdated Oct 21, 2026
Read and manipulate Flow Cytometry Standard (FCS) files. Covers loading data, accessing parameters, and basic data exploration. Use when loading and inspecting flow or mass cytometry data before preprocessing.
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FreedomIntelligence/OpenClaw-Medical-Skills☆ 3.1KUpdated Jul 21, 2026
Optimize web performance for faster loading and better user experience. Use when asked to "speed up my site", "optimize performance", "reduce load time", "fix slow loading", "improve page speed", or "performance audit".
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addyosmani/web-quality-skills☆ 3KUpdated Aug 25, 2026
Official · Hugging FaceFree Hugging Face Hub CLI (`hf`) for downloading, uploading, and managing repositories, models, datasets, and Spaces on the Hugging Face Hub. Replaces now deprecated `huggingface-cli` command.
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huggingface/OpenEnv☆ 2.7KUpdated Oct 21, 2026
Google Drive CLI for listing, searching, uploading, downloading, and sharing files and folders.
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badlogic/pi-skills☆ 2.6KUpdated Jun 7, 2026
Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", "type hierarchy", "variable fonts", "FOUT/FOIT", "typographic scale", or "the text is hard to read". Also trigger when choosing between system fonts and web fonts, optimizing font-loading performance, or designing readable long-form content. Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.
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wondelai/skills☆ 2.5KUpdated Sep 11, 2026
Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "my site is slow", "Core Web Vitals", "HTTP/2 or HTTP/3", "resource hints", "network latency", "render blocking", "TCP/TLS optimization", "service worker", "Cache-Control or caching strategy", or "critical rendering path". Also trigger when diagnosing slow page loads, optimizing time to first byte, choosing between WebSocket and SSE, or reducing bundle sizes. For UI visual performance, see refactoring-ui. For font loading, see web-typography.
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wondelai/skills☆ 2.5KUpdated Sep 11, 2026
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
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gamedev-skills/awesome-gamedev-agent-skills☆ 2.5KUpdated Oct 9, 2026
Intelligent Core Web Vitals analysis with automated workflows and decision trees. Measures LCP, CLS, INP with guided debugging that automatically determines follow-up analysis based on results. Includes workflows for LCP deep dive (5 phases), CLS investigation (loading vs interaction), INP debugging (latency breakdown + attribution), and cross-skill integration with loading, interaction, and media skills. Use when the user asks about Core Web Vitals, LCP optimization, layout shifts, or interaction responsiveness. Compatible with Chrome DevTools MCP.
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nucliweb/webperf-snippets☆ 1.5KUpdated Oct 21, 2026
Build, review, or improve networking code in iOS/macOS apps using URLSession with async/await, structured concurrency, and modern Swift patterns. Use when working with REST APIs, downloading files, uploading data, WebSocket connections, pagination, retry logic, request middleware, caching, background transfers, or network reachability monitoring. Also use when handling HTTP requests, API clients, network error handling, or data fetching in Swift apps.
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dpearson2699/swift-ios-skills☆ 1.2KUpdated Aug 1, 2026
Integrate Core ML models in iOS apps for on-device machine learning inference. Covers model loading (.mlmodel, .mlpackage, .mlmodelc), predictions with auto-generated classes and MLFeatureProvider, compute unit configuration (CPU, GPU, Neural Engine), MLTensor, VNCoreMLRequest, MLComputePlan, multi-model pipelines, and deployment strategies. Use when loading Core ML models, making predictions, configuring compute units, or profiling model performance.
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dpearson2699/swift-ios-skills☆ 1.2KUpdated Aug 1, 2026
Share MATLAB content by guiding users through uploading to GitHub, MATLAB Drive, or File Exchange, then generating "Open in MATLAB Online" URLs. Covers the full sharing workflow: choosing a platform, uploading content (automated via gh CLI for GitHub, manual for MATLAB Drive and File Exchange), and constructing the correct URL. Use when a user wants to share MATLAB code with others, open local files in MATLAB Online, generate an open-in-MATLAB-Online button or badge, or when an AI agent has generated MATLAB code locally and the user wants to share it or run it in MATLAB Online.
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matlab/matlab-agentic-toolkit☆ 1.2KUpdated Oct 14, 2026
Adds OneDrive for Business connector to a Power Apps code app. Use when uploading, downloading, listing, or managing files in OneDrive.
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microsoft/power-platform-skills☆ 1KUpdated Oct 21, 2026
Expert guidance on using Coil for image loading in Jetpack Compose. Use this when asked about loading images from URLs, handling image states, or optimizing image performance in Compose.
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new-silvermoon/awesome-android-agent-skills☆ 984Updated Jul 28, 2026
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
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thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
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thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026
Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Use when setting up Storage, uploading/downloading files, managing metadata, handling errors, or applying security rules.
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evanca/flutter-ai-rules☆ 654Updated Oct 10, 2026
Write performant Eloquent queries with eager loading, reusable scopes, and strict lazy-loading prevention in Laravel. Use when defining model relationships, creating query scopes, or processing large datasets with chunk/cursor.
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HoangNguyen0403/agent-skills-standard☆ 579Updated Oct 18, 2026
Standards for Angular project structure, feature modules, and lazy loading. Use when structuring Angular apps, defining feature modules, or configuring lazy loading.
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HoangNguyen0403/agent-skills-standard☆ 579Updated Oct 18, 2026
Guidance for implementing CollectionView in .NET MAUI apps — data display, layouts (list & grid), selection, grouping, scrolling, empty views, templates, incremental loading, swipe actions, and pull-to-refresh. USE FOR: "CollectionView", "list view", "grid layout", "data template", "item template", "grouping", "pull to refresh", "incremental loading", "swipe actions", "empty view", "selection mode", "scroll to item", displaying scrollable data, replacing ListView. DO NOT USE FOR: simple static layouts without scrollable data (use Grid or StackLayout), map pin lists (use Microsoft.Maui.Controls.Maps), table-based data entry forms, non-MAUI list controls, CarouselView or BindableLayout questions, platform-specific handler or renderer customization, diagnosing CollectionView bugs in the MAUI framework itself, or general MVVM/binding questions that merely happen to mention a list (use maui-data-binding).
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managedcode/dotnet-skills☆ 490Updated Oct 21, 2026
Manage AgentKit skills, SkillHub/skillhub, skill centers, and skill spaces. Use this skill whenever the user has a management intent for AgentKit skills, skill中心, skill 空间, skill space, or skill hub, including listing, inspecting, downloading, fetching, uploading, publishing, registering, or syncing skills between local directories and remote skill spaces.
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bytedance/agentkit-samples☆ 473Updated Oct 21, 2026
Production-readiness pass — audits and implements the full non-happy-path matrix: loading skeletons, empty states, error messages, partial data, i18n, offline, permissions, and first-run guidance. Use when preparing a surface for production or when the user says "it crashes on empty data" / "there's no loading state" / "harden this". Invoke when the user asks for harden on their UI, or mentions 'harden' alongside design / UI / frontend work.
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educlopez/ui-craft☆ 394Updated Oct 19, 2026