Route a Bevy 0.20 open world. Use when region membership is a component, the player cell is one resource, and activation runs after the cell write in one chain. Keywords: Bevy, Open world, Resident, PlayerCell, Active, chain, genre.
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thedivergentai/Game-Dev-Agentic-Skills☆ 877Updated Oct 17, 2026
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
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jame581/GodotPrompter☆ 855Updated Oct 21, 2026
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
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thedivergentai/Game-Design-Agentic-Skills☆ 850Updated Oct 13, 2026
Implements media and file management components including file upload (drag-drop, multi-file, resumable), image galleries (lightbox, carousel, masonry), video players (custom controls, captions, adaptive streaming), audio players (waveform, playlists), document viewers (PDF, Office), and optimization strategies (compression, responsive images, lazy loading, CDN). Use when handling files, displaying media, or building rich content experiences.
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ancoleman/ai-design-components☆ 524Updated Dec 11, 2025
Generate realistic coach/player interview responses for wins, losses, controversies, injuries. Authentic coachspeak and player personalities.
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OneWave-AI/claude-skills☆ 361Updated Oct 20, 2026
Use when touching multiplayer code - authoritative server, client prediction and reconciliation, interpolation, lockstep and rollback, server-side validation of every RPC per engine (Netcode, Unreal replication, Godot multiplayer, Colyseus, Bevy crates), bandwidth and versioned messages.
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makifbaysal/tasktrooper☆ 117Updated Oct 21, 2026
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
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striderZA/OpenCodeGameStudios☆ 100Updated Oct 7, 2026
Turn any website into an audio-enabled experience. Covers TTS reading mode (SpeechSynthesis API), pre-recorded MP3 audio player, and Voice CRO trigger system. Zero dependencies, works on any static or dynamic site. Use when adding read-aloud, audio player, or voice-based conversion features.
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tody-agent/codymaster☆ 54Updated Aug 26, 2026
Multiplayer game development principles. Architecture, networking, synchronization.
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VoDaiLocz/kilo-kit-mcp☆ 28Updated Sep 13, 2026
"Implement Elo rating system to rank items or players from pairwise comparison outcomes. Use this skill when the user needs to rank items from head-to-head matchups, build a competitive rating system, or evaluate relative quality from comparison data — even if they say 'player rating', 'ranking from comparisons', or 'competitive scoring system'.".
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charlieviettq/awesome-agent-skill☆ 26Updated Jul 20, 2026
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Unity 6 Input System guide. Use when handling player input, controls, gamepad, keyboard, mouse, touch, or XR controllers. Covers the new Input System package (recommended), Input Actions, Action Maps, Control Schemes, PlayerInput component, and input debugging. Based on Unity 6.3 LTS documentation.
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IdoCohen560/claude-unity-game-studio☆ 22Updated Jul 8, 2026
Multiplayer game development principles. Architecture, networking, synchronization.
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umairinayat/Specter-AI☆ 19Updated Sep 29, 2026
Use when a Coworld player needs to checkpoint or upload a debug artifact.
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Metta-AI/coworld☆ 17Updated Oct 14, 2026
Use when building games or interactive software in Godot 4 with C# — designing scenes and nodes, writing gameplay code, handling input, physics, animation, UI, rendering, save systems, performance work, WebSocket-based multiplayer, or exporting to platforms. Triggers on "Godot", "GDScript", "C# Godot", "scene tree", Godot node types (Node2D, Node3D, Control, CharacterBody), "_Process", "_PhysicsProcess", "signal", "autoload", "RPC", "WebSocketMultiplayerPeer", "shader", "export preset", or any Godot 4 project files. For game design see game-systems-designer; for balance see game-balancer; for game-specific intake see game-design-shaper.
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LazyIsEfficient/agentic-os☆ 17Updated Oct 22, 2026
Cooperative vibe coding across machines — real-time collaborative development with humans and AI agents. Covers current tools (Live Share, Code With Me, Zed, Cursor multiplayer, tmux), git-based async patterns, AI agent coordination, and the aspirational future of multi-human multi-agent development. Activate on: "pair programming", "vibe coding together", "collaborative coding", "mob programming", "remote pairing", "code together", "multiplayer coding", "Live Share", "Code With Me", "ensemble programming", "cooperative development". NOT for: building a real-time collaboration ENGINE (use real-time-collaboration-engine), git workflow mechanics (use git-best-practices), single-user AI coding assistance (use prompt-engineer).
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Capstone/orchestration skill — build an M-Agent + N-Human cooperative IDE in Rust gpui (the Harbor): many agents and humans co-editing the same files as co-equal CRDT replicas, governed by claims/guard/salvage, across LAN/shared/remote harbors. The INDEX that dispatches into the sibling rust skills. Use when building the collaborative editor, the agent-fleet console, multiplayer editing with agents-as-peers, or any slice of the Harbor. Trigger on: cooperative IDE, collaborative editor, multiplayer editor, agents and humans co-editing, gpui IDE, Loro CRDT editor, harbor editor, claims/salvage, "build the cooperative IDE". NOT for: a single non-collaborative gpui screen (compose the siblings directly), web editors, or non-editor apps.
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curiositech/windags-skills☆ 16Updated Oct 19, 2026
Terminal Spotify playback/search via spogo (preferred) or spotify_player.
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x402agent/SolanaOS☆ 9Updated Jul 23, 2026
Create or refresh FriendlyBet Story of the World Cup image assets and app overlays. Use when generating new 9:16 World Cup story artwork, replacing story-assets PNGs, writing image-generation prompts, checking real player shirt numbers, placing Hebrew/English story captions, or validating that story text does not cover player faces or get cropped in WhatsApp previews.
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Aviatorpo/friendlybet☆ 6Updated Aug 24, 2026
Create multiplayer spatial board games using TabletopKit on visionOS. Use when building tabletop game experiences with boards, pieces, cards, and dice, managing player seats and turns, synchronizing game state over FaceTime with Group Activities, rendering game elements with RealityKit, or implementing piece snapping and physics on a virtual table surface.
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JordanCoin/ios-skills-collection☆ 6Updated Sep 10, 2026
Multiplayer game development principles. Architecture, networking, synchronization.
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AxelMrak/ai☆ 5Updated Feb 20, 2026
Android アプリ開発 (Kotlin) の Media3 / CameraX リファレンス。androidx.media3, androidx.camera。 ExoPlayer, HLS / DASH / RTSP / SmoothStreaming, HlsInterstitialsAdsLoader, CMCD, MediaSession, MediaSessionService, MediaLibraryService, DRM, Compose UI (PlayerSurface), ProcessCameraProvider, CameraSelector, ImageCapture, ImageAnalysis, VideoCapture, CameraInfo, CameraX Extensions, Camera2 Interop, Camera1 移行。
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Fandhe-AI/agent-reference-skills☆ 4Updated Oct 20, 2026
Single-track / single-episode music-player mockup template — glassmorphic iOS-Music style player card with ambient album-art wash, for showcasing one song, one podcast episode, or one audio jingle as a shareable interactive surface.
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WyvernCW/Monich☆ 3Updated Jun 20, 2026
Cooperative vibe coding across machines — real-time collaborative development with humans and AI agents. Covers current tools (Live Share, Code With Me, Zed, Cursor multiplayer, tmux), git-based async patterns, AI agent coordination, and the aspirational future of multi-human multi-agent development. Activate on: "pair programming", "vibe coding together", "collaborative coding", "mob programming", "remote pairing", "code together", "multiplayer coding", "Live Share", "Code With Me", "ensemble programming", "cooperative development". NOT for: building a real-time collaboration ENGINE (use real-time-collaboration-engine), git workflow mechanics (use git-best-practices), single-user AI coding assistance.
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curiositech/port-daddy☆ 3Updated Oct 19, 2026