Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Koubou-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
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JordanCoin/ios-skills-collection☆ 6Updated Sep 10, 2026
Build CarPlay-enabled apps using the CarPlay framework. Use when creating navigation, audio, communication, EV charging, parking, or food ordering apps for the car display, working with CPTemplateApplicationScene, CPListTemplate, CPMapTemplate, CPNowPlayingTemplate, configuring CarPlay entitlements, or integrating with CarPlay Simulator for testing.
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JordanCoin/ios-skills-collection☆ 6Updated Sep 10, 2026
Capture and interpret iOS Simulator ETTrace profiles. Use when profiling launch or runtime latency, comparing traces, or finding CPU-heavy stacks.
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kvn8888/OpenFoodJournal☆ 5Updated Oct 10, 2026
Tells you what CARLA on UE 5.5 (branch ue5-dev) cannot do that UE 5.8 (ue58-dev) can, so you do not attempt an unsupported workflow there — no Autoware integration, no ROS 2 middleware choice (FastDDS only), no DLSS or ray-traced-lens camera, no OFPA large-map mount so Town12/13/15 load black, and a few missing World/Actor methods. Also states what is identical, so the ue58 skills can be used directly for everything else. Use when working against a 5.5 checkout, when a ue58 skill's step has no counterpart, or when deciding whether a feature request is possible on 5.5 at all.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Imports FBX meshes into CARLA on UE 5.8 as spawnable props — drives the editor headlessly to import the mesh, derives the prop size from its measured bounds, and registers it in PropParameters.json so it appears in the blueprint library as static.prop.<name>. Handles the FBX unit-scale problem, verifies the result against a running server, and can revert cleanly. Use when the user asks to "import a prop", "add a custom mesh/object to CARLA", "make my model spawnable", or a prop imports but never shows up in the blueprint library.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Imports a pedestrian into CARLA on UE 5.8 as a spawnable, animating walker — imports the skinned FBX bound to CARLA's shared pedestrian skeleton, duplicates a donor walker blueprint and repoints it at the new mesh, and registers it in WalkerParameters.json as walker.pedestrian.<id>. Can also export a shipped walker to FBX, which is how you obtain a rig-conforming mesh to start from. Use when the user asks to "import a walker/pedestrian", "add a custom character", "clone a walker", or has a walker that spawns but stands still.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Cooks and packages a shippable CARLA server from a UE 5.8 ue58-dev checkout via the CMake `package` targets (shipping/development/debug/test), scoping the cook with CARLA_MAPS_TO_COOK, and inspects an existing package for the failures a green build hides — stale pak/ucas mismatch, missing staged OpenDrive/TM road data, missing post-process profiles, and Town15's uncookable content. Use when the user asks to "package CARLA UE5", "cook a map", "build a shipping server", "make a distributable CARLA", or a package builds but renders black / has no maps.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Launches a CARLA RPC server a carla.Client can connect to, working out for itself what you pointed it at — a downloaded/extracted release, a package cooked inside a checkout, or a source checkout run through the UE4 editor — headless or windowed, and shuts it down cleanly. ROS2=1 starts it with the native ROS 2 interface active (--ros2, --rmw=fastdds/cyclonedds/zenoh, --ros-domain-id). Use when the user asks to "run/start the CARLA server", "boot CARLA headless", "launch CARLA with a window", "run the CARLA I downloaded", "start CARLA with ROS2 enabled", or "serve a packaged CARLA build".
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Gets a custom map into CARLA on UE 5.8 — the four distinct routes and which one to pick — via Util/Tools/Import.py for FBX+OpenDRIVE assets into a source build, CARLA_MAPS_TO_COOK to ship a map inside a package, or client.generate_opendrive_world() for an OpenDRIVE-only map at runtime with no build at all. Covers where imported assets land, why an imported map cannot be loaded from a package by name, and the four capabilities the UE4 skill has that ue58 lacks — standalone asset packages, their installer, semantic-material tagging, and a pedestrian navmesh that is generated but silently skipped. Use when the user asks to "import a map", "add a custom map", "load my .xodr", "package my own town", or "create a standalone map package".
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Builds CARLA on Unreal Engine 5.8 from the ue58-dev branch using its CMake build system — configure a preset, then build the carla-unreal / carla-unreal-editor / carla-python-api-install / launch targets — with ROS 2, DLSS, RSS and cook-scope options, and the engine-side build of the CarlaUnreal UE 5.8 fork. There is no Makefile and no Util/BuildTools in this tree, so every UE4 `make` recipe is invalid here. Use when the user asks to "build CARLA UE5", "build ue58-dev", "compile CARLA with cmake", "rebuild the Python API", or hits a CMake configure or target failure.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Adds a new topic to CARLA's native ROS 2 interface — a publisher (BasePublisher + PublisherImpl, topic suffix, QoS, registration in ROS2::GetOrCreateSensor, a ProcessDataFrom* entry point and its call site in the UE4 plugin) or a subscriber that lets ROS drive an actor. Also covers adding a middleware (RMW) behind IPublisherMiddleware. Use when the user asks to "publish X to ROS from CARLA", "add a ROS topic/publisher/subscriber", "make the obstacle/lane-invasion sensor publish", "add odometry to ROS", or "add another RMW".
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Runs the CARLA Leaderboard evaluator over a set of routes with your agent — routes/routes-subset/repetitions/track selection, checkpoint and live-results endpoints, resume after a crash, recording, and the debug levels — for leaderboard 1.0, 2.0 or 2.1. Preflights the whole stack (version pairing, maps, ports, agent class, sensor budget) before spending hours, and hands the world back in async mode. Use when the user asks to "run the leaderboard", "evaluate my agent", "run routes_training", "resume an evaluation", or "reproduce my submission locally".
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Packages an agent for CARLA Leaderboard submission — builds the docker image with make_docker.sh (plain or ROS variant), checks the four required roots and the egg layout it assumes, sets the agent/track/routes environment inside the image, and verifies the image can import the stack and load the agent before submission. Use when the user asks to "build the leaderboard docker image", "submit to the leaderboard", "package my agent", or make_docker.sh fails.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Gets actor and level 3D bounding boxes and projects them into a camera image as 2D boxes — the dataset-annotation workflow. Lists box geometry, draws 3D boxes in the world via debug, or captures one camera frame and writes an annotated PNG plus a JSON of 2D boxes for matching actors. Use when the user asks to "get bounding boxes", "draw boxes around the cars", "project boxes onto the camera", or "generate a detection dataset / annotations".
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Moves the CARLA spectator camera, frames an actor, or follows one live — third-person/chase, first-person/driver, top-down, or front views, resolving natural-language targets like "the ego" or "the Toyota Prius" to a specific actor. Use when the user asks to "move the camera/spectator", "watch/follow vehicle X", "3rd-person view of the ego", "1st-person view of the prius", "bird's-eye view", or "look at (x,y,z)".
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Imports an FBX pedestrian into a CARLA source build as a spawnable walker.pedestrian.NNNN — checks the FBX is skinned to CARLA's GEN3 rig, imports the mesh, physics asset and materials, builds the walker blueprint from a GEN3 donor, registers it in WalkerFactory through CARLA's own add_walker_to_walker_factory.py, and verifies it spawns, stands on the ground and walks. Use when the user asks to "add a pedestrian to CARLA", "import a walker/character FBX", or needs a custom human spawnable from the Python API.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Controls the traffic-light actors on a running CARLA server — set a light green/red/yellow/off, freeze all lights (optionally all-green), set phase timing (green/yellow/red durations), and reset to the normal cycle. Target all lights, one by id, all in a junction, or the nearest. Use when the user asks to "make the light red", "freeze all lights green", "change the light timing", "turn the traffic lights off", or "reset the lights". This is the light actors, not the Traffic Manager (that's control-traffic).
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Directly drives a specific vehicle on a running CARLA server — raw VehicleControl (throttle/steer/brake/reverse/hand-brake), Ackermann speed control, vehicle lights, opening/closing doors, and physics-control tuning; ros-info reports the native ROS 2 command topics (vehicle_control_cmd, ackermann_control_cmd) for the hero. Targets the ego by default. Use when the user asks to "drive/steer the car", "accelerate/brake/reverse", "set a target speed", "turn on the headlights/blinkers/brake lights", "open a door", "drive the car from ROS", or "change the vehicle's mass/drag/physics". This is manual control (autopilot off) — for TM-driven traffic use control-traffic.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Spawns and attaches sensors on a running CARLA server — cameras (rgb/depth/semantic/instance/optical-flow/normals), lidar, radar, IMU, GNSS, collision/lane-invasion/obstacle — to the ego or any actor, with a mount transform and blueprint attributes (resolution, fov, sensor_tick, lidar range/points, …). Also sets up native ROS 2 publishing (--ros to enable_for_ros, --ros-name/--ros-frame-id topic and TF naming) and prints the topics the sensor will publish. Use when the user asks to "add a camera/lidar/sensor", "put a dashcam on the ego", "attach a depth camera", "mount a sensor", or "publish a sensor to ROS". Prints the sensor id; read its data with the read-sensor skill.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Draws debug overlays in a running CARLA world via world.debug — points, lines, arrows, bounding boxes, and text strings, each with a colour and lifetime. Use when the user asks to "draw/mark/highlight a point or box in the world", "visualise a path/waypoints", "label a location", or "show something on the map for debugging". Shapes are an overlay, not actors.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Visualises and validates a map's pedestrian navigation mesh by sampling walkable locations (get_random_location_from_navigation) and drawing them as debug points. Use when the user asks to "show/visualise the pedestrian navmesh", "check walkable areas", "validate pedestrian navigation after a map import", or "why won't my walkers move". Confirms the navmesh loaded and how far it covers.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026
Loads, reloads, and reshapes the map on a running CARLA server via the Python API — get_available_maps, load_world and reload_world (with or without resetting world settings), generate a world from an OpenDRIVE .xodr, and load/unload map layers. Use when the user asks to "load a map", "change the town", "reload the world", "list available maps", "load an xodr/opendrive map", or "load/unload map layers", and when settings (sync mode, fixed delta) must survive the switch.
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carla-simulator/carla-agentic-tools☆ 4Updated Sep 12, 2026